Ori Avtalion
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3564032330
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JANITORIAL: Reduce audio header dependencies
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2016-04-14 16:10:21 +03:00 |
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Filippos Karapetis
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c76c72c799
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CGE2: Remove trailing whitespace
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2014-10-28 16:06:07 +02:00 |
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unknown
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5c8129a1dd
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CGE2: Refactor _startupMode.
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2014-09-07 11:01:23 +02:00 |
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uruk
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854849f57a
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CGE2: Get rid of detection.h, move things to detection.cpp.
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2014-08-11 15:28:43 +02:00 |
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uruk
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0ea1268940
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CGE2: Fix canSaveGameStateCurrently().
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2014-08-09 17:22:19 +02:00 |
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uruk
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010a806a19
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CGE2: Rework canSaveGameStateCurrently().
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2014-08-03 22:50:16 +02:00 |
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uruk
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11d2cf66b6
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CGE2: Rework the handling of the sound buttons on the toolbar.
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
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2014-08-03 22:23:55 +02:00 |
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uruk
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7dfb2b01f1
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CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
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2014-08-03 15:04:00 +02:00 |
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uruk
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60a77ae6d7
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CGE2: Add autosave functionality.
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2014-08-03 14:46:11 +02:00 |
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uruk
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06144cee4b
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CGE2: Remove dummies from save header and change save checksum.
The old saves are broken by our new FXP implementation anyway.
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2014-07-30 09:05:07 +02:00 |
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uruk
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e5139cdd9c
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CGE2: Fix loading during gameplay.
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2014-07-29 20:59:29 +02:00 |
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uruk
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0b8a727a0e
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CGE2: Repair computation of save checksum.
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2014-07-29 18:42:00 +02:00 |
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uruk
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4e32736e44
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CGE2: Prevent the engine from entering an endless loop when loading.
Also remove CommandHandler::reset(), since it's not useful anymore.
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2014-07-29 16:41:56 +02:00 |
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uruk
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b33653000d
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CGE2: Fix saving of moving heroes.
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2014-07-29 16:13:29 +02:00 |
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uruk
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6e00d80b4b
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CGE2: Implement Vga::rotate().
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2014-07-29 11:52:57 +02:00 |
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uruk
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5016e09acf
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CGE2: Don't bother with saving/loading sound options.
We always get them for the setting of the Launcher.
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2014-07-29 09:06:14 +02:00 |
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uruk
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d95a4c5f72
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CGE2: Get rid of _flag.
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2014-07-29 09:05:41 +02:00 |
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uruk
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db6cab7a6f
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CGE2: Repair loading from savestate.
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2014-07-28 20:40:42 +02:00 |
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uruk
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3c0665edfa
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CGE2: Rework loadUser().
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
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2014-07-25 19:20:50 +02:00 |
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uruk
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24cc8a8762
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CGE2: Implement checkSaySwitch() and add/fix connected code.
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2014-07-24 18:11:10 +02:00 |
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uruk
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755fedcceb
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CGE2: Set speech only/text only/both modes according to Launcher options.
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2014-07-24 16:50:36 +02:00 |
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uruk
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6e26422468
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CGE2: Rework loading of sprites from file.
Now it satisfies the needs described in the last commit's TODO comment.
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2014-07-21 19:57:33 +02:00 |
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uruk
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e15f40978a
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CGE2: Implement loading from the Launcher.
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2014-07-04 19:07:38 +02:00 |
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uruk
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8b8216bf2c
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CGE2: Fully implement the save/load system.
Now the toolbar is working too after loading.
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2014-07-04 18:39:03 +02:00 |
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uruk
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ddf4f4598d
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CGE2: Rename saveHeroPos() to storeHeroPos().
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2014-07-04 13:01:29 +02:00 |
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uruk
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927be46c87
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CGE2: Remove unnecessary parameter from Spare::sync().
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2014-07-04 13:01:28 +02:00 |
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uruk
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f155546ecb
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CGE2: Partially working save/load system.
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
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2014-07-04 13:01:28 +02:00 |
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uruk
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ade740de10
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CGE2: Implement saving.
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2014-06-29 22:52:03 +02:00 |
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uruk
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38a59bee3e
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CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
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2014-06-29 20:36:54 +02:00 |
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