Alejandro Marzini
9daa1c7f93
OSYSTEM: Add resetGraphicsScale() method.
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
2010-07-30 03:06:57 +00:00
Alejandro Marzini
37f7748a4a
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
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I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems.
svn-id: r51491
2010-07-30 02:58:35 +00:00
Alejandro Marzini
ffb5868ac5
SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS.
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This should fix subfolders sources not recompiling after a header change.
svn-id: r51489
2010-07-30 00:48:10 +00:00
Filippos Karapetis
a17e3c4449
SCI: Fixed script bug #3036601 - "LONGBOW: Druid hand code brings up ScummVM console", along with a related bug after giving an answer through the hand code
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svn-id: r51486
2010-07-29 23:58:47 +00:00
Martin Kiewitz
2c9d30290e
SCI: fixing hoyle 3
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hoyle 3 is using kCanBeHere, but it has cantBeHere and canBeHere selectors so our auto detection would fail
it also has a cantBeHere stub in Actor, thus it won't set acc at all. We reset acc because of that before calling cantBeHere selector (!) of the actors (canBeHere isnt used) so that we wont get a collision otherwise because acc is non zero when calling kDoBresen (fixes all sorts of bugs, clone2727 should clean it up :P
svn-id: r51485
2010-07-29 22:52:48 +00:00
Martin Kiewitz
df9f4b5bfe
SCI: reverting r51479 and adding TODOs for fixing the hoyle issue (fixing this properly should make credits etc. appear and solve all the other issues that clone submitted)
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svn-id: r51484
2010-07-29 22:04:23 +00:00
Martin Kiewitz
4101d40957
SCI: finished logkernel command
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use 'logkernel DoSound' on to log calls to all kDoSound subfunctions. use 'logkernel DoSoundPlay' to log calls to kDoSound(play)
svn-id: r51483
2010-07-29 21:33:42 +00:00
Martin Kiewitz
1c24f2ca8f
SCI: midi hold behaviour fixed
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we shouldnt react on hold midi data when no actual hold was called, fixes eq2/amulet problem (bug #3035392 )
svn-id: r51482
2010-07-29 21:12:16 +00:00
Marcus Comstedt
630127bc07
DC: Let scummvm.ini override autodetect of games
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If a game CD has a scummvm.ini file with at least one game domain in
it, the normal autodetection is now bypassed and a menu of only the
games in the .ini file is presented instead. The descriptions of the
games are taken from the .ini file, but icons are still scanned for
in the old fashion.
Note that previously ScummVM would read global options from the
scummvm.ini file on the boot disc (if present), but now global options
are instead taken from the scummvm.ini on the game disc (in case of
a disc swap).
svn-id: r51480
2010-07-29 20:37:56 +00:00
Filippos Karapetis
e9234b61d6
SCI: Fixed Hoyle 3 bugs #3035077 , #3035080 , #3035081 and #3035242 , by using the "completed" case removed in rev #50921 for Hoyle 3
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svn-id: r51479
2010-07-29 19:48:17 +00:00
Marcus Comstedt
3e8a972602
DC: Specialize createConfig{Read,Write}Stream
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Implement platform-specific variants of createConfigReadStream()
and createConfigWriteStream(), instead of inheriting the BaseBackend
definitions. Nonstandard behavious is as follows:
* createConfigWriteStream() always returns 0 (read-only filesystem)
* createConfigReadStream() returns an empty MemoryReadStream instead
of NULL if scummvm.ini does not exist. This is to make sure that
loadDefaultConfigFile() always clears out any old config data, as
I'll want to restart config parsing from scratch after a disc
swap.
svn-id: r51478
2010-07-29 19:11:49 +00:00
Matthew Hoops
bc54fde8e1
SCI: Ignore setAttribute() on any non-existent menu items
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This fixes two fan games: Al Pond 2 and Aquarius. The original interpreter did this as well.
svn-id: r51477
2010-07-29 19:08:07 +00:00
Martin Kiewitz
483f25b9e6
SCI: fixing qfg1 workaround
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svn-id: r51476
2010-07-29 17:26:56 +00:00
Martin Kiewitz
41ed8b4389
SCI: some subfunction support for logkernel
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svn-id: r51475
2010-07-29 17:22:38 +00:00
Max Horn
148c830d76
DS: Add WRAP_MALLOC support to ds.mk, update comments
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svn-id: r51474
2010-07-29 16:24:25 +00:00
Max Horn
8de57b0b29
DS: Get rid of DS_NON_SCUMM_BUILD and DS_SCUMM_BUILD
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svn-id: r51473
2010-07-29 16:24:08 +00:00
Filippos Karapetis
c61ed6e3aa
SCI: Removed the language check from the
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KQ5 workaround, as there could be an issue
with other non-English versions, too (e.g.
the Spanish floppy version)
svn-id: r51472
2010-07-29 15:50:53 +00:00
Filippos Karapetis
123d1f6bf6
Extended the workaround for KQ5 French floppy for the German floppy too. Fixes bug #3035396 - "KQ5: Crash when start the game"
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svn-id: r51471
2010-07-29 15:40:09 +00:00
Filippos Karapetis
9b6c78a4fe
SCI: Fixed bug #3036331 - "KQ5: Floppy version
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crashes after title", together with a related
problem (kRedrawBox is called erroneously with
an additional parameter when any dialog is
closed)
svn-id: r51470
2010-07-29 15:24:19 +00:00
Matthew Hoops
a113986dc2
SCI: Add detection for the April 2010 competition template (fan game)
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svn-id: r51469
2010-07-29 13:45:52 +00:00
Neeraj Kumar
4814db3a6a
TESTBED: implemented gui of Sound Subsystem tests
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svn-id: r51468
2010-07-29 13:09:14 +00:00
Max Horn
d22ebd358d
BUILD: Unify how MODULE_DIRS is computed for backends
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This should help avoid situations where MODULE_DIRS is not set to a
complete list of build dirs (which causes troubles with the automatic
header dependency detection logic).
On the long run, we should replace the relevant code by a macro or also
use rules.mk for this (with yet another if/else case add to it).
svn-id: r51467
2010-07-29 13:03:21 +00:00
Max Horn
2692e55208
BUILD: Fix MODULE_DIRS for WinCE port
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svn-id: r51466
2010-07-29 13:02:30 +00:00
Max Horn
264d17ccc7
BUILD: Compile & link certain files only for specific BACKEND values
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svn-id: r51465
2010-07-29 13:02:14 +00:00
Max Horn
7364b9bb2f
BUILD: Remove redundant MODULE_DIRS modification
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svn-id: r51464
2010-07-29 13:01:39 +00:00
Filippos Karapetis
a64131ec0f
SCI: Fixed script bug #3036483 - "LSL2: Crash at the ship"
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svn-id: r51463
2010-07-29 12:43:33 +00:00
Paul Gilbert
28de229b51
M4: Added further code fragments to enable player to move again
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svn-id: r51462
2010-07-29 11:41:51 +00:00
Paul Gilbert
fd804eb44b
M4: Further work done on the setup and starting of actions
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svn-id: r51461
2010-07-29 11:04:54 +00:00
Filippos Karapetis
f22821af66
SCI: Added back debug output to sound commands
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svn-id: r51460
2010-07-29 10:58:01 +00:00
Martin Kiewitz
6b63c951eb
SCI: updating screen within kAnimate as well - fixes pseudo hang in eq1 credits (bug #3036154 )
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svn-id: r51459
2010-07-29 10:48:54 +00:00
Filippos Karapetis
82bf2437e3
SCI: also break in AvoidPath instead of continuing, when the start point is contained in multiple polygons, otherwise we'll end up in an infinite loop
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svn-id: r51458
2010-07-29 09:08:20 +00:00
Filippos Karapetis
5d72193c51
Oops, removed leftover code
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svn-id: r51457
2010-07-29 08:03:16 +00:00
Filippos Karapetis
c40b9801df
SCI: Silenced warning when exiting in LSL6 (bug report #3035533 ), and commented out a related unused variable in kSetQuitStr
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svn-id: r51456
2010-07-29 07:58:48 +00:00
Filippos Karapetis
3e6f3716ac
SCI: Fixed bug #3036390 - "QFG3: Crash when talking to King Rajah", along with a similar problem later on while talking to the king
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svn-id: r51455
2010-07-29 07:17:42 +00:00
Matthew Hoops
b19433e6d3
SCI: Re-enable the throttle for kFrameout, I must have been asleep that day
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svn-id: r51451
2010-07-29 01:05:11 +00:00
Filippos Karapetis
c099127c3d
SCI: Break out instead of continuing when an end point is contained in multiple polygons, while running the avoidpath algorithm (or we'll end up in an infinite loop). Fixes bug #3036299 - "LB2CD: Game Hangs at Speakeasy"
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svn-id: r51450
2010-07-28 23:30:59 +00:00
Filippos Karapetis
b3230b26a1
SCI: Added forgotten bug number to the previous workaround
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svn-id: r51448
2010-07-28 23:21:27 +00:00
Tony Puccinelli
145d8899df
added some comments to shorts-segment-manager, moved main engine linker script for ps2 into the plugins folder as it is only used when dynamic plugins are enabled
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svn-id: r51447
2010-07-28 23:17:39 +00:00
Filippos Karapetis
09ae3b7ca4
SCI: Fixed bug #3036291 , "LB2CD: Crash in Docks, actor animation"
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svn-id: r51446
2010-07-28 23:09:42 +00:00
Filippos Karapetis
9e164f429d
SCI: Changed another warning into debug output
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svn-id: r51445
2010-07-28 23:01:28 +00:00
Filippos Karapetis
a2b6b84bfb
SCI: Changed a warning into a debug message
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svn-id: r51444
2010-07-28 22:41:03 +00:00
Filippos Karapetis
fb35d46c1d
SCI: Extended the LB2 workaround for bug #3035068 to all rooms. Fixes bug #3036274 , "LB2CD: Crash in Police Station, asking about Ziggy"
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svn-id: r51443
2010-07-28 22:36:22 +00:00
Martin Kiewitz
021c5d11db
SCI: changed kRandom signature
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accepts 1-3 parameters now for all SCI versions (shouldnt hurt and argc 3 will error() out anyway)
changed comments a bit
svn-id: r51438
2010-07-28 21:55:40 +00:00
Martin Kiewitz
abf53f839a
SCI: implement additional variants of kRandom
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fixes pq1vga poker game (bug #3036125 )
svn-id: r51435
2010-07-28 21:47:15 +00:00
Matthew Hoops
07b67fe44b
SCI: Fix using the parser in SCI Fan Games
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Get a pointer to the said spec instead of copying to a buffer. The fan games use a said spec with size < 64. Also, make said() take a const pointer as the spec cannot change. Thanks to waltervn and wjp.
svn-id: r51432
2010-07-28 19:03:49 +00:00
Martin Kiewitz
9a1afc5a24
SCI: fix typo in comment
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svn-id: r51431
2010-07-28 18:37:13 +00:00
Matthew Hoops
78f0e4ce40
SCI: Add updated detection for al pond 2/new year's mystery (fan games)
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svn-id: r51430
2010-07-28 18:23:43 +00:00
Matthew Hoops
515cc3c369
SCI: Set the LB2 floppy open selector so we don't have to have duplicate workaround entries
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svn-id: r51429
2010-07-28 17:45:19 +00:00
Matthew Hoops
f302469a77
SCI: Add workaround for a KQ7 uninitialized temp
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svn-id: r51428
2010-07-28 17:39:47 +00:00
Martin Kiewitz
cfb1f53d59
SCI: making a global eq1 workaround :P
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svn-id: r51427
2010-07-28 16:58:34 +00:00