Commit Graph
5096 Commits
Author SHA1 Message Date
Johannes Schickel b886bc0a41 IPHONE: Use InternalEvent directly. 2012-04-02 00:03:28 +02:00
Johannes Schickel a92c54454f IPHONE: Move event fetching implementation to iPhoneView. 2012-04-02 00:03:28 +02:00
Johannes Schickel 6626258e0f IPHONE: Protect access to the event list via a mutex. 2012-04-02 00:03:28 +02:00
Johannes Schickel d27d8cec83 IPHONE: Use Common::List to store the event queue. 2012-04-02 00:03:28 +02:00
Johannes Schickel 6e31b841de IPHONE: Add some more debug printfs to graphics related OSystem functionality. 2012-03-29 02:34:26 +02:00
Matthew Hoops 426c81a7a7 GRAPHICS: Rewrite ImageDecoder to have an improved API
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20 01:06:47 +01:00
Christoph Mallon 9f827e3392 JANITORIAL: Remove +x from files, which should not be executable. 2012-03-17 22:43:32 +01:00
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00
Eugene Sandulenko 56252909f5 Merge pull request #202 from tsoliman/keymapper-nonkey-inputs
KEYMAPPER: Add Gesture Support
2012-03-17 03:46:46 -07:00
Christoph Mallon e618e6794d JANITORIAL: Remove unnecessary empty default constructors/destructors. 2012-03-13 15:42:30 +01:00
Johannes Schickel 62f59389a4 IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc. 2012-03-05 21:27:47 +01:00
Johannes Schickel 323899d70b IPOHNE: Move touch related global variables to iPhoneView. 2012-03-05 20:46:45 +01:00
Johannes Schickel dec6082590 IPHONE: Prefix all global variables with "g_". 2012-03-05 20:44:41 +01:00
Tarek Soliman c0a215282d KEYMAPPER: Add delays for *UP events coming from non-keys
Delayed entries are in a queue where each entry stores how
many milliseconds should pass based on the last entry.
2012-03-02 20:48:50 -06:00
Tarek Soliman d12f21b31d KEYMAPPER: Map non-key custom input events
This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00
Tarek Soliman 4ee1a3acea KEYMAPPER: Add non-key inputs to HardwareInput 2012-03-02 20:48:50 -06:00
Johannes Schickel aad85d957c IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Tarek Soliman 657206bc5b MAEMO: Define only special keys to Keymapper
Also get rid of static tables in headers.
2012-02-28 06:46:19 -06:00
Tarek Soliman 477c1b9a87 KEYMAPPER: HardwareInputSet now has defaults
Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Tarek Soliman 4d1e6c3d54 KEYMAPPER: Move HardwareInputSet implementation out of header file 2012-02-28 06:34:19 -06:00
Tarek Soliman dfdfc2f297 KEYMAPPER: Fix WebOS compile 2012-02-27 13:45:14 -06:00
Tarek Soliman 533f80282b KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION 2012-02-27 13:04:59 -06:00
Tarek Soliman 6afac4e01e KEYMAPPER: Rename HardwareKey to HardwareInput 2012-02-27 13:00:56 -06:00
D G Turner 7de7d1d414 NDS: Fix build after common util.h split. 2012-02-26 16:59:32 +00:00
Max Horn 367131ef0e COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
Johannes Schickel 3b1e4b5bdc IPHONE: Let hi-color games directly draw onto the screen texture buffer.
This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel 83ce8da935 IPHONE: Implement 16bpp color support.
This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00
Johannes Schickel 23732c7179 IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. 2012-02-25 20:22:23 +01:00
Johannes Schickel 97e486dee3 IPHONE: Implement very basic GFX transaction support.
This allows for AR ratio correction changes to take place, even when the AR
setting is set after initSize for example.
2012-02-25 19:49:05 +01:00
athrxx 535a55e47a AUDIO: (Windows) fix issue with non-unique MIDI device names
This should fix the issue mentioned here: http://forums.scummvm.org/viewtopic.php?t=11255

Apparently Windows doesn't generate unique names for MIDI devices of the exact same type.
I do not know whether this could be a problem on other backends, too.
2012-02-25 14:15:49 +01:00
Tarek Soliman 3edd4180f3 MAEMO: Move static table out of .h file
Thanks fuzzie & LordHoto for pointing this out
2012-02-24 21:43:08 -06:00
Johannes Schickel f1a4f508af IPHONE: Move aspect ratio settings to VideoContext. 2012-02-24 22:43:02 +01:00
Johannes Schickel 7fe3bdebc0 Merge pull request #197 from phoenixtail26/cleanedARCorrection.
This is a manual merge with some conflict fixups.

Conflicts:
	backends/platform/iphone/iphone_video.mm
2012-02-24 22:32:49 +01:00
Johannes Schickel c3b52343dc IPHONE: Only update on screen mouse coordinates when it's needed. 2012-02-24 01:44:17 +01:00
Johannes Schickel 5c55866068 IPHONE: Cleanup mouse cursor handling slightly.
Now the scaling etc. will be precalculated instead of being done on every
frame.
2012-02-24 01:33:37 +01:00
Johannes Schickel d691ef2260 IPHONE: Clean up mouse texture coordinate handling. 2012-02-24 01:13:44 +01:00
Johannes Schickel d93e1558fc IPHONE: Move some global variables to iPhoneView. 2012-02-24 01:02:29 +01:00
Johannes Schickel 5863f6a556 IPHONE: Add a mouse texture buffer surface to VideoContext. 2012-02-24 00:56:46 +01:00
Johannes Schickel 4f85ad6b99 IPHONE: Fix mouse coordinates for hi res games. 2012-02-23 21:55:36 +01:00
Johannes Schickel 3f37842580 IPHONE: Directly use the game screen's texture buffer.
This gets rid of another intermediate buffer.
2012-02-23 21:52:44 +01:00
Johannes Schickel 8edcedf3b6 IPHONE: Directly use the overlay's texture buffer instead of another intermediate buffer. 2012-02-23 21:34:12 +01:00
Johannes Schickel 2ab5958c93 IPHONE: Move screen and overlay texture buffer to VideoContext. 2012-02-23 21:20:24 +01:00
Johannes Schickel 97feac5342 IPHONE: Add a constructor to VideoContext. 2012-02-23 20:59:26 +01:00
Gavin Hayler a71a91db17 IPHONE: Add aspect ratio correction to iPhone 2012-02-23 16:27:04 +02:00
Johannes Schickel 5ae958bcf3 IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
This allows for better sharing between the current video state in the view and
the OSystem implementation.

This also gets rid of most C interface functions for calling ObjC code.
2012-02-23 03:18:00 +01:00
Johannes Schickel e00fc73eb8 IPHONE: Silence a few signed/unsigned integer comparison warnings. 2012-02-23 02:26:54 +01:00
Johannes Schickel 99ffbfedbc IPHONE: Use VideoContext in OSystem_IPHONE. 2012-02-23 02:25:26 +01:00
Johannes Schickel ab15435ad0 IPHONE: Move overlay visibility status to VideoContext. 2012-02-23 02:09:27 +01:00
Johannes Schickel e1edb20fed IPHONE: Move VideoContext definition to iphone_common.h. 2012-02-23 02:04:40 +01:00
Johannes Schickel e83e31c2cc IPHONE: Move mouse coordinate conversion code to iPhoneView. 2012-02-23 02:02:14 +01:00