Commit Graph
2944 Commits
Author SHA1 Message Date
Eugene Sandulenko 8b8fd13d56 BACKENDS: Fix const'ness which led to warnings 2017-03-05 00:56:27 +01:00
cpasjuste 70988527c6 PSP2: Add Playstation Vita (PSP2) support 2017-03-04 15:42:19 -06:00
rsn8887 45bd7a8b75 SDL: Fix erratic analog pointer + control options
Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-22 16:52:09 -06:00
Eugene Sandulenko 8458e3deb7 Merge pull request #905 from lubomyr/master
ANDROIDSDL: added tab Control in main Options menu for switching some features
2017-02-21 23:29:51 +01:00
lubomyr 2412502eee ANDROIDSDL: implemented checkbox for swap menu and back buttons 2017-02-14 17:38:44 +02:00
lubomyr 216f9c4f11 ANDROIDSDL: backend related checking in options.cpp replaced with hasFeature... condition, renamed some fields and methods 2017-02-14 15:13:58 +02:00
Eugene Sandulenko 3d5d279bed Merge pull request #895 from csnover/gui-volume-options
GUI: Add three new options for volume slider controls
2017-02-11 08:56:16 +01:00
Colin Snover f1d9955540 COMMON: Fix calling Span::getStringAt with non-zero index 2017-02-08 12:05:14 -06:00
Thierry Crozat 5484f36f38 BUILD: Define SCUMM_64BITS on 64 bits platforms when not using configure
This for example fixes the compilation of the fullpipe engine on 64 bits
platforms when using create_project.
2017-02-06 21:49:38 +00:00
Colin Snover d1fe6476fe GUI: Add three new options for volume slider controls
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of
speech but do not provide the ability for users to control speech
volume.

GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games
that allow control of music, sfx, and speech in combinations, like
games that provide control of digital audio separately from MIDI,
or games that only control all three audio types through a single
volume control.
2017-02-05 10:41:28 -06:00
lubomyr 9cdda5c045 ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu 2017-01-31 22:44:50 +02:00
lubomyr 15acee29f1 ANDROIDSDL: implemented checkbox for change mouse mode in Options menu 2017-01-30 22:35:40 +02:00
Eugene Sandulenko 4ede54e6b0 GRAPHICS: Rename MacFont to MacFONTFont to avoid clashed 2017-01-17 20:30:32 +01:00
D G Turner 906f850a9c COMMON: Fix Variable Used Uninitialized Compiler Warning. 2017-01-15 11:46:42 +00:00
Colin Snover 135ac922aa COMMON: Define STATIC_ASSERT for all ports
Ports with -DNONSTANDARD_PORT need this too.
2017-01-14 10:17:58 -06:00
Eugene Sandulenko 0b95b734b8 COMMON: Add ReadStream::readPascalString() 2017-01-14 12:45:58 +01:00
Eugene Sandulenko 8096ccb745 Merge pull request #881 from csnover/span-h
COMMON: Add Span to common library
2017-01-13 22:20:26 +01:00
D G Turner 7db886e02f VKEYBD: Remove Unused Variable. 2017-01-12 09:59:27 +00:00
D G Turner 70d3726034 COMMON: Replace sprintf() with safer String::format() in JSON module. 2017-01-12 04:50:45 +00:00
Eugene Sandulenko eab2e06169 COMMON: Enhanced debug channel checks.
Now it is possible to enforce checking by specifying level -1,
that is, debug level 11 will not turn it on.
2017-01-09 09:22:35 +01:00
Colin Snover 3c02008262 COMMON: Fix GCC 4 shadow warnings in Span 2017-01-08 15:17:22 -06:00
Colin Snover 3cfc396ecd COMMON: Simplify Span code
Implicitly generated constructors can be used instead of explicit
constructors, which reduces the amount of necessary boilerplate.

Long lists of identical typedefs to the superclass are now defined
using a macro.

data() const now returns a pointer to data that matches the
value_type of the data, instead of forcing the data to be const.
This better matches the intent of the Span class, which provides
a view into data, rather than being a container that holds data.
2017-01-08 14:08:16 -06:00
Colin Snover b2796e65aa COMMON: Restrict use of data access helpers
The data access helpers as written are effectively little-endian
when reading from spans with value_types larger than the size of
the requested data (e.g. more than 1 byte for getting a char,
more than 2 bytes for getting a uint16, etc.). For now, restrict
use of these methods at compile time until someone actually needs
to read memory that way.
2017-01-08 13:21:10 -06:00
Colin Snover 2558b20cdd COMMON: Improve test coverage for Span and fix bugs from testing 2017-01-08 13:20:23 -06:00
Colin Snover 7e0b40173f COMMON: Add STATIC_ASSERT macro to scummsys.h 2017-01-08 13:20:23 -06:00
Colin Snover 640f6039ca COMMON: Add Span to common library
Span is roughly modelled on the GSL span<T> type, and is intended
to replace direct access to raw pointers -- especially pointers
that are passed to functions along with a separate size
parameter. It provides low-cost bounds-checked reads and writes,
as well as convenience functions for reading common values
(integers of varying endianness, strings, etc.). While similar to
MemoryReadStream in purpose, Span is superior in cases where
memory is writable, where memory is accessed randomly rather than
sequentially, or where any invalid access should be treated as an
unrecoverable error. It should also be more efficient than a
MemoryReadStream because it is implemented using CRTP, so there is
no runtime overhead from dynamic dispatch.

NamedSpan is an extension of Span which provides enhanced
debugging information when out-of-bounds memory accesses occur.
It allows programmers to name the memory span at construction time,
and it also tracks the offsets of subspans so that the absolute
byte offset of the original memory can be provided in the error
message if an out-of-bounds access occurs.

SpanOwner is similar to ScopedPtr but has awareness of the design
of Span objects, so allows the memory pointed to by the Span object
inside the SpanOwner to be freed when the SpanOwner is freed
without requiring holding a separate pointer to the start of
memory. It also provides some copy semantics, so unlike a ScopedPtr,
SpanOwners can be held by objects in movable containers like
Common::Array -- but note that because there are no move semantics
in C++98, this means that a new, complete memory copy of the
pointed-to data will be created, rather than just a new Span
pointing to the same block of memory, when a container holding a
SpanOwner expands.
2017-01-08 13:20:23 -06:00
Colin Snover ff1c2295ab COMMON: Add type traits to common library
Type traits allow conditional selection and manipulation of types
during compilation.
2017-01-08 13:20:23 -06:00
Colin Snover 9d3893459f COMMON: Add strnlen for safer C string length reads
This API is intended for use in cases where C strings come
from untrusted sources like game files, where malformed data
missing the null terminator would cause strlen to read out of
bounds.
2017-01-05 22:07:24 +01:00
Colin Snover 849e29dc87 COMMON: Add stddef.h to scummsys.h for ptrdiff_t 2016-12-19 15:00:09 -06:00
Eugene Sandulenko 6acbe91a27 COMMON: Added Estonian language 2016-12-04 15:21:37 +01:00
Ben Castricum 6f38c1e55d ALL: game state => saved game 2016-11-29 20:15:20 +01:00
D G Turner 844972441e COMMON: Fix GCC Warning in JSON Parser.
The emitted warning is "ISO C++98 does not support the ‘%lg’ gnu_printf
format [-Wformat=]".

Though "%lg" is required for *scanf functions to indicate the field
size, it is not required for *printf functions which use "%g" instead.
2016-10-30 14:46:47 +00:00
Thierry Crozat 3ae52a61af COMMON: Add referencing and destruction of the OSDMessageQueue instance
Registering the OSDMessageQueue instance as an event source is now done
right after the event manager is initialised. This ensures that it is created in a
sensible place and not for example in another thread). Also registering the
event source is moved to a separate function instead of being in the constructor
to remove any issue in case some code tries to display a OSD Message very early
on (the instance would be created then, but it would be registered as an event
source later).
2016-10-29 15:13:32 +01:00
Thierry Crozat e732186724 COMMON: Add OSDMessageQueue singleton
This class can be used to get messages to display on the OSD from
any thread. Those messages are then passed to the backend in the
graphic thread.
2016-10-29 15:13:32 +01:00
Eugene Sandulenko 3071bb40d8 COMMON: Added debug method for printing out stream contents 2016-10-26 19:00:13 +02:00
Thierry Crozat 5151bd99dd Merge pull request #847 from criezy/sdl-filtering
Add graphics linear filtering feature
2016-10-16 18:42:40 +01:00
Eugene Sandulenko e89c76f63c Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
2016-10-13 23:48:50 +02:00
Thierry Crozat 30aae5178a OSYSTEM: Add kFeatureFilteringMode 2016-10-13 01:45:01 +01:00
Eugene Sandulenko 355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Eugene Sandulenko 7ab0985ca8 COMMON: Add ReadFloatLE to Common::ReadStream 2016-09-29 22:33:36 +02:00
Bastien Bouclet 0802bbd8ee OSYSTEM: Remove the API allowing to draw to the OSD surface directly 2016-09-13 20:41:26 +02:00
Bastien Bouclet 521ba2cb8a OSYSTEM: Introduce a method allowing to draw a background activity icon 2016-09-13 20:25:13 +02:00
Paul Gilbert bd010bc79f COMMON: Converted Common::BitStream to use DisposeAfterUse 2016-09-10 11:16:07 -04:00
Thierry Crozat 1f2a50bcd3 CLOUD: Move openUrl to OSystem 2016-09-10 01:12:42 +01:00
Thierry Crozat dff88b1058 COMMON: Fix indentation inconsistencies 2016-09-09 22:28:48 +01:00
Eugene Sandulenko fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Eugene Sandulenko 029e1c0d1a Merge pull request #820 from waltervn/platform-atari8bit
COMMON: Add Atari 8-bit platform
2016-09-02 23:41:29 +02:00
Willem Jan Palenstijn 9b6bbeb911 COMMON: Replace broken URL 2016-08-30 21:59:12 +02:00
Willem Jan Palenstijn 3b2bdd3a89 COMMON: Fix sign warning 2016-08-30 21:53:22 +02:00
Walter van Niftrik 51360ec6ab COMMON: Add Atari 8-bit platform 2016-08-29 17:52:36 +02:00