Commit Graph
281 Commits
Author SHA1 Message Date
Torbjörn Andersson 4ecb6d650f Added "big" version of the Tab widget, and made use of it.
svn-id: r18134
2005-05-17 06:19:42 +00:00
Torbjörn Andersson 6bcfb6ed97 Fixed the SoundFont button's behaviour in the Edit Game dialog.
svn-id: r18125
2005-05-16 06:33:33 +00:00
Max Horn 2935434504 Enlarge the option dialogs; note that the widgets should be rearranged / enlarged, too; they aren't yet
svn-id: r18123
2005-05-16 00:38:30 +00:00
Max Horn 1a615346ab Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn 52bbc86797 Patch #1181544 (AmigaOS 4 changes)
svn-id: r18011
2005-05-09 21:21:21 +00:00
Max Horn 1f3ce23da8 GameDetector isn't actually used here
svn-id: r17757
2005-04-22 21:20:22 +00:00
Max Horn aea451f092 Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser mode for OSX, too; fixed some memory leaks in the launcher
svn-id: r17639
2005-04-16 17:55:09 +00:00
Eugene Sandulenko bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Torbjörn Andersson 13dc149ded Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.

svn-id: r17512
2005-04-10 14:33:44 +00:00
Robert Göffringmann bd81feb996 Playstation2 Port: initial import
svn-id: r17305
2005-03-31 05:35:04 +00:00
Eugene Sandulenko 99997aefc3 Rename global tab Misc to Paths. This correctly describes its current content
and is in harmony with game-specific options. If someone ever will add some
additional "misc" stuff in there, it could be easily renamed.

svn-id: r17220
2005-03-24 22:04:00 +00:00
Eugene Sandulenko 50f6eb740c Distinguish between green and amber hercules. Now specify it via hercGreen
and hercAmber. Updated documentation accordingly.

svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko 27469a1896 Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
  o Updated documentation
  o Fixed text colors
  o Implemented Hercules dithering

Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.

TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games

svn-id: r16816
2005-02-20 00:17:22 +00:00
Paweł Kołodziejski ad53c8c9a4 port change from branch
svn-id: r16652
2005-01-27 21:35:14 +00:00
Max Horn cffd917165 system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
2005-01-10 22:06:49 +00:00
Nicolas Bacca be6a9e647d Add keys mapping option to the main option dialog for WinCE - useful for Smartphones and non Scumm games
svn-id: r16524
2005-01-10 20:53:16 +00:00
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn 48e70acbaa Use SoundMixer::kMaxMixerVolume
svn-id: r16351
2004-12-27 23:58:04 +00:00
Max Horn 81b6e9e1e6 Get rid of the useless & troublesome master_volume
svn-id: r16328
2004-12-25 23:43:05 +00:00
Max Horn 5d5a13eec7 Moved MidiDriver creation code into the MidiDriver class (as static methods), same for some other MIDI related stuff
svn-id: r15968
2004-12-02 00:33:42 +00:00
Max Horn 5d9b35510d Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)
svn-id: r15848
2004-11-20 21:35:49 +00:00
Eugene Sandulenko 71a2c36fa1 Add global extrapath to GUI and to default directories list.
svn-id: r15816
2004-11-15 04:41:51 +00:00
Chris Apers 7b0ce25510 PalmOS update
svn-id: r15432
2004-10-06 09:54:20 +00:00
Max Horn 4fed56e8a6 including sys/param.h causes several conflicts with symbol names we use, so don't do it
svn-id: r15320
2004-09-28 11:29:32 +00:00
Jonathan Gray ae73d1a4ee use MAXPATHLEN for path buffer size
svn-id: r15319
2004-09-28 04:14:57 +00:00
Max Horn 7f574d4e8e Make the global savepath button match the look & feel of the 'local' one; fix bug #916498
svn-id: r14491
2004-08-06 23:02:13 +00:00
Torbjörn Andersson 349f63ebfc Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)

svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski f141ad488b added voice group volume to scumm engine for imuse digital and implemeted volume groups control
svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn 4a15a80eb3 Fix for bug #917532 (GUI: BrowserDialog return value)
svn-id: r13320
2004-03-17 00:07:43 +00:00
Max Horn deb96003a2 Aaargh, didn't mean to commit this...
svn-id: r13296
2004-03-15 02:28:47 +00:00
Max Horn 782dabbcd3 ...and mor. Next big thing should be to document the overlay stuff, but that'll have to wait till after I slept :-)
svn-id: r13295
2004-03-15 02:21:04 +00:00
Max Horn d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Nicolas Bacca fc8c15dc20 Fix graphic options on WinCE
svn-id: r13031
2004-02-24 21:56:16 +00:00
Max Horn cfd248eeb9 avoid #include scaler.h
svn-id: r12997
2004-02-22 21:01:40 +00:00
Nicolas Bacca 387860213e Hide unnecessary options for CE in the main options dialog
svn-id: r12604
2004-01-26 07:36:47 +00:00
James Brown 63afd5fe0c Launcher subtitles checkbox (is Sound the right place for this? I dunno..)
svn-id: r12454
2004-01-17 13:21:15 +00:00
James Brown eeab2bb3bf Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
2004-01-16 16:28:56 +00:00
Max Horn 033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn 22c22d1e81 added namespace GUI
svn-id: r11255
2003-11-10 23:40:48 +00:00
Paweł Kołodziejski 14b7d027a2 cleanup whitespaces
svn-id: r11223
2003-11-08 23:22:16 +00:00
Max Horn a93c9f49ba added checkboxes to the 'Edit Game...' dialog which let the user determine whether to override global settings or not; besides other things, this fixes bug #837599 (Default volume is 0 for newly added games)
svn-id: r11196
2003-11-07 16:01:51 +00:00
Max Horn 29d79d8197 make savepath settings persistent
svn-id: r11158
2003-11-05 22:06:07 +00:00
Max Horn 297ddb370b refactored common code into a new class OptionsDialog; various fixes and cleanup to the launcher/option dialogs
svn-id: r11152
2003-11-05 12:25:42 +00:00
Max Horn c207fe6a95 added multi_midi/native_mt32 settings (we *really* need to come up with a good way to share code between GlobalOptionsDialog and EditGameDialog)
svn-id: r11145
2003-11-05 01:22:19 +00:00
Max Horn 4cff7c8b97 save fullscreen/aspect ratio settings; fix midi driver selection (driver was set immediately when you choose it from popup; this made it impossible to 'Cancel' the change)
svn-id: r11144
2003-11-05 01:15:10 +00:00
Max Horn ee253d4c90 modified NewGui::drawString to shorten strings which don't fit using ellipsis (disabled for the EditTextWidget for now)
svn-id: r11136
2003-11-04 22:00:36 +00:00
Max Horn 597ddcfa17 Added some more dummy checkboxes, functionality to be added
svn-id: r11135
2003-11-04 21:17:33 +00:00
James Brown a331a298a2 Fiddling with new tab widget
svn-id: r11086
2003-11-03 05:27:53 +00:00
Max Horn 4581cdfe6c tiny position tweaks
svn-id: r11078
2003-11-03 01:04:55 +00:00
Max Horn 9f3edb11c5 added a builtin label to PopUpWidget
svn-id: r11076
2003-11-03 01:00:26 +00:00