Commit Graph

27 Commits

Author SHA1 Message Date
Vincent Hamm 362333fa41 Fixed the akos missposition bug when entering the nexus in dig
svn-id: r4515
2002-07-11 18:54:16 +00:00
Max Horn ad4809459d indent run
svn-id: r4480
2002-07-07 20:25:23 +00:00
Max Horn cb86e11583 indent run
svn-id: r4478
2002-07-07 19:31:51 +00:00
Max Horn a0964cb562 got rid of akos_findManyDirection; simplified akos_frameToAnim a lot
svn-id: r4447
2002-07-02 20:08:42 +00:00
Vincent Hamm a88b78fc37 Fixed the gost animation background reset. Made a little tweak to draw the gui in vertical rooms (not 100% working)
svn-id: r4435
2002-06-27 14:10:56 +00:00
Max Horn 7d78096182 newDirToOldDir is now a class method of class Scumm)
svn-id: r4405
2002-06-04 23:33:49 +00:00
Max Horn 0620c9d66a removed some debug output I left in accidentally in my last checkin; removed some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up
svn-id: r4378
2002-05-23 21:22:08 +00:00
Max Horn 8fd03ae929 moved more stuff out of the Scumm class (usage of g_scumm is only temporary, Endy, no worries <g>); some other cleanup
svn-id: r4376
2002-05-23 00:37:00 +00:00
Max Horn b529d80ed7 added #include "actor.h", some minor tweaks
svn-id: r4332
2002-05-14 23:32:34 +00:00
James Brown 21e14b44c5 Add raw PCM part to dig .bun decompressor.
svn-id: r4219
2002-05-06 15:32:32 +00:00
James Brown 280136f13a Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)

svn-id: r4067
2002-04-24 04:26:09 +00:00
Vincent Hamm 342a21911e Another akos codec 5 fix
svn-id: r4061
2002-04-23 14:58:53 +00:00
Vincent Hamm 7ca32ea5eb Made great progress with the akos codec 5. Placement is now correct but still experiencing bugs with background reset. Also fixed missing dialogues in dig when the talking actor isn't in the room (fix not 100% correct yet).
svn-id: r4057
2002-04-22 22:18:24 +00:00
Vincent Hamm d5a0d0d531 More work done on blast objects. Very preliminary implementation of akos codec 5
svn-id: r4054
2002-04-22 16:18:20 +00:00
Vincent Hamm 1b1d5795a8 Some new V7 scummvars. Implemented custom scale table in AKOS codec 1
svn-id: r4038
2002-04-21 19:38:00 +00:00
James Brown 7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Vincent Hamm 5ca87c1269 Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
2002-03-25 12:26:37 +00:00
Vincent Hamm 92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
James Brown 718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown 178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Vincent Hamm 474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00
James Brown abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
Marcus Comstedt 9243299447 Added newline at end of file to fix gcc warnings.
svn-id: r3552
2002-02-02 19:07:32 +00:00
Ludvig Strigeus 5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus f01012c4e1 Fixed a couple of alignment issues
svn-id: r3521
2001-12-03 11:49:06 +00:00
Ludvig Strigeus 1c0a7cd2e7 some BOMP support,
some fixes

svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus 38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00