Commit Graph
61 Commits
Author SHA1 Message Date
Sven Hesse 693d474502 Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
svn-id: r25991
2007-03-05 11:27:18 +00:00
Sven Hesse 2a871cfef2 - Some minor fixes
- Added the Gob2 Mac version fac76 reported in bug #1673397

svn-id: r25977
2007-03-04 15:34:58 +00:00
Sven Hesse 65bb902be9 - Fixed the actor freeze issue in the garage in Bargon Attack
- Some minor fixes

svn-id: r25921
2007-03-02 11:37:42 +00:00
Sven Hesse 5df29654fc - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks

svn-id: r25651
2007-02-17 09:56:09 +00:00
Torbjörn Andersson 16e7a12878 Some very obvious cleanups.
svn-id: r25635
2007-02-16 17:13:29 +00:00
Sven Hesse 77c70d4ee7 - Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon

svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse ffdd3522bf More demo version fixes
svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse 6b2d843680 - Some fixes for demos and Amiga versions
- Improved language finding a bit

svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse 7f26069f69 - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse 0ed752aa6e - Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
- Changed the 80 Hz to 75 Hz, which is more true to the original

svn-id: r25389
2007-02-04 15:59:05 +00:00
Sven Hesse f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse d2b8787dd5 - Fixed the palette animations
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays

svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse 8b4001f490 Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
svn-id: r25311
2007-01-31 16:23:34 +00:00
Sven Hesse e3aeb0255b Removed debug output I accidentally checked in
svn-id: r25308
2007-01-31 13:43:16 +00:00
Sven Hesse 7101c0ef26 - Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll

svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse cb8378065d - Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up

svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse 0058049e32 Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse 36a54218b1 - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
- Implemented wide surfaces + scrolling
- Some clean-up

svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse b13e7ce8ec - Fixed the Adlib data ugliness
- Worked around the caching of raw sprite video memory to a file

svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse 8e6cd81333 - Just warn, don't die, when a CD-Track isn't found
- Before using _vm->_adlib, first check whether it's actually there

svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse 43fb2e6ed9 Moved Paula and Infogrames to sound/mods/
svn-id: r25191
2007-01-25 15:17:46 +00:00
Sven Hesse 604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse a8c6b02a9c Added support for Infogrames/RobHubbard2 (amiga) music
svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko 24c9735588 Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse 6e0835da11 - Fixed cut off and missing sounds
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089)
- Fixed using unitialised values after allocating the variables

svn-id: r25025
2007-01-06 11:17:20 +00:00
Sven Hesse a6cb2df4c2 Stomped the well/diving-bug
svn-id: r24884
2006-12-19 09:12:52 +00:00
Sven Hesse 4446f2c851 Fixed backspace and delete in the note-pad
svn-id: r24883
2006-12-19 07:38:33 +00:00
Sven Hesse 2e6ad11d6d Fixed the note-pad, font changing and date/time-display
svn-id: r24875
2006-12-18 20:38:31 +00:00
Sven Hesse eb012d8110 Smashed the wizard's house bug
svn-id: r24850
2006-12-14 19:07:43 +00:00
Sven Hesse 9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00
Eugene Sandulenko cfb29dcb51 Fix MSVC2005 warnings. Please, review the changes.
svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse 2768fa24fc - Fixed the crashes in Gob1 EGA and Gob2 Demo
- Fixed the compile error in GobEngine::saveGame on some systems

svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse c22920484a Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse 2454f78589 Implemented (currently still endian-unsafe) save/load
svn-id: r24745
2006-11-19 17:52:52 +00:00
Sven Hesse 1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse dcbbfa01c0 Instead of drawing the mouse cursor as a sprite, let the backend handle it
svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse b7997a7231 - Fixed a few mistakes that added up to look correct, fixing bargon's cursor
- Updated cursor drawing in general

svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse 27a8b8a255 - Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now

svn-id: r23346
2006-06-29 12:55:57 +00:00
Sven Hesse 796b001b4f Fixing loading of Scenery::_animations[] + small gob2 cleanup
svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse 897fa6a5a6 More stub-filling + small clean-up
svn-id: r23012
2006-06-10 14:37:48 +00:00
Sven Hesse 34dae22c1a More goblin handling functions, now the deactivated goblin shows
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).

svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse bf86b9b022 Two segfault and several coding style related fixes
svn-id: r22954
2006-06-06 15:43:44 +00:00
Sven Hesse b5bc1c82fa - Fixed endianness/signess issues
- Added a memset in Video_v2::SpriteUncompressor(), that should have
  been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing

svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse 96d77f16b7 - Fixed drawing of sprite-parts based texts
- Removed misplaced Music::stopPlay() call

svn-id: r22816
2006-06-01 12:18:12 +00:00
Sven Hesse 05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse 8a855b4251 - Stubbed goblinFunc(), it's completeley different; now it at least
doesn't crash anymore
- Reduced valgrind's complains about unitialized memory

svn-id: r22263
2006-05-01 19:11:57 +00:00
Sven Hesse 61a0266a92 More stubs; GOB2 goes in-game for a second, then segfaults in the
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr

svn-id: r22262
2006-05-01 16:04:53 +00:00