Commit Graph
725 Commits
Author SHA1 Message Date
Scott Percival 2efa99bda9 DIRECTOR: Cap palette cycling framerate to _fpsLimit 2024-02-09 21:17:57 +08:00
Scott Percival b4737f21ce DIRECTOR: Fix regression with tempo selection
Restores all of the alternative "wait for" types of tempo instruction.
2024-02-01 00:23:19 +08:00
Scott Percival 9d7fc01ba0 DIRECTOR: Re-add sprite copy before applying delta frames 2024-01-31 11:31:28 +08:00
Scott Percival 5d69024aa4 DIRECTOR: Clean up Score methods that previously needed frameId 2024-01-30 23:30:11 +01:00
Scott Percival b50ed6ace4 DIRECTOR: Don't render transitions when movie is paused
Fixes rendering of menu screen on Cosmology of Kyoto.
2024-01-30 23:30:11 +01:00
Scott Percival 27f0e8f8bb DIRECTOR: Rework event ordering to be closer to original
Confirmed to work with:
- darkeye (race condition when viewing cutscenes or switching scenes in
  the menu)
- gadget (race condition after climbing the stairs in GA28)
- the7colors (intro cutscene timed with b_delay)
- wallobee (hotspot select gated with b_delay)
2024-01-30 23:30:11 +01:00
Scott Percival b1e4e92ed2 DIRECTOR: Remove channel copying bodge
It is unclear what problem it was intended to solve, but it no longer
works now that 04cd1dccf9 has fixed the
frame loader to not reload if the frame hasn't changed.

Fixes movie playback in The Dark Eye.
2024-01-30 23:30:11 +01:00
threefins 04cd1dccf9 DIRECTOR: Score: restrict _curFrameNumber updates
When `Score::loadFrame(frameNum)` is called with frameNum <=
_curFrameNumber it will start by resetting frame state, then loading
previous n-l frames and then updating `_curFrameNumber to` `frameNum`.
This is by design, to allow abribtrary script-based frame jumping and debug console commands.

Previous to this change `Score::update()` incrementing `_curFrameNumber` directly before
calling `Score::loadFrame(_curFrameNumber)`. In effect, this meant that
every time the playhead moved forward one frame, all previous frames
would first be loaded from the stream first. Any state built
up by previous scripting is lost and perhaps impacts performance at
suitably high frame counts and debug levels.

In this change, `Score::update()` instead makes changes to a local
variable and passes the result to `Score::loadFrame()`.
2024-01-21 09:26:08 +08:00
Scott Percival a8fe30029d DIRECTOR: Force editable text boxes to be rendered in front
Editable text boxes don't seem to abide by the channel rendering order;
you can have a bitmap in a higher channel that entirely obscures a text
entry widget, and the widget will still be visible.

Fixes the visibility of the name entry text box in Cosmology of Kyoto.
2024-01-20 23:14:52 +01:00
Scott Percival 7cbda5c344 DIRECTOR: Only load frame data if frame has changed
Loading the frame data wipes out e.g. sprites that have been changed
while playback has been paused.

Fixes the buttons on the opening menu screen of Cosmology of Kyoto.
2024-01-20 23:14:52 +01:00
Scott Percival bfac83547e DIRECTOR: Fix linebreak format for the labelList
Fixes inability to close the database after opening it for the first
time in Team Xtreme: Operation Weather Disaster.
2024-01-11 20:41:43 +01:00
Scott Percival 8b9d989c73 DIRECTOR: Re-add tracking of current tempo
Re-adds the support removed in e13eba2162

Fixes the puppetTempo example in Lingo Dictionary.
2024-01-08 02:54:14 +01:00
Le Philousophe cf3eac29c3 DIRECTOR: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Scott Percival d3e3f3a714 DIRECTOR: Add D4 workaround for freezing behaviour fix
Freezing changed pretty significantly in D4, so it figures that the
conditions for a frame update would change with it.

Fixes regression where loading save games in The Dark Eye would result
in a white screen.
2023-12-14 22:48:30 +01:00
Scott Percival e84be82321 DIRECTOR: Fix freezing behaviour involving func_goto
It is possible for the following to happen:
- kEventEnterFrame/kEventStepMovie invokes a script
- script calls func_goto() to change the frame
- Lingo state gets frozen
- Lingo state gets defrosted
- script calls func_goto() to go to marker(0)

The last step -should- be a no-op, however it will only work if the
state gets defrosted -after- we change the frame. As such, if there's any
frozen Lingo states after coming back from processing
kEventEnterFrame/kEventStepMovie, we should force the engine to run
through another Score::update() cycle to update the frame.

Fixes exiting the stair climbing digital video in GA28 of GADGET: Invention,
Travel and Adventure.
2023-12-14 20:29:02 +01:00
eientei f919a12948 DIRECTOR: score.cpp: Add colon after TODO so some syntax highlighters pick up on it 2023-10-27 01:19:43 +02:00
Scott Percival 190406c8d1 DIRECTOR: Add debug timing for draw calls 2023-10-25 18:22:15 +02:00
Harishankar Kumar c963b2c3b4 DIRECTOR: Fix chan <frameNum> debugger command
This patch fixes chan command, previously when called with frameNum it
was mutating the state of frame and thus crashing.
2023-08-13 10:57:23 +02:00
Harishankar Kumar ffd515fe6a DIRECTOR: Refactor score loading and remove framesOffset
This patch completely removes framesOffset and rebuildChannelData()
The framesOffset was used to store the number of frames and their
starting position in frame stream, however this information is not
needed as when in frames jumping, all the channels needed to be built
from frame 1, thus only position of first frame is needed.
2023-08-13 10:57:23 +02:00
Harishankar Kumar 4e1cdb73b4 DIRECTOR: Refactor loading cast when building framesOffset
This patch refactors the code that builds the framesOffsets table,
initially each frame of movie was being parsed and sprite casts loaded
then was being discarded, this was not very efficient.  Refactored code
to load cast only when they are required, thus reducing the time to load
a movie.

Fixed slow loading of large movies in `totaldistortion-win`

--start-movie="ATD/HD/ADTDVSVF/TDVIDDB1.DIR" totaldistortion-win
2023-08-13 10:57:23 +02:00
Harishankar Kumar 89cd5ff322 DIRECTOR: Improve logic for recursive enterFrame calls
In the original engine, the enterFrame handler can only be called
recursively upto second depth, and the third call will be ignored.
This was formerly implemented by counting number of frozen lingo
states, however there are cases where the lingo state is frozen,
while enterFrame handler not called, so the count is not accurate.

This patch improves the logic by counting the number of enterFrame
in frozen lingo states as well, so it can be identified that these
previous frames are indeed of `enterFrame` handler.

Fixes bug where the elevator when jumping to next floor (yellow one)
broke dimensional movement in `totaldistortion-win`.
2023-08-05 21:51:58 +02:00
Eugene Sandulenko 8bccc12786 DIRECTOR: Reduce header dependency 2023-08-02 21:05:06 +02:00
Harishankar Kumar a7a41273cf DIRECTOR: Improve screenshot comparison of previous builds
This patch adds simple pixel by pixel comparison of screenshots
between builds. It is useful to detect regressions in graphics
rendering.
2023-07-26 23:37:37 +02:00
Scott Percival 8a55400789 DIRECTOR: Inject empty score if VWSC block is missing
Games can load movies without a score; e.g. with a MovieScript
which performs a check then bounces to a different movie.
In these cases, we can reuse the frame loader code and inject
a Score with one empty frame.

Fixes the EXE movie in Maniac Sports.
2023-07-23 14:07:20 +02:00
Harishankar Kumar 70bbe562c3 DIRECTOR: Rebuild frames when there is jump to current frame
Initially, the frames data were only being reset and rebuild when
jumps were made to frame that is different than current one, ie
this in case when `_nextFrame != _curFrameNumber`, this however
had problems with `majestic-mac` not opening and stuck on loading
screen.

Fixed problem where `majestic-mac` would constantly jump to main-menu
screen (ie same frame) and would not load the game.
2023-07-22 01:06:45 +02:00
Harishankar Kumar b1da9423b9 DIRECTOR: Refactor scoreCachedPaletteId to frames loading
Move caching logic of scoreCachedPaletteId from Score to Frame.
2023-07-19 14:57:59 +02:00
Harishankar Kumar e13eba2162 DIRECTOR: Refactor tempo, remove scoreCachedTempo
This removes the scoreCachedTempo from main channel struct, it was
observed that with advent of on demand frame loading, the tempo is
automatically being overwritten when found in score, this renders
previous logic to cache tempo and carry to forward useless.

`More Puppets` of 'theapartment-4` is now working.
2023-07-19 14:57:59 +02:00
Harishankar Kumar 329e63b662 DIRECTOR: Refactor main channels into struct
Main channels of frame is now refactored into struct, this is
to make it easier to copy/add more flags and integrate it with
frames loading.
2023-07-19 14:57:59 +02:00
Harishankar Kumar 543db81f30 DIRECTOR: Copy back sprites from channel to frame
Without this the lingo modified non puppet sprites properties were not
being reflected in the frame. Now what happens is if you modify a non
puppet property then lingo will temporarily override the score (ie that
property is remain the same until an update from score is encountered)

This closely resembles the behaviour of the original engine.
2023-07-19 14:57:59 +02:00
Scott Percival 889130a3fa DIRECTOR: Share Sprite parsing code between Frame and FilmLoopCastMember 2023-07-16 14:01:48 +02:00
Scott Percival eb39be60c2 DIRECTOR: Fix regression where previous frame's tempo is used
Fixes the 0% warning message in The Cute Machine.
2023-07-14 13:26:12 +02:00
Harishankar Kumar 492791cf74 DIRECTOR: Fix lingo execution after go to frame
When frame jumping instructions like `go to frame` is used, it should pause
lingo execution before changing frames and then executing remaining lingo code,
This fixes the problem where lingo was executed before the frame was updated.

`ATD\HD\bdDREAMA.DXR` of 'totaldistortion' uses this to set puppetSprite after
calling go to frame.
2023-07-12 22:49:16 +02:00
Harishankar Kumar cf6655db16 DIRECTOR: Remove bad warning message from test code 2023-07-12 22:49:16 +02:00
Eugene Sandulenko 4c27273b60 DIRECTOR: Disable frame copying code and added puppet check to it 2023-07-10 16:03:11 +02:00
Eugene Sandulenko 4a535f6b52 DIRECTOR: Copy sprites from the channel to the current frame
This allows Lingo-modified properties to be modified further by Score
2023-07-10 16:03:11 +02:00
Eugene Sandulenko 582c673193 DIRECTOR: Optimize frameOffsets calculation 2023-07-10 16:03:11 +02:00
Eugene Sandulenko 5d13fc92d2 DIRECTOR: Improve debug output 2023-07-10 16:03:11 +02:00
Eugene Sandulenko cd3be9ac18 DIRECTOR: Remove Score::_channelData. We now read frames dynamically 2023-07-10 16:03:11 +02:00
Eugene Sandulenko 4eadd3b7bf DIRECTOR: Reset frame fully on rewind. This fixes D2-D3 2023-07-10 16:03:11 +02:00
Eugene Sandulenko 30fdc2a9e2 DIRECTOR: Do not process frame actions multiple times
Also drop now impossible check for unreferenced actions
2023-07-10 16:03:11 +02:00
Eugene Sandulenko aa44019679 DIRECTOR: Copy channels to _currentFrame before frame data loading 2023-07-10 16:03:11 +02:00
Eugene Sandulenko 4245cc2607 DIRECTOR: Initial frame loading refactoring
D4 is working, rhe rest is broken
2023-07-10 16:03:11 +02:00
Harishankar Kumar 5c3f4b837b DIRECTOR: Refactored score class, changed comments 2023-07-10 16:03:11 +02:00
Harishankar Kumar 8b259c8627 DIRECTOR: Minor changes, comments and some more corrections 2023-07-10 16:03:11 +02:00
Harishankar Kumar af82ea2769 DIRECTOR: Fix frame number mismatch with total frames in score
Total number of frames were being read from VWSC resource
(version > kFileVer400), however it has been found that for some movies
there is mismatch between version and total frames. Therefore now changed
the code to load all frames initially to read total number of frames.

`ATD\HD\ABPOPUP1.DXR` of `totaldistortion` is one such example.
2023-07-10 16:03:11 +02:00
Harishankar Kumar f3928ec4cf DIRECTOR: Rebuild channel data when frame jumping, fix screen freeze bugs. 2023-07-10 16:03:11 +02:00
Harishankar Kumar 64a214fa86 DIRECTOR: Fix framesSize exceeded for demand loaded frames 2023-07-10 16:03:11 +02:00
Harishankar Kumar 6cdd4a92db DIRECTOR: Load all of VWSC resource in framesStream 2023-07-10 16:03:11 +02:00
Harishankar Kumar b29f01dc20 DIRECTOR: Added corner condition while on demand reading of frames. 2023-07-10 16:03:11 +02:00
Harishankar Kumar 5ec6a62fe8 DIRECTOR: Change _frameStream to read and wrap stream data 2023-07-10 16:03:11 +02:00