Eugene Sandulenko
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f1dd84fdf8
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WINTERMUTE: Fix references to TransparentSurface templates
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2016-12-26 18:54:44 +01:00 |
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Eugene Sandulenko
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6a11ac7f12
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GRAPHICS: Avoid name clashes for templates/non-template function
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2016-12-26 18:31:54 +01:00 |
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Eugene Sandulenko
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e05c57b64c
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GRAPHICS: Fix another instance of structures nested in templates
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2016-12-26 18:07:31 +01:00 |
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Eugene Sandulenko
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dff109caba
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GRAPHICS: Increase portability. Hopefully it will fix PS2 backend
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2016-12-26 18:00:17 +01:00 |
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Tobia Tesan
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c6ed1625f0
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WINTERMUTE: Add TFilteringMode to transparent_surface.h
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2016-12-26 12:28:51 +01:00 |
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Eugene Sandulenko
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355c4fa646
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JANITORIAL: Remove more trailing spaces
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2016-10-09 15:02:02 +02:00 |
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Eugene Sandulenko
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53a42ececf
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GUI: Added new alphabitmap image type
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2016-08-24 16:07:55 +06:00 |
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Alexander Tkachev
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4b87563792
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GUI: Add blipClip()
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2016-07-03 12:23:57 +02:00 |
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Johannes Schickel
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f2926412fe
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GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface.
This is a regression from 5d0f38d747 and caused
color glitches in Wintermute.
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2015-12-14 02:15:28 +01:00 |
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Eugene Sandulenko
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5d0f38d747
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GRAPHICS: Fix rendering in some corner cases
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2015-11-17 23:17:48 +01:00 |
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Eugene Sandulenko
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039249d39b
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GRAPHICS: Fix compilation for Amiga
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2014-06-15 21:50:10 +03:00 |
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Eugene Sandulenko
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7322d905b3
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COMMON: Copy TransparentSurface from Wintermute engine to common code
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2014-06-15 15:43:06 +03:00 |
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