Sven Hesse
b5bc1c82fa
- Fixed endianness/signess issues
...
- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse
61a0266a92
More stubs; GOB2 goes in-game for a second, then segfaults in the
...
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr
svn-id: r22262
2006-05-01 16:04:53 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
...
svn-id: r21500
2006-03-29 15:59:37 +00:00
Sven Hesse
1758260c39
Changed debug()s to debugC()s
...
svn-id: r20848
2006-02-24 23:31:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
...
svn-id: r20582
2006-02-11 22:45:04 +00:00