Sven Hesse
693d474502
Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
...
svn-id: r25991
2007-03-05 11:27:18 +00:00
Sven Hesse
2a871cfef2
- Some minor fixes
...
- Added the Gob2 Mac version fac76 reported in bug #1673397
svn-id: r25977
2007-03-04 15:34:58 +00:00
Sven Hesse
65bb902be9
- Fixed the actor freeze issue in the garage in Bargon Attack
...
- Some minor fixes
svn-id: r25921
2007-03-02 11:37:42 +00:00
Sven Hesse
5df29654fc
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
...
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
2007-02-17 09:56:09 +00:00
Torbjörn Andersson
16e7a12878
Some very obvious cleanups.
...
svn-id: r25635
2007-02-16 17:13:29 +00:00
Sven Hesse
77c70d4ee7
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue ( #1621086 )
...
- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse
ffdd3522bf
More demo version fixes
...
svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
6b2d843680
- Some fixes for demos and Amiga versions
...
- Improved language finding a bit
svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
...
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
7f26069f69
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
...
- Added some missing MD5s/game versions (#1652352 )
svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse
0ed752aa6e
- Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
...
- Changed the 80 Hz to 75 Hz, which is more true to the original
svn-id: r25389
2007-02-04 15:59:05 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
...
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
...
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
8b4001f490
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
...
svn-id: r25311
2007-01-31 16:23:34 +00:00
Sven Hesse
e3aeb0255b
Removed debug output I accidentally checked in
...
svn-id: r25308
2007-01-31 13:43:16 +00:00
Sven Hesse
7101c0ef26
- Correctly setting of Snd::_playingSound
...
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
...
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse
0058049e32
Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
...
svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
...
- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
...
- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
...
- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse
43fb2e6ed9
Moved Paula and Infogrames to sound/mods/
...
svn-id: r25191
2007-01-25 15:17:46 +00:00
Sven Hesse
604077827f
- Some clean-up
...
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse
a8c6b02a9c
Added support for Infogrames/RobHubbard2 (amiga) music
...
svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko
24c9735588
Rename special debug levels to conform our suggested naming scheme.
...
svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse
6e0835da11
- Fixed cut off and missing sounds
...
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089 )
- Fixed using unitialised values after allocating the variables
svn-id: r25025
2007-01-06 11:17:20 +00:00
Sven Hesse
a6cb2df4c2
Stomped the well/diving-bug
...
svn-id: r24884
2006-12-19 09:12:52 +00:00
Sven Hesse
4446f2c851
Fixed backspace and delete in the note-pad
...
svn-id: r24883
2006-12-19 07:38:33 +00:00
Sven Hesse
2e6ad11d6d
Fixed the note-pad, font changing and date/time-display
...
svn-id: r24875
2006-12-18 20:38:31 +00:00
Sven Hesse
eb012d8110
Smashed the wizard's house bug
...
svn-id: r24850
2006-12-14 19:07:43 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
...
- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Eugene Sandulenko
cfb29dcb51
Fix MSVC2005 warnings. Please, review the changes.
...
svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse
2768fa24fc
- Fixed the crashes in Gob1 EGA and Gob2 Demo
...
- Fixed the compile error in GobEngine::saveGame on some systems
svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
...
svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
2454f78589
Implemented (currently still endian-unsafe) save/load
...
svn-id: r24745
2006-11-19 17:52:52 +00:00
Sven Hesse
1c4715b71f
- Some more goblins-handling functions
...
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
...
svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
...
- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
27a8b8a255
- Renamed a few mult-variables to something more fitting
...
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
2006-06-29 12:55:57 +00:00
Sven Hesse
796b001b4f
Fixing loading of Scenery::_animations[] + small gob2 cleanup
...
svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse
897fa6a5a6
More stub-filling + small clean-up
...
svn-id: r23012
2006-06-10 14:37:48 +00:00
Sven Hesse
34dae22c1a
More goblin handling functions, now the deactivated goblin shows
...
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).
svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse
bf86b9b022
Two segfault and several coding style related fixes
...
svn-id: r22954
2006-06-06 15:43:44 +00:00
Sven Hesse
b5bc1c82fa
- Fixed endianness/signess issues
...
- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse
96d77f16b7
- Fixed drawing of sprite-parts based texts
...
- Removed misplaced Music::stopPlay() call
svn-id: r22816
2006-06-01 12:18:12 +00:00
Sven Hesse
05499f58dd
- Removed usage of OSystem::quit(), added a _quitRequested variable
...
- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse
d6f1ba1540
- More GOB2 map conversions
...
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse
42e03bd707
- Sound! Still a bit glitchy, though:
...
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
8a855b4251
- Stubbed goblinFunc(), it's completeley different; now it at least
...
doesn't crash anymore
- Reduced valgrind's complains about unitialized memory
svn-id: r22263
2006-05-01 19:11:57 +00:00
Sven Hesse
61a0266a92
More stubs; GOB2 goes in-game for a second, then segfaults in the
...
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr
svn-id: r22262
2006-05-01 16:04:53 +00:00