Commit Graph
12 Commits
Author SHA1 Message Date
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel 71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel 5af4b64c29 SCI: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:30:47 +02:00
md5 f890c1b6ed SCI: Fixed video playing in the PQ:SWAT demo 2011-02-24 21:27:30 +02:00
Max Horn 42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Filippos Karapetis 72a9706950 SCI: Some work on robot videos
- The size of the videos is now calculated when they are loaded (this helps remove some
nasty hacks and constant memory reallocations and simplifies the code)
- Some work on frame placement (e.g. in robot 1305, Phantasmagoria)

svn-id: r55830
2011-02-08 19:50:45 +00:00
Matthew Hoops 92d09d236e SCI: Fix Mac robot palettes again
My fix from r55796/r55797 was erroneously removed in r55801.

svn-id: r55824
2011-02-08 05:39:50 +00:00
Max Horn 357c225f64 VIDEO: Rename VideoDecoder::load() to loadStream()
svn-id: r55810
2011-02-07 17:54:16 +00:00
Filippos Karapetis a0c0331bcd SCI: Unified the SEQ and robot palette code, and fixed the include safeguard of the SEQ decoder
svn-id: r55803
2011-02-07 13:49:03 +00:00
Filippos Karapetis 6f9ac84f77 SCI: Converted the robot decoder into a regular video decoder, and decoupled it from the
SciEngine class

- Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only
used for syncing with the game scripts
- Hooked video playing into the "play_video" console command

svn-id: r55801
2011-02-07 12:24:09 +00:00