Filippos Karapetis
8b3a08047c
UPDATES: Add support for WinSparkle
2016-05-22 18:52:33 +03:00
lubomyr
961976f17e
ANDROIDSDL: add androidsdl backend
2016-05-19 20:33:27 +02:00
Johannes Schickel
114ef5817f
Merge pull request #711 from lordhoto/opengl-revamp
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OpenGLGraphicsManager: Revamp
2016-03-23 15:55:55 +01:00
Johannes Schickel
26f106497a
OPENGL: Implement CLUT8 look up as Pipeline.
2016-03-16 20:29:30 +01:00
Johannes Schickel
8a4938f82b
OPENGL: Move pipeline code to pipelines/.
2016-03-16 20:29:30 +01:00
Johannes Schickel
c4e65732be
OPENGL: Introduce abstraction for framebuffer.
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This allows us to use various framebuffer settings easily. Now the GPU
accelerated CLUT8 surface implementation does not need to query former
framebuffer state anymore.
2016-03-16 20:29:26 +01:00
Johannes Schickel
f5f1b6eba0
OPENGL: Introduce pipeline abstraction to cleanup code.
2016-03-16 20:29:26 +01:00
Johannes Schickel
fe88375ff3
OPENGL: Support GLES2 contexts.
2016-03-16 20:29:25 +01:00
Johannes Schickel
4a781737c1
OPENGL: Resolve OpenGL functions on run-time.
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Formerly we relied on static linkage. However, in the presense of modern
OpenGL (ES) implementations it is not easily identifable which library to link
against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to
create a GLES 1.1 context one would need to link against libGL.so. However,
traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a
huge mess we simply resolve the OpenGL functions on run-time now and stop
linking against a static library (in most cases).
GLES support needs to be enabled manually on configure time for now.
Tizen changes have NOT been tested.
2016-03-16 20:29:24 +01:00
Matthew Hoops
41a1dcb0bb
BACKENDS: Switch to a common base class for threaded audio CD streams
2016-03-13 13:57:24 +01:00
Matthew Hoops
2aa2a6b56c
BACKENDS: Add a Win32 audio CD player
2016-03-13 13:56:51 +01:00
Matthew Hoops
a1a4fc0d51
BACKENDS: Add a Linux CD-ROM audio player
2016-03-13 13:56:28 +01:00
Matthew Hoops
47a82f2d1b
BACKENDS: Add a custom Mac OS X CD audio manager
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Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me.
2016-03-13 13:53:55 +01:00
Vincent Bénony
64f50761ec
IOS: Merge master
2016-01-06 16:19:03 +01:00
Vincent Bénony
3f829daa1d
IOS: Fixes tabs
2016-01-06 16:17:30 +01:00
Vincent Bénony
108ce38443
IOS: Added a chroot like filesystem
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This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update.
2016-01-06 15:35:17 +01:00
Bastien Bouclet
aa9191c4c4
PS3: Remove the SDL2 mixer manager.
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It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
2015-12-15 20:10:19 +01:00
Bastien Bouclet
b9a1074999
PS3: Make use of an updated SDL2 version
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This version, available at https://bitbucket.org/bgK/sdl_psl1ght , is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
vanfanel
66dbb7f485
SDL/DISPMANX: Remove dispmanx graphics output.
2015-12-08 21:41:40 +01:00
vanfanel
99739a13fe
Merge branch 'master' into dispmanx
2015-11-11 17:56:12 +01:00
vanfanel
c362119572
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-18 20:25:53 +02:00
vanfanel
b706ca36f1
SDL/DISPMANX: Updated class member names, configure script and asociated files and docs to conform to fingolfin's corrections.
2015-07-22 13:00:45 +02:00
vanfanel
08a3376ba7
RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)
2015-03-29 21:52:53 +02:00
Johannes Schickel
8530997fff
SDL: Add experimental support for SDL2.
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This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25 20:23:25 +01:00
Thierry Crozat
6d7fcdd2b5
OSX: Implement TaskbarManager for Mac OS X
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This implements count badge, progress bar, and icon overlay.
It uses the NSDockTile API which is available since OS X 10.5.
The code compiles and run on older system but without doing
anything.
2014-02-23 21:54:47 +00:00
Johannes Schickel
5ce830b976
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
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The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Johannes Schickel
46323074e7
OPENGL: Add new generic OpenGL (ES) backend.
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This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
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This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Johannes Schickel
be61cb669a
Merge pull request #350 from chrisws/tizen_port_1_6_0a
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TIZEN: bada port updated to tizen
Conflicts:
backends/platform/tizen/system.cpp
2013-07-04 23:33:02 +02:00
Chris Warren-Smith
be399188c4
TIZEN: bada port updated to tizen
2013-07-03 07:04:11 +10:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Jonathan Gray
8cfe25cd65
MIDI: add sndio midi backend
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New sndio MIDI backend for OpenBSD written by Alexandre Ratchov.
Tested with an external MT-32 and fluidsynth.
2012-05-15 16:39:21 +10:00
Tarek Soliman
4d1e6c3d54
KEYMAPPER: Move HardwareInputSet implementation out of header file
2012-02-28 06:34:19 -06:00
Travis Howell
8701e0a382
WINDOWS: Add default save paths for Windows NT4 onwards
2012-01-23 23:18:21 +11:00
Tarek Soliman
29c0386f2c
MAEMO: Add basic graphics manager
2011-11-29 13:38:17 -06:00
Tarek Soliman
09b9fbfba9
MAEMO: Add basic platform backend with stubbed keymapper
2011-09-22 22:07:44 -05:00
Chris Warren-Smith
43059b1878
BADA: Moved timer manager to backends/timer/bada
2011-08-21 16:39:09 +10:00
Johannes Schickel
dedc74abfa
SDL: Add a new base class for graphics managers utilizing SDL.
2011-08-09 00:03:10 +02:00
Oystein Eftevaag
7e7e606919
MACOSX: Turned update support off by default, simplified and cleaned the pull request
2011-08-02 21:00:57 -04:00
CeRiAl
828f1884b4
MACOSX: Add Sparkle support
2011-07-19 21:33:01 +02:00
Eugene Sandulenko
627372a67c
Merge pull request #40 from bgK/ps3
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PS3 Port
2011-06-23 01:34:05 -07:00
Eugene Sandulenko
33ce6e60fd
Merge pull request #26 from Littleboy/taskbar
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Taskbar integration
2011-06-22 13:35:37 -07:00
Bastien Bouclet
6633a06519
PS3: Map joypad buttons to features. Enable the virtual keyboard.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325
PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00
Bastien Bouclet
872d672c33
SDL: Allow building with current SDL 1.3hg
2011-06-22 19:44:46 +02:00
Johannes Schickel
1c21232416
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
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Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00
Littleboy
a523ade332
BACKENDS: Add stubs for unity taskbar class
2011-06-16 10:37:37 -04:00
Littleboy
f67975a487
BACKENDS: Add win32 stubs for taskbar integration
2011-06-16 10:29:47 -04:00
David-John Willis
f759ff1704
BACKENDS: Remove stale GP2X code references.
2011-06-11 17:07:08 +01:00