Commit Graph
69 Commits
Author SHA1 Message Date
Johannes Schickel e791f904ed SCUMM: Fix Indy4 Amiga cursor.
The original did not use the room nor verb palette map for the cursor, but
seems to use a custom palette. I now just changed the cursor to use the colors
from the DOS version of Indy4.

This is rather guesswork, but the original did always show a flashing color in
those colors instead of based on the screen colors.
2011-08-26 18:29:03 +02:00
Johannes Schickel 4ea4172cba SCUMM: Implement proper Indy4 Amiga palette handling.
This should fix incorrect text colors in some scenes.
2011-08-26 05:54:47 +02:00
Matthew Hoops ced79d8f29 SCUMM: Fix cursor palette in the HE80+ default cursor 2011-08-18 00:21:13 -04:00
Matthew Hoops 111d70af7d SCUMM: Make the default cursor for all v80+ games be the Windows cursor 2011-08-16 02:47:23 -04:00
Matthew Hoops 310bd54e64 SCUMM: Set the default moonbase cursor to be the default Windows cursor 2011-08-16 01:23:02 -04:00
athrxx 0a42a7d625 SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE on Android
This mostly reverts 5b7754e3f0. Instead, we try to use other 16bit modes  after 555 fails.
2011-06-15 22:30:04 +02:00
athrxx 5b7754e3f0 SCUMM: fix bug #3316738
This provides fallback to 8bit color mode for SCUMM3 FM-TOWNS games on platforms which set the USE_RGB_COLOR define even though that color mode is not being fully implemented for that platform.
2011-06-15 17:12:17 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel da734a4af0 ALL/GRAPHICS: Remove Surface::bytesPerPixel. 2011-04-17 21:27:34 +02:00
Johannes Schickel b0bd8fa795 SCUMM: Prefer Surface::format over Surface::bytesPerPixel. 2011-04-17 20:58:07 +02:00
Max Horn 0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Johannes Schickel bb9e82c3b3 SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
Florian Kagerer 2c691e1168 LOOM PC-Engine: fix mouse cursor
svn-id: r53117
2010-10-10 14:22:10 +00:00
Florian Kagerer 5af782c5d2 SCUMM/FM-TOWNS: disable new graphics code in DS port
svn-id: r53033
2010-10-05 19:04:52 +00:00
Florian Kagerer 0596971dec SCUMM/FM-TOWNS: cleanup
svn-id: r53000
2010-10-03 20:44:58 +00:00
Florian Kagerer 5d7ce32fbd SCUMM/FM-TOWNS: fix mouse cursor colors
svn-id: r52999
2010-10-03 20:29:22 +00:00
Florian Kagerer 0d8f4a22ae SCUMM/FM-TOWNS: fix palette and other graphics issues
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891.
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this  dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).

Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.

This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).

Japanese font drawing hasn’t been improved much yet. This will be a separate task.

svn-id: r52966
2010-10-01 19:24:52 +00:00
Johannes Schickel 19e620ba60 Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to avoid problems in case it was disabled earlier.
svn-id: r48622
2010-04-11 17:28:34 +00:00
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson 55c03b9aab Better make sure that cursorPCE[] has 16 elements, like some of the other
hard-coded cursors.

svn-id: r46075
2009-11-22 11:00:14 +00:00
Torbjörn Andersson 00708d056a Added hard-coded cursor, and adjusted the colours slightly, for the PC-Engine
version of Loom, based on information from hennymcc.

svn-id: r46074
2009-11-22 10:56:49 +00:00
Travis Howell d81bb78053 Add patch for Tobias, for cursor palette in PCE version of Loom.
svn-id: r46066
2009-11-22 08:55:36 +00:00
Travis Howell c669b8472c Fix cursor image in PCE version of Loom.
svn-id: r45404
2009-10-26 12:35:15 +00:00
Travis Howell 485ee55308 Ooops, that part should not have been commited.
svn-id: r45394
2009-10-26 09:13:58 +00:00
Travis Howell ea91714b17 Switch PCE version of Loom to 16bit color, since it used 9bit color.
svn-id: r45393
2009-10-26 09:11:18 +00:00
Max Horn adaf3ec8b4 SCUMM: Rename _bitDepth to _bytesPerPixel
svn-id: r44336
2009-09-25 09:13:33 +00:00
Andre Heider 007f68366f Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
2009-08-21 18:16:37 +00:00
Travis Howell 09845556e0 Revert revision 43410, and add alternative fix.
svn-id: r43416
2009-08-16 00:20:23 +00:00
Matthew Hoops 8e417b0884 Fix compile when compiling with --disable-he
svn-id: r43410
2009-08-15 14:50:21 +00:00
Jody Northup 2859c91304 Changed cursor manager functions to take *Graphics::PixelFormat with default parameter of NULL (and initialize NULL pointers with CLUT8), rather than taking a Graphics::PixelFormat with default parameter of Graphics::PixelFormat::createFormatCLUT8()
svn-id: r41900
2009-06-26 08:50:11 +00:00
Jody Northup 865129a563 made the cursor's pixel format a member of the cursor object, merged ____CursorFormat functions into equivalent ____Cursor functions.
svn-id: r41825
2009-06-24 06:44:30 +00:00
Jody Northup f7dd1c15ed renamed ENABLE_16BIT define to more accurate ENABLE_RGB_COLOR
svn-id: r41696
2009-06-20 05:23:09 +00:00
Jody Northup 350dc4290f Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or GuiManager cursors will render properly over the game (on spacebar hit, for instance)
svn-id: r41491
2009-06-13 10:24:52 +00:00
Jody Northup 6adbd0c41e Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by removing order section and temporarily removing kFormatARGB1555
Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine.
Adjusted scumm engine to account for these changes.
This should probably have been two separate commits, but the changes concern the same files...

svn-id: r41443
2009-06-11 05:56:00 +00:00
Jody Northup 56e5920bba Corrected cursor display errors introduced by revision 41204, reimplemented 16-bit cursor support in a less hacky, but still temporary way.
svn-id: r41209
2009-06-06 01:16:04 +00:00
Jody Northup d65bbe1d7a Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporary hack.
svn-id: r41204
2009-06-05 23:59:40 +00:00
Jody Northup 9789ba7f28 Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow
svn-id: r41194
2009-06-05 08:09:37 +00:00
Travis Howell 662a305752 HACK not required at this point, since transparency color of 5 is still used for 16bit color HE games.
svn-id: r41193
2009-06-05 07:07:56 +00:00
Jody Northup f8361b5c53 Converted cursor code to use 16-bit.
svn-id: r41191
2009-06-05 06:41:04 +00:00
Max Horn 6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Max Horn cabfbb4903 Removed some dead code, clarified comments, cleanup
svn-id: r35293
2008-12-09 19:54:01 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Eugene Sandulenko fa5271d836 Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".
Also replace default HE cursor (used in Lost) with correct one.

svn-id: r30650
2008-01-27 15:10:56 +00:00
Eugene Sandulenko 040a7b54fa Oops. Moved too much code in the last commit.
svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko 2d94049bea Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
svn-id: r30160
2008-01-02 18:44:20 +00:00
Travis Howell 410a4a974e Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
2007-12-27 11:40:29 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00