Commit Graph
88 Commits
Author SHA1 Message Date
Travis Howell 486f181314 Add another version of SoccerMLS
svn-id: r23077
2006-06-13 04:05:16 +00:00
Travis Howell 763d7ef3ff Ooops, correct order
svn-id: r22993
2006-06-09 08:10:00 +00:00
Travis Howell f571c471cc Add DOS and Macintosh versions of Putt-Putt & Fatty Bear's Activity Pack
svn-id: r22991
2006-06-09 08:06:38 +00:00
Travis Howell ca79b6c285 Add target for full versions of Blue's Birthday Adventure
svn-id: r22948
2006-06-06 04:09:32 +00:00
Travis Howell ddb9863c39 Fix detection of some HE games and demos
svn-id: r22933
2006-06-05 14:46:34 +00:00
Travis Howell a0d14a0832 Fix Commodore 64 versions
svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn dc2da7a804 Moved the hack that distinguishes MM V1 demo from the full version to a more appropriate location (so that the game gets correctly detected)
svn-id: r22718
2006-05-28 12:28:28 +00:00
Travis Howell 21f50b3267 Use different method to detect V1 demo of Maniac Mansion, since md5 matches the full version
svn-id: r22695
2006-05-28 03:47:20 +00:00
Eugene Sandulenko b5355a9142 Backed up my own commit :/ The user did a mistake when supplied the data.
svn-id: r22691
2006-05-27 23:31:08 +00:00
Eugene Sandulenko de1d77670f Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit
the Road (ENGLISH/PC-DEMO V2) - Path Error"

svn-id: r22686
2006-05-27 20:08:42 +00:00
Travis Howell 3d0aa0a4d9 snmdemo uses *.sm0/1 data files
svn-id: r22669
2006-05-27 00:12:30 +00:00
Travis Howell b858a6de65 Fix V1 demo of maniac
svn-id: r22667
2006-05-27 00:01:25 +00:00
Max Horn 0035042725 Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)
svn-id: r22648
2006-05-26 08:20:15 +00:00
Max Horn b6b53afe26 Tell people to only report the MD5 if it's a regular version of the game (and not e.g. a fan translation)
svn-id: r22495
2006-05-16 20:00:48 +00:00
Eugene Sandulenko 61c3f9d4aa Add newly discovered HE demos.
svn-id: r22455
2006-05-13 17:28:33 +00:00
Max Horn 3623a94927 Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
2006-05-12 21:41:54 +00:00
Travis Howell e2c058551b Add missing file details for HE games
svn-id: r22381
2006-05-08 04:11:21 +00:00
Max Horn d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Max Horn 1902673ece Moved some code from SCUMM's detectGames function into a separate function (in an attempt to somewhat reduce the size of this huuuge function)
svn-id: r22314
2006-05-03 19:34:53 +00:00
Travis Howell 4c8151f20a Update language details for filenames of a few games
svn-id: r22277
2006-05-02 14:12:39 +00:00
Travis Howell 191a639b11 Update language details for filenames of several HE games
svn-id: r22276
2006-05-02 14:00:29 +00:00
Travis Howell f3f5664b7d Add gameFilenamesTable[] entries for activity, fbpack and funpack
svn-id: r22275
2006-05-02 13:13:59 +00:00
Travis Howell e3cb34e5b7 Fix detection of Windows version of puttmoon
svn-id: r22274
2006-05-02 13:06:11 +00:00
Max Horn 77c29d0ab2 Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
svn-id: r22266
2006-05-01 21:31:06 +00:00
Max Horn f8b0649d18 Honor the 'platform' override when choosing between game variants (this should help fan translations of certain FM-TOWNS games)
svn-id: r22246
2006-04-30 15:06:17 +00:00
Max Horn bf73598811 * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)

svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn b00262a2fe Report unknown MD5s again
svn-id: r22198
2006-04-28 23:43:56 +00:00
Eugene Sandulenko 35098dbd9f Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
svn-id: r22165
2006-04-26 00:59:13 +00:00
Eugene Sandulenko bf53520130 - Check if path specified for a game in scummvm.ini really exists and complain
if it does not
- Give more understandable feedback to user when SCUMM module can't find
  a game
- Put TODO to kyra engine as their current detection scheme does not let
  easily tell if game data really present in specified directory

svn-id: r22163
2006-04-25 23:07:59 +00:00
Max Horn b36a5afbd8 Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detector about that
svn-id: r22159
2006-04-25 21:37:53 +00:00
Max Horn 66783576d4 Somewhat improved detection when MD5 is not available/known
svn-id: r22157
2006-04-25 21:26:49 +00:00
Travis Howell b1bc5f059e Fix loading music/speech files in HE98+ games
svn-id: r22126
2006-04-23 23:27:51 +00:00
Max Horn 99ab7d6fac Fix for HE games which use the generic HE variants (d'oh)
svn-id: r22122
2006-04-23 22:44:50 +00:00
Max Horn e0a5a2b89e Fix access to .he3/.he4 files
svn-id: r22118
2006-04-23 21:56:09 +00:00
Max Horn 0d67640a58 Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
svn-id: r22110
2006-04-23 17:33:16 +00:00
Max Horn b4c330ce07 Some more tweaks to the (still disabled) new detection / filename generation code
svn-id: r22040
2006-04-19 20:26:27 +00:00
Max Horn c5507879fc Removed wrong platform values from gameVariantsTable
svn-id: r22037
2006-04-19 16:16:57 +00:00
Willem Jan Palenstijn 784467abfd changed comments into real comments
svn-id: r21945
2006-04-16 14:14:22 +00:00
Max Horn fe01f3a03f Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes an odd detector problem)
svn-id: r21944
2006-04-16 14:07:55 +00:00
Max Horn 206fdf0528 Fixed broken svn:keywords values
svn-id: r21939
2006-04-16 13:01:41 +00:00
Max Horn ba1b25305e Removed the directory parameter from md5_file
svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn 68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn ad45318328 Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn aa2964ceff Some more detector stub code (unused)
svn-id: r21896
2006-04-15 00:24:20 +00:00
Max Horn de08164420 Possible fix for bug #1470197 (SCUMM: HE Game variants broken)
svn-id: r21879
2006-04-14 09:45:29 +00:00
Torbjörn Andersson e21f99c7ba Slightly more verbose error message.
svn-id: r21846
2006-04-13 18:09:33 +00:00
Eugene Sandulenko 3fa9fa06c2 Clarified detection filenames for HE games (removed FIXME comments).
svn-id: r21835
2006-04-13 04:01:55 +00:00
Max Horn 24b2f65f91 Re-fix the CD version of Loom
svn-id: r21814
2006-04-11 22:47:53 +00:00
Torbjörn Andersson 10c62a2eed If generateDetectName() generates an empty string, that's a failure, not a
success. Otherwise ScummVM will crash once the game detector reaches the
"generic HE game variants", which makes it hard to add non-SCUMM games.

svn-id: r21808
2006-04-11 19:29:55 +00:00
Max Horn 935989d8cd More commented out stuff: added generateFilenameForDetection method, for use by the detector; and applied various fixes to generateFilename (which is still completely untested, so it certainly contains more 'bugs' :)
svn-id: r21771
2006-04-10 22:45:05 +00:00