Commit Graph
111 Commits
Author SHA1 Message Date
uruk 5512711434 CGE: Replace magic numbers with defines. 2014-04-29 09:39:24 +02:00
Strangerke 0a9b8978ee CGE: Remove a useless variable, remove some associated dead code 2014-03-15 11:19:21 +01:00
Strangerke 62c4062841 CGE: Reorder CGEEngine constructor 2014-03-15 11:15:55 +01:00
Strangerke 1cf283bfa7 CGE: Move several variable initializations to the constructor 2014-03-15 11:09:52 +01:00
Strangerke f2a0d591fd CGE: Fix obsolete debug message 2014-03-10 21:58:11 +01:00
Strangerke 2be4c69939 CGE: Fix some uninitialized variables 2014-03-02 20:44:25 +01:00
Strangerke 2c7f6a9d1d CGE: Some British to American english 2014-02-19 21:45:20 +01:00
Johannes Schickel ed40653105 CGE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
Eugene Sandulenko f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Strangerke d73ed91051 CGE: Remove unused Demo text id 2012-06-28 07:25:56 +02:00
Strangerke 647bc59f99 CGE: Rename variable 2012-06-28 07:19:54 +02:00
Strangerke ee14ef5348 CGE: Add ending message to tell the user he finished the game. Fix bug #3538396 2012-06-27 22:12:37 +02:00
Strangerke c4df905e0c CGE: Fix bug #3537529 2012-06-24 21:25:53 +02:00
Max Horn 4202d45fce CGE: Avoid including advancedDetector.h from cge.h 2012-02-22 18:25:37 +01:00
Strangerke b3c9b51e46 CGE: Add to the console a function to display boundaries 2011-11-28 18:54:01 +01:00
Paul Gilbert 37756c9ffe CGE: Better fix for restoring savegames when a cut-scene is active 2011-11-27 22:16:52 +11:00
Paul Gilbert e4c1305826 CGE: Disable restoring games whilst a cut-scene is active
This is because previously after restoring you could no longer move the Chief.
2011-11-27 18:43:07 +11:00
Strangerke 3d59d9a137 CGE: Add RTL, hook Main Menu to right click on audio button 2011-11-16 00:00:07 +01:00
Paul Gilbert b1c10ef2f0 CGE: Don't allow saving game during cut-scenes 2011-11-08 20:32:41 +11:00
Strangerke 2d882fdf18 CGE: Rename Snail into CommandHandler, plus some associated renamings 2011-09-18 11:25:34 +02:00
Strangerke d574cfe272 CGE: Move _talk and _text to CGEEngine 2011-09-17 17:27:05 +02:00
Strangerke 3583c949f2 CGE: Move some more globals to CGEEngine 2011-09-17 17:17:22 +02:00
Strangerke 4778ff720c CGE: Move some more globals to CGEEngine 2011-09-17 10:54:50 +02:00
Strangerke 938c08ae58 CGE: Get rid of some more global functions and static members 2011-09-16 20:31:39 +02:00
Strangerke c993108207 CGE: Transform some static and globals into class members 2011-09-15 08:00:54 +02:00
Strangerke d28ac81a12 CGE: Rename cave into scene 2011-09-14 08:15:30 +02:00
Strangerke 82e0b6fc4b CGE: Rewrite fileIO 2011-09-14 00:10:59 +02:00
Strangerke c9900b605a CGE: Some more cleanup in fileIo 2011-09-13 00:28:31 +02:00
Strangerke 5d8bbc2f48 CGE: Remove IoBuf and CFile 2011-09-13 00:07:00 +02:00
Strangerke 08d87130aa CGE: Use EncryptedStream in Text: rewrite caching, remove some methods. 2011-09-11 14:19:46 +02:00
Strangerke 0784b7e0b4 CGE: Remove Dat class 2011-09-09 20:03:23 +02:00
Strangerke 4848683e56 CGE: Remove some static variables from fileIO 2011-09-09 18:24:11 +02:00
Strangerke 45de8747d5 CGE: Clean up and split snBarrier(), remove progName() 2011-09-07 22:37:03 +02:00
Strangerke 52f669c93c CGE: Replace Hxy by Common::Point 2011-09-06 23:14:49 +02:00
Strangerke 39d09d5865 CGE: Cleanup: remove residuals of the demo code
Thanks to fingolfin and LordHoto for pointing it out
2011-09-06 22:59:10 +02:00
Strangerke 5bad1a7c7f CGE: Take into account some of LordHoto's comments 2011-09-06 00:43:40 +02:00
Strangerke 76f410958a CGE: Use F5/F7 to display the save/load dialog box 2011-09-04 14:28:12 +02:00
Strangerke 5e0c546aa9 CGE: Remove code related to demos, and tag demos as unsupported 2011-08-29 22:51:45 +02:00
Strangerke 4cb6c739a4 CGE: Change a couple of static members to non static in Vga class 2011-08-27 19:09:13 +02:00
Strangerke 7144076030 CGE: Move IO classes to a separated source file 2011-08-27 09:05:32 +02:00
Strangerke bb591b5415 CGE: Some clean up in Vga class 2011-08-21 11:15:28 +02:00
Paul Gilbert ef7a17a64a CGE: Fix for HLINE not being available for demo
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
2011-08-13 16:44:48 +10:00
Paul Gilbert b76c0af2f4 CGE: Work on implementing MIDI music playback.
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
2011-08-12 21:33:45 +10:00
Strangerke de40ab5e0a CGE: Remove JBW flag (useless) 2011-08-07 11:36:49 +02:00
Paul Gilbert 04e09e530a CGE: Fix memory leaks in pocket list 2011-08-06 22:14:23 +10:00
Paul Gilbert 1208e7e5af CGE: Removed the _mini data block originally used to hold inventory shapes in high memory 2011-08-06 21:03:24 +10:00
Paul Gilbert 46e1f03585 CGE: Fixed up freeing of caveValues data 2011-08-06 20:03:42 +10:00
Paul Gilbert 5aba6b5a0c CGE: Removed redundant _sprite creation in engine setup 2011-08-06 18:23:53 +10:00
Paul Gilbert 1f6c27480d CGE: Fix memory leak with _sprite global sprite 2011-08-06 17:22:04 +10:00
Strangerke 55df4d0635 CGE: Rename some class members, various clean up 2011-07-31 00:52:35 +02:00