Commit Graph
12 Commits
Author SHA1 Message Date
Sven Hesse 7f5f9c9f91 GOB: Stub classes for Geisha's Diving and Penetration minigames 2011-09-03 18:00:09 +02:00
Sven Hesse 26dd2f5f60 GOB: Move keyPressed() to Util 2011-09-03 18:00:09 +02:00
Sven Hesse b516e4f440 GOB: Add a workaround for some of Geisha's textboxes
Geisha often displays text while it loads a new TOT.
Back in the days, this took long enough so that the text
could be read. Since this isn't the case anymore, we'll
wait for the user to press a key or click the mouse.
2011-08-29 14:10:10 +02:00
Sven Hesse dfe9fc05aa GOB: Implement saving/loading for Geisha 2011-08-29 01:37:57 +02:00
Sven Hesse cdc86c6f67 GOB: Add oGeisha_checkData 2011-08-26 09:17:51 +02:00
Sven Hesse 8fd8c913af GOB: Implement oGeisha_caress1 and oGeisha_caress2
Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26 09:11:11 +02:00
Sven Hesse 3062bc1df6 GOB: Stub the Geisha minigame "Diving" 2011-08-26 08:20:19 +02:00
Sven Hesse e05e18d8bd GOB: Stub the Geisha minigame "Penetration" 2011-08-26 08:15:47 +02:00
Sven Hesse 6a9271b6cf GOB: Oops, don't skip vital parts of the script
The paramater count is already read in oGeisha_goblinFunc...
2011-08-26 08:11:24 +02:00
Sven Hesse a3bc17296b GOB: Add Geisha AdLib music opcodes
adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
2011-08-26 07:47:37 +02:00
Sven Hesse e20b90543d GOB: Fix the Geisha cursor 2011-08-26 06:09:56 +02:00
Sven Hesse 24929c9990 GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
2011-08-26 04:10:46 +02:00