Commit Graph
28 Commits
Author SHA1 Message Date
Paul Gilbert 219a3aefcc M4: Add sub-directory scanning to properly detect Burger demo 2024-01-12 18:21:13 -08:00
Eugene Sandulenko a250d0a77b M4: Remove unused include 2023-12-24 02:31:33 +01:00
Paul Gilbert 35bc3d1d52 M4: Hook up the ScummVM save/load dialogs
The engine has tenative code in place for original savegame
dialogs, but it's not yet working correctly.
2023-12-24 01:53:38 +01:00
Paul Gilbert 120b7acc34 M4: Skeleton engine 2023-12-24 01:53:38 +01:00
Paul Gilbert b0611f3189 M4: Removed the M4/MADS engine from trunk 2011-11-20 12:14:10 +11:00
Strangerke bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Strangerke 50390ce9b6 MADS: Add GUIO_NOASPECT to M4 games 2011-10-24 06:31:25 +02:00
Eugene Sandulenko 32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Tarek Soliman 94334f66b3 M4: flag all WIP games with ADGF_UNSTABLE
all
2011-06-16 13:37:57 -05:00
Max Horn 7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn dec7df0f16 M4: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:43 +02:00
Max Horn 4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Thierry Crozat 3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Matthew Hoops 3e1b3baaac M4: Fix a typo; cleanup 2011-05-06 23:16:10 -04:00
Matthew Hoops 58d318d389 M4: Fix the title of riddle 2011-05-06 23:12:19 -04:00
Matthew Hoops daa2732bee M4: Allow Riddle to be run using the original directory structure
Not that the game starts up or anything :P
2011-05-06 23:12:19 -04:00
Eugene Sandulenko 44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko 4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Paul Gilbert 3285a4ba4d Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
2010-01-30 09:21:07 +00:00
Eugene Sandulenko 1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Jordi Vilalta Prat 047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Paul Gilbert c0e132a826 Added MD5 for Orion Burger Russian version
svn-id: r38769
2009-02-21 23:44:17 +00:00
Max Horn 28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Jordi Vilalta Prat 38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell fb76c3eeed Add detection of Orion Burger demos.
svn-id: r31643
2008-04-21 14:00:39 +00:00
Jordi Vilalta Prat 2279d428c2 Added information about spanish riddle
svn-id: r31630
2008-04-20 20:11:09 +00:00
Filippos Karapetis 7ca439f410 Initial import of the work in progress M4 engine
svn-id: r31600
2008-04-20 14:47:37 +00:00