Commit Graph
109 Commits
Author SHA1 Message Date
neuromancer f6445a17c6 FREESCAPE: movement fixes for eclipse (and other games) 2024-01-09 09:50:16 +01:00
neuromancer 5eff8d6f4d FREESCAPE: refactor and improve triggering of collision conditions 2024-01-06 15:55:10 +01:00
neuromancer 3b66be4c38 FREESCAPE: correctly use distance returned from sweepAABB function in shootRay 2023-11-23 22:16:15 +01:00
neuromancer 1df2cfddbe FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file 2023-11-18 17:32:14 +01:00
neuromancer 44ad141bae FREESCAPE: added more global objects for dark for amiga 2023-09-09 10:53:11 +02:00
neuromancer 82c6ca435f FREESCAPE: better implementation for animation ticks 2023-08-14 09:57:41 +02:00
neuromancer 63b8b0bf53 FREESCAPE: move execution and rendering code code inside group 2023-08-12 12:49:33 +02:00
neuromancer 3b56dc346d FREESCAPE: improved parsing and handling of groups 2023-08-11 21:30:20 +02:00
neuromancer a93f02e33a FREESCAPE: improved rendering of group animations 2023-05-18 11:28:43 +02:00
neuromancer ec0d13ca5c FREESCAPE: improved rendering and scaling of group objects 2023-05-18 11:28:43 +02:00
neuromancer 9f1b865829 FREESCAPE: initial parsing and rendering of group objects 2023-05-17 10:11:21 +02:00
neuromancer 3f44942adc FREESCAPE: improved handling of rise/fall 2023-05-17 10:11:21 +02:00
neuromancer 9ac9b0b6a4 FREESCAPE: new collision code 2023-05-17 10:11:20 +02:00
neuromancer ad0a27c9d8 FREESCAPE: expanded floor size 2023-05-06 14:03:04 +02:00
neuromancer 8473046fc8 FREESCAPE: make sure the floor is available in area 2 of castle 2023-04-27 20:35:03 +02:00
neuromancer 5894cda45f FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
neuromancer 8c14ff08e0 FREESCAPE: initialize _inkColor and _paperColor from Area object 2023-01-20 12:22:18 +01:00
neuromancer 9d827c9915 FREESCAPE: save/load color remappings in areas, if any 2022-12-07 09:35:31 +01:00
neuromancer 4c969c7c47 FREESCAPE: basic implementation of code that restart the game in driller 2022-11-30 12:36:49 +01:00
neuromancer 1f900a2cf4 FREESCAPE: first approach to check if a sensor can shoot the player 2022-11-27 14:04:54 +01:00
neuromancer c599b4e737 FREESCAPE: basic implementation of special effect when player is taking damage 2022-11-25 13:05:29 +01:00
neuromancer bb177a0a46 FREESCAPE: correctly parse background colors for UI 2022-11-25 13:05:29 +01:00
neuromancer 51a1c568d9 FREESCAPE: only remap colors when entering an new area in driller 2022-11-23 13:17:02 +01:00
neuromancer 5103ee561f FREESCAPE: basic implementation of the SPFX instruction and color remappings 2022-11-23 13:17:02 +01:00
neuromancer c98f464901 FREESCAPE: get and check sensors every certain number of ticks 2022-11-15 08:42:45 +01:00
neuromancer 4af3e8ee79 FREESCAPE: check collision now executes the conditions in each object collided, instead of the smaller one 2022-11-14 00:06:31 +01:00
neuromancer 84c553c5ac FREESCAPE: refactor duplicate and scale object code 2022-11-12 09:22:46 +01:00
neuromancer 51fbc89b30 FREESCAPE: avoid use-after-free when deallocating global areas in eclipse and castle 2022-11-06 22:00:39 +01:00
neuromancer 2ac4af2347 FREESCAPE: improved comments on original code atribution 2022-11-06 22:00:38 +01:00
neuromancer 119d663943 FREESCAPE: sorted, removed and simplified a number of includes 2022-11-06 22:00:37 +01:00
neuromancer d35cbc41cb FREESCAPE: removed pointers to strings to avoid memory leaks 2022-11-06 22:00:37 +01:00
neuromancer 3f56b2e009 FREESCAPE: added new line at the end of each file 2022-11-06 22:00:36 +01:00
neuromancer 5e736da809 FREESCAPE: renamed ObjectType enum to follow code conventions 2022-11-06 22:00:36 +01:00
neuromancer aba5bac2ed FREESCAPE: renamed variable names from Object classes to follow code conventions 2022-11-06 22:00:35 +01:00
neuromancer da4ac7f456 FREESCAPE: use uint for loop variables and avoid type conversion 2022-11-06 22:00:35 +01:00
neuromancer 4b79f528dd FREESCAPE: renamed variable names from Area class to follow code conventions 2022-11-06 22:00:35 +01:00
neuromancer 1717ef7c98 FREESCAPE: Simplify more loops to use auto keywords 2022-11-06 22:00:31 +01:00
neuromancer d1a22f76bf FREESCAPE: Simplify loops to use auto keywords 2022-11-06 22:00:31 +01:00
neuromancer 24c2a0b8d4 FREESCAPE: Avoid type conversion on float definitions 2022-11-06 22:00:31 +01:00
neuromancer 632da50c02 FREESCAPE: Fixed curly bracket position in local structure definition 2022-11-06 22:00:31 +01:00
neuromancer 3e4b23f241 FREESCAPE: used clang-format to improve code formatting 2022-11-06 22:00:30 +01:00
neuromancer 95630cc9d9 FREESCAPE: correctly deallocate hash tables and arrays in each areas 2022-11-06 22:00:28 +01:00
neuromancer b66fe39138 FREESCAPE: refactored GlobalStucture into a separated file 2022-11-06 22:00:28 +01:00
neuromancer b4bfb4bf7d FREESCAPE: removed debug calls and use debugging chanels instead 2022-11-06 22:00:25 +01:00
neuromancer b30eb9e04c FREESCAPE: removed driller specific code from area class 2022-11-06 22:00:18 +01:00
neuromancer 756c4d3b03 FREESCAPE: moved some driller specific code outside the area class 2022-11-06 22:00:18 +01:00
neuromancer 8777a3c9db FREESCAPE: refactor sky drawing for each game 2022-11-06 22:00:17 +01:00
neuromancer 6eeb8a371d FREESCAPE: initial refact of palette and color map code 2022-11-06 22:00:13 +01:00
neuromancer 50e1e7e3f4 FREESCAPE: refactored area constructor 2022-11-06 22:00:13 +01:00
neuromancer 0ed1d90834 FREESCAPE: correctly save and restore global objects 2022-11-06 22:00:10 +01:00