Filippos Karapetis
563456df1e
GOB: Get game types from game IDs
...
Remove game types from all of the detection entries. Game types can be
deduced from the game ID, so keeping them both in game entries is
duplicate and superfluous information.
As an added bonus, several fallback game IDs have been fixed to match
their correct values
2024-01-18 22:43:57 +01:00
Eugene Sandulenko
5dcdfd2600
GOB: Dual-license the gob engine under LGPL
...
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.
The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00
Simon Delamarre
a20e10105e
GOB: automatically upgrade "ajworld" targets to "adibou1"
2023-04-29 12:17:53 +02:00
Simon Delamarre
1c801b4c24
GOB: workaround for an infinite loop in Adibou2 flower garden activity
2023-04-23 00:57:57 +02:00
Simon Delamarre
38b5431bec
GOB: fix the prefix of an Adibou2 game flag (ADGF_ -> GF_)
2022-12-02 11:44:35 +01:00
Simon Delamarre
92f1d69939
GOB: restrict the Adibou2 "free bananas" workaround to versions confirmed without unwanted side effect
2022-12-02 11:44:35 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
8d91d66a15
GOB: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
ce07bd711f
GOB: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00