Le Philousophe
01ebece807
COMMON: Make getDefaultConfigFileName return a Path instead of a String
2023-12-24 13:19:25 +01:00
Le Philousophe
d9a8131ba2
COMMON: Make getDefaultLogFileName return a Path instead of a String
2023-12-24 13:19:25 +01:00
Eugene Sandulenko
2bea791278
OSYSTEM: Improed const'ness of the buildHelpDialogData() call
2023-09-17 00:56:28 +02:00
Eugene Sandulenko
7527757d6f
BACKENDS: ANDROID: Move Android-specific HelpDialog tabs to backend
2023-09-17 00:56:28 +02:00
Le Philousophe
79c3063979
ANDROID: Improve CPU detection
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CPU architecture can be determined at build time.
Add support for x86 extensions.
2023-08-13 12:58:45 +02:00
Wyatt Radkiewicz
bdc6d72e0b
ANDROID: Added ARM NEON detection in backend init
2023-08-13 00:22:10 +02:00
antoniou79
fbf91a4b28
ANDROID: Add another delay (move to button down) for direct touch mode
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Some engines seems to also expect such a delay (tested with Curse of Monkey Island and Tony Tough).
Without this added delay, direct touch mode would work ok in the launcher and GMM GUI but in-game there would be issues.
In Curse of Monkey Island, early difficult selection screen, it was not possible to select the difficulty with a simple tap (direct touch mode).
And in gameplay proper, a simple tap would move the cursor to the touched position but Guybrush would walk to the last position of the cursor (before it jumped to the new one)
Tony Tough had similar issues with its menu.
2023-08-08 10:56:53 +03:00
antoniou79
95f1ca2847
ANDROID: Fix double tap and right click hold for direct mouse mode
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Also re-work slightly the system for handling the delayed mouse up touch event
2023-08-07 17:31:02 +03:00
Le Philousophe
a58bac8ccb
ANDROID: Avoid calling native code from UI thread
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This can lead to race conditions.
When synchronizing virtual keyboard state, just set a variable in UI
thread.
The variable will be read in worker thread during event polling, this
will ensure that graphics code is configured at a proper time.
2023-07-14 11:22:06 +02:00
Le Philousophe
e62b59f16c
ANDROID: Synchronize keyboard status between Java and C++
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Without this, if keyboard is displayed by the user, the C++ side never
knows about it.
2023-07-09 11:48:27 +02:00
Le Philousophe
d371b50d30
ANDROID: Add setting to to disable screen rotation
2023-07-01 16:26:19 +02:00
Le Philousophe
8e731782cc
ANDROID: Fix ifdef
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isRunningInMainThread is used by GLTHREADCHECK when ANDROID_DEBUG_GL is
defined
2023-06-26 15:25:27 +03:00
Antoniou Athanasios
12c5b7bb2b
ANDROID: Improve support for gamepads and joysticks
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Detect motion on DPAD (HATs), and on right stick as separately from the left stick
Also detect left and right trigger presses (when available)
2023-04-04 22:16:24 +03:00
antoniou79
ab2df113e3
ANDROID: Remove redundant exceptions and comments
2023-03-26 14:03:09 +03:00
Antoniou Athanasios
8ce6a32ac2
ANDROID: Clean up log code and use Backends::Log
2023-03-26 12:05:12 +03:00
Antoniou Athanasios
fb673553ce
ANDROID: Write to a scummvm.log file
2023-03-25 23:23:12 +02:00
Le Philousophe
00e3208dd6
ANDROID: Fix GLES2 functions loading with EGL 1.4
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With older EGL 1.4, functions from core OpenGL may not be resolved using
eglGetProcAddress. A fallback to dlsym is needed.
We still use eglGetProcAddress only on EGL 1.5+ because it is simpler
and faster.
2023-03-25 13:17:23 +01:00
Le Philousophe
8d83dac31e
ANDROID: Simplify Android startup
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Do not pass arguments to the process but customize the backend instead
2023-03-01 19:00:01 +02:00
Rudis Muiznieks
930028522e
ANDROID: Simplify Joystick axis scaling
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The scaling of Joystick axis values has been moved to the Java event
handler.
2022-12-19 00:36:51 +00:00
Rudis Muiznieks
c33a65e32b
ANDROID: Map Joystick inputs to Joystick events
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Previously joystick motion inputs were being translated to direct mouse
movement events. This changes those into Joystick AXIS events instead.
Also updates joystick button inputs into joystick button events instead
of mouse clicks and key presses.
2022-12-19 00:36:51 +00:00
Le Philousophe
4ab044a254
OPENGL: Merge both OpenGL contexts
2022-06-26 18:32:10 +02:00
Le Philousophe
57e27dcf12
ANDROID: Let user customize its preferred touch modes
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There are 3 settings: in menus, in 2D games, in 3D games
2022-06-14 00:08:04 +03:00
Le Philousophe
b978cd1caa
OPENGL: Allow engines to detect OpenGL info without switching
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For now only OpenGL type and shaders support are available
2022-04-03 22:17:19 +02:00
Le Philousophe
1c18c269dc
ANDROID: Add GLAD support
2022-01-18 16:49:03 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Le Philousophe
e7b6cff4dd
ANDROID: The virtual controls now generate fake joystick events
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This allows to use the keymapper and not have hardcoded keyboard events
2021-11-29 00:04:45 +01:00
Le Philousophe
d6f37a161b
ANDROID: Remove again updateEventScale
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It was removed in android in #1695 but not in android3d in ResidualVM.
2021-11-29 00:04:45 +01:00
Le Philousophe
e4390abd86
ANDROID: Introduce back the touch controls for 3D
2021-11-29 00:04:45 +01:00
Le Philousophe
0988f3d6d8
ANDROID: Fix OpenGL debug in 3D backend
2021-11-29 00:04:45 +01:00
Le Philousophe
bb2871cd63
ANDROID: Implement modes completely to allow switching between 3D and 2D
2021-11-29 00:04:45 +01:00
Le Philousophe
5d56c1cdf0
ANDROID: Merge 3D graphics backend
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Move each graphic part in backends/graphics and backends/graphics3d
2021-11-29 00:04:45 +01:00
Orgad Shaneh
b11c5ace90
BACKENDS: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:31:41 +02:00
Cameron Cawley
5022489277
BACKENDS: Refactor the API for creating Mutexes
2021-11-12 20:19:45 +01:00
Martin Gerhardy
a0c237f7b9
EVENTRECORDER: added new event for OSystem::getTimeAndDate
2021-07-09 19:23:21 +02:00
antoniou
987becc529
ANDROID: Fix physical mouse behavior and allow multitouch hold and drag
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Also added various comments to document behavior.
Minor JE_MULTI event (Fix concerned bad brackets code in the events.cpp for JE_MULTI (multiple fingers held down)
) fix and comments for mouse behavior
Allow onHover to catch the mouse events instead of OnTrackBallEvent()
Also the "system back" button is ignored for the Trackball too because we treat it as mouse in isMouse(e) check
Add multitouch handler class. Handling and early filtering of multitouch events is moved in the new class.
2021-01-10 22:10:29 +02:00
Cameron Cawley
01b4432825
BACKENDS: Use Common::U32String for OSystem::setWindowCaption
2020-11-22 17:20:19 +00:00
Cameron Cawley
b246dbdfb6
ANDROID: Add a backend-specific options widget
2020-11-22 16:35:03 +00:00
Vladimir Serbinenko
68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv ( #2586 )
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Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
antoniou
64eb1c0afe
ANDROID: A tentative handling of handling joystick control
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Basically as a virtual mouse
2020-10-25 02:30:32 +03:00
Cameron Cawley
8c90d4e498
ANDROID: Add override keywords
2020-10-14 17:48:29 +01:00
Cameron Cawley
b6a8fc5dd2
ANDROID: Minor cleanup
2020-10-14 17:47:22 +01:00
antoniou
75826f80fc
ANDROID: Comment out the logfile code
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Since currently the logFile stuff are specific to SDL_BACKED
2020-09-24 10:14:02 +03:00
aryanrawlani28
a9c5e930f0
ANDROID: Make clipboards work with U32Strings.
2020-08-30 14:43:41 +02:00
Cameron Cawley
7745ffdac1
BACKENDS: Simplify EventsBaseBackend
2020-08-24 14:22:35 +02:00
Cameron Cawley
75852a786a
BACKENDS: Split ModularBackend into two separate classes
2020-08-24 14:22:35 +02:00
Cameron Cawley
cf068bcc08
ALL: Remove direct use of OSystem::createMutex()
2020-08-21 09:39:00 +02:00
Cameron Cawley
b41c5f1952
ANDROID: Implement OSystem::convertEncoding()
2020-07-18 15:14:01 +03:00
Cameron Cawley
fffb25a47a
ANDROID: Add basic keymapper support ( #2026 )
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* ANDROID: Remove hard-coded key mappings
* ANDROID: Add default key bindings
2020-02-26 10:23:47 +02:00
Cameron Cawley
c9824ad206
ANDROID: Improve handling of system keys
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- Unrecognised system keys are treated as regular keys.
- Key down events are always sent when pressing the Menu or Back buttons.
2020-01-20 21:36:05 +00:00
Cameron Cawley
24b9e9f390
ANDROID: Remove old and broken keymapper code
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This isn't needed after commit 665e472 .
2020-01-20 13:54:41 +00:00