Commit Graph
58 Commits
Author SHA1 Message Date
Colin Snover 2071196f42 SCI32: Add bitmap segment and remove GC option from hunk segment 2016-08-01 10:37:14 -05:00
Colin Snover 4a637d65c3 SCI32: Enable optional explicit memory management of hunk entries
Bitmaps in ScrollWindow and Robot code are managed by the kernel
and not by game scripts, although they must be able to be
referenced through a reg_t. To prevent incorrect GC of bitmaps
that are in use but not referenced by any game script, explicit
memory management of hunk entries can be enabled.
2016-08-01 10:37:14 -05:00
Colin Snover d6d0e00dc5 SCI32: Expose a draw buffer on BitmapResource objects
Most of the time, we get a bitmap to draw on it. Exposing a buffer
avoids consumers having to create their own all the time, and
encourages use of common drawing code exposed by the buffer.
2016-06-21 16:11:43 -05:00
Colin Snover 820e6b8bd3 SCI32: Fixes to GfxText32
1. Inline borderSize constant in createFontBitmap for consistency
2. Fix "DrawTextBox GetLongest=0" warning to only appear in games
   that actually had this check (SQ6 and MGDX)
3. "Fix" implementation of getTextSize for SCI2.1early, which
   gave lines with word wrap disabled a height of 0
4. Add inlining hints to some methods in BitmapResource that were
   missing them for some reason
2016-06-21 08:17:28 -05:00
Willem Jan PalenstijnandColin Snover ab864ba366 SCI32: Implement kScrollWindow
These should be all the actually used subfunctions.

Co-authored-by: Colin Snover <github.com@zetafleet.com>
2016-06-21 08:14:12 -05:00
Willem Jan Palenstijn 94328f0ec8 SCI32: Make GfxText32::_scaledWidth/Height statics
They were global in SSCI. This way secondary GfxText32 instances
(such as in ScrollWindow) use the correct scaling.
2016-06-21 08:14:12 -05:00
Willem Jan Palenstijn c4b41f5d7c SCI32: Fix drawText on consecutive control codes 2016-06-21 08:14:11 -05:00
Willem Jan Palenstijn 97c11e7d5f SCI32: Fix getTextWidth on consecutive control codes 2016-06-21 08:14:11 -05:00
Colin Snover 0c708ddcf7 SCI32: Simplify default text width equation 2016-05-28 10:31:23 -05:00
Eugene Sandulenko 986f4bbbf6 SCI: Explicit type conversion. Avoids warnings on number of compilers. 2016-05-28 17:11:49 +02:00
Colin Snover c8019487f9 SCI32: Remove unused titled text bitmap code
Titled text bitmaps do not appear to be used by any game scripts.
They seem to only be used by the error manager in SSCI, but
ScummVM has its own error handling, so we don’t need this
implementation.
2016-05-28 09:14:33 -05:00
Colin Snover 22097018bb SCI32: Implement GfxText32::getTextCount 2016-03-10 20:07:36 -06:00
Colin Snover 73eea88939 SCI32: Move in-memory bitmap read/write into its own class 2016-03-07 20:51:06 -06:00
Colin Snover 266a9fdd25 SCI32: Implement variable size frame drawing 2016-03-06 21:34:44 -06:00
Colin Snover 1337cd3dec SCI32: Implement kEditText 2016-03-06 21:34:43 -06:00
Colin Snover 445980f010 SCI32: Fix misidentification of createFontBitmap(CelInfo &) 2016-03-03 21:29:53 -06:00
Colin Snover 9a280d3965 SCI32: Add all kBitmap signatures
Not all SCI2.1late/SCI3 function signatures are fully known yet,
but all subops are now represented in the kernel tables.
2016-03-03 20:31:10 -06:00
Colin Snover f397a73138 SCI32: Fix text size calculation scaling to match SCI
The previous code works correctly only for ratios like 2:1 that
do not generate remainders.
2016-03-01 09:39:57 -06:00
Colin Snover 3e5adc33a8 SCI32: Non-titled text bitmap implementation
This implementation is not 100% engine accurate, but it is
more accurate than what was there, and hopefully the differences
between this and the engine code are merely cosmetic.

The known (intentional) differences are:

1. Uses ScummVM rects inside the engine code, converting to/from
   SCI rects on the kernel edges and when scaling
2. Fewer side effects when performing operations that *should*
   have been pure from the start (like text dimension calculation).
   Still not side-effect-free, but at least things like colours
   and alignment do not need to be reset every time a measurement
   is taken, unlike in the actual engine.

Editor controls and some other kBitmap code are temporarily
disabled as a result of changes to GfxText32 until they can be
updated to be engine-accurate.
2016-02-28 21:48:56 -06:00
Filippos Karapetis 5151ad4d9f SCI: Remove another GK1-related hack 2016-02-27 14:40:33 +02:00
Colin Snover 20ccad80bf SCI: WIP GfxText32 code
This at least prevents SQ6 from crashing when going into the
introduction
2016-02-18 13:18:02 -06:00
Johannes Schickel 8fc7d60feb SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Filippos Karapetis ea42605297 SCI: Remove multibyte character processing code from SCI32
There are no Japanese/PC-98 SCI32 games, so this code is not needed
2012-06-20 10:55:24 +03:00
Filippos Karapetis 221ee34926 SCI: Don't attempt to draw line feed characters in SCI32
Fixes junk in the about dialogs in PQ4
2012-06-20 04:28:59 +03:00
Filippos Karapetis 66af2cf1d7 SCI: Handle translucent text planes
Fixes the incorrect flood fill in the Rada Drums screen in GK1
2012-06-09 12:13:48 +03:00
Filippos Karapetis de3f6a19ed SCI: Initial implementation of kScrollWindow, used in some SCI21 games
This is used in LSL6 hires and SQ6. This initial implementation is hackish
and only works in SQ6 (nothing is shown in LSL6)
2012-06-07 11:27:59 +03:00
Filippos Karapetis 6b38731d39 SCI: Implement savegame deletion functionality in SCI32
This is based on two kernel functions, kMakeSaveCatName and
kMakeSaveFileName
2012-05-14 11:04:58 +03:00
Matthew Hoops b71dffafbe SCI: Fix GK1 Mac text positioning
A regression from the text bitmap code addition
2012-03-08 10:07:58 -05:00
Filippos Karapetis 099b2e9249 SCI: Properly handle negative coordinates in drawTextBitmap()
This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00
Filippos Karapetis 22e00a710f SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1 2012-01-13 02:38:20 +02:00
Strangerke 2858328e28 JANITORIAL: Remove SVN tags 2012-01-01 11:07:48 +01:00
Filippos Karapetis 9caacac724 SCI: More work on kEditText 2011-10-30 21:42:33 +02:00
Filippos Karapetis d87b4d88e0 SCI: Bugfix for text alignment in SCI32 games 2011-10-29 18:32:52 +03:00
Torbjörn Andersson 52522b85e9 SCI: Silence GCC warning 2011-10-29 09:38:40 +02:00
Filippos Karapetis e2a2cee092 SCI: Fixed the up/down buttons in GK1 2011-10-29 05:21:47 +03:00
Filippos Karapetis 5509d092be SCI: Implemented text alignment for SCI32 2011-10-29 05:21:46 +03:00
Filippos Karapetis c0d4adbd65 SCI: Fixed typo 2011-10-29 01:42:41 +03:00
Filippos Karapetis ec7b5a79c2 SCI: Some fixes for text positioning in SCI32 games (still WIP)
Also, removed duplicate code
2011-10-29 01:39:37 +03:00
Filippos Karapetis 1cc30572e6 SCI: Remove unneeded casts (thanks to wjp for pointing that out) 2011-10-28 22:54:02 +03:00
Filippos Karapetis d8db7b11c1 SCI: Use the original text buffer width/height when drawing it
Fixes the display of overlay text
2011-10-28 22:20:33 +03:00
Filippos Karapetis f61ea4c9cf SCI: Fixed text background color and text transparency for SCI32 games 2011-10-28 22:20:31 +03:00
Filippos Karapetis 010d12ace8 SCI: Moved the width adjustment outside getPlaneRect() 2011-10-19 23:52:53 +03:00
Filippos Karapetis 28d0901bff SCI: Added a sanity check when drawing text. Older SCI32 saves work now 2011-10-19 21:54:05 +03:00
Filippos Karapetis 513d0be106 SCI: Merged all the code to get/set the NS rect 2011-10-19 20:29:05 +03:00
Filippos Karapetis 88472151b4 SCI: Fixed text length in upscaled SCI32 games 2011-10-15 00:19:39 +03:00
Filippos Karapetis 9f568f5f0b SCI: Fixed display of text surfaces in SCI21 2011-10-14 21:08:26 +03:00
Filippos Karapetis 8609e22e40 SCI: Silenced warnings 2011-10-14 20:30:22 +03:00
Filippos Karapetis b04a069782 SCI: More work on kBitmap (still WIP) 2011-10-14 14:07:01 +03:00
Filippos Karapetis 8d4e562555 SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanup 2011-10-13 14:03:57 +03:00
Filippos Karapetis df63b827bf SCI: Fixed text display in QFG4 2011-10-11 02:53:00 +03:00