Commit Graph
25 Commits
Author SHA1 Message Date
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 2e095e25f2 ALL: centre -> center 2011-04-14 14:34:28 +02:00
Ori Avtalion ee3e08bbc2 AGOS: Avoid hiding overloaded virtual methods 2011-02-27 21:25:05 +02:00
Johannes Schickel 2b62f6bec3 AGOS: Adapt to setPalette RGBA->RGB change.
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Max Horn ee4770ffb6 ENGINES: Change 'colour' to 'color'
Only changed this in engines where 'color' was/is already used
almost exclusively

svn-id: r54288
2010-11-17 12:22:08 +00:00
Travis Howell f186d9c860 Fix building with specific games disabled in MSVC.
svn-id: r43294
2009-08-12 00:53:35 +00:00
Travis Howell bce47e7eb6 Add initial support for DOS non-interactive demos of The Feeble Files.
svn-id: r40619
2009-05-16 05:34:16 +00:00
Travis Howell d6247fa0e0 Fix crash that occurs when OmniTV video is played completely, in The Feeble Files.
svn-id: r40063
2009-04-22 10:19:10 +00:00
Travis Howell 76624fc69c Add initial Smacker support for The Feeble Files.
svn-id: r35457
2008-12-21 04:36:11 +00:00
Max Horn f44a196087 Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
svn-id: r29908
2007-12-20 09:43:46 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 206d167457 AGOS: Introduced ChildType enum
svn-id: r27792
2007-06-30 16:25:59 +00:00
Travis Howell 00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell 48c21a1e31 Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
2007-04-15 12:04:47 +00:00
Travis Howell 2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Max Horn 44cbf4996b Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
svn-id: r25154
2007-01-21 16:57:13 +00:00
Travis Howell 590bd33a9e Fix bug #1624767 - FF: save games will not load.
svn-id: r24960
2007-01-01 04:35:27 +00:00
Travis Howell 415ec67056 Cleanup
svn-id: r24639
2006-11-06 13:59:11 +00:00
Travis Howell a2abbf919d Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
2006-11-05 06:26:45 +00:00
Travis Howell 7d71b6d109 Cleanup
svn-id: r24527
2006-10-27 11:04:05 +00:00
Travis Howell 05fd51d036 Cleanup
svn-id: r24501
2006-10-25 13:38:35 +00:00
Travis Howell ff574a63ee Split code into more specific files and cleanup
svn-id: r24394
2006-10-20 02:10:51 +00:00
Travis Howell e26954bcdb Split script opcode tables up into more specifics
svn-id: r24393
2006-10-19 23:57:54 +00:00
Travis Howell d75901b832 Split game specific script opcodes into separate files
svn-id: r24389
2006-10-19 11:40:26 +00:00