Commit Graph
25 Commits
Author SHA1 Message Date
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 2e095e25f2 ALL: centre -> center 2011-04-14 14:34:28 +02:00
Max Horn 84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Johannes Schickel 74e4b5a6cd SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Max Horn 830c39a687 SWORD2: Reduce dependencies on common/memstream.h
svn-id: r54442
2010-11-23 22:27:40 +00:00
Torbjörn Andersson 54b2a8c98d JANITORIAL: Cleanup (mostly whitespace)
svn-id: r53161
2010-10-12 04:19:58 +00:00
Torbjörn Andersson 0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia dc9c538a62 Sword2: PSX version support, and GMM loading/saving
svn-id: r39896
2009-04-07 19:52:46 +00:00
Torbjörn Andersson 4b06f42ff3 Initial implementation of pauseEngineIntern(). There are issues, though, since
the engine doesn't always allow the game to be paused, and some things (GUI,
movie cutscenes, credits, ...) are outside the main engine loop.

svn-id: r32232
2008-05-23 17:54:47 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Torbjörn Andersson 01b6e025ff Fixed typo in comment.
svn-id: r29865
2007-12-15 22:54:00 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 22c0403e0d Re-added Revolution Software copyright to BS2 engine
svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson 48cb57ec89 Let the event manager keep track of the mouse position.
svn-id: r26205
2007-03-18 12:53:28 +00:00
Torbjörn Andersson d2910fe758 Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)

svn-id: r25204
2007-01-26 18:21:41 +00:00
Torbjörn Andersson 7bfaa0db78 Cleanup
svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson 8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Torbjörn Andersson d2030f17b3 Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels.
That limit has been lifted from the SDL backend.

NOTE: This may cause problems in other backends!

svn-id: r22405
2006-05-10 20:50:59 +00:00
Torbjörn Andersson 002c587965 Removed includes from sword2.h so that (hopefully) there will eventually be
less dependencies.

svn-id: r20741
2006-02-17 15:07:36 +00:00
Torbjörn Andersson 441ead453a Merged _mouse.cpp and mouse.cpp into mouse.cpp
svn-id: r20659
2006-02-12 21:41:34 +00:00
Torbjörn Andersson 2ec8584828 Renamed files for consistency with other engines:
build_display  -> screen
    save_rest      -> saveload

More to come, no doubt.

svn-id: r20651
2006-02-12 19:33:45 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00