Torbjörn Andersson
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b8fa67a8bb
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Changed the "logic" object to use ScummVM naming conventions.
svn-id: r10496
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2003-09-30 06:40:01 +00:00 |
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Torbjörn Andersson
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8ad28e3a7e
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More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
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2003-09-27 11:02:58 +00:00 |
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Torbjörn Andersson
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95a59bd049
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Must ... make ... space ... for ... FotAQ ...
svn-id: r10383
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2003-09-23 16:38:38 +00:00 |
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Torbjörn Andersson
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bb5f479a8c
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Added a WaitForFade() function, to replace numerous while-loops scattered
througout the code.
svn-id: r10127
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2003-09-09 12:14:08 +00:00 |
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Jonathan Gray
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ce42f4d3dd
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patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
svn-id: r9807
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2003-08-21 13:39:21 +00:00 |
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James Brown
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ec447fdfbb
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Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
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2003-08-19 14:57:26 +00:00 |
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Oliver Kiehl
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0f85cc3061
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)
svn-id: r9301
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2003-07-30 19:25:31 +00:00 |
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Jonathan Gray
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f22cca2be2
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rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
svn-id: r9237
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2003-07-28 09:49:46 +00:00 |
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Travis Howell
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ccc40eecc9
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Compiles on mingw now
svn-id: r9222
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2003-07-28 03:12:49 +00:00 |
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Max Horn
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80bea5bc72
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fixed some warnings
svn-id: r9216
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2003-07-28 02:10:24 +00:00 |
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Jonathan Gray
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f020d28b5e
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bs2
svn-id: r9211
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2003-07-28 01:44:38 +00:00 |
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