Commit Graph
86814 Commits
Author SHA1 Message Date
Johannes Schickel 571fe5d21e TOON: Constify some more tables.
svn-id: r53099
2010-10-09 11:18:19 +00:00
Johannes Schickel eef9f7b57b TOON: Ran astyle over the toon engine (+ some manual corrections).
svn-id: r53098
2010-10-09 11:11:26 +00:00
Torbjörn Andersson 20e6baca22 TOON: More semi-colon cleanup.
svn-id: r53097
2010-10-09 10:41:01 +00:00
Ori Avtalion 2ab013941a TOON: Semicolon cleanup
svn-id: r53096
2010-10-09 10:29:11 +00:00
Florian Kagerer 88416b870d SCUMM/FM-TOWNS: cleanup sfx code
svn-id: r53095
2010-10-09 01:36:38 +00:00
Matthew Hoops 0acdaf30b2 TOON: Merge toondemo game id into toon
ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant.

svn-id: r53094
2010-10-09 01:21:06 +00:00
Sylvain Dupont 3a0ad4c41c TOON: String fixes for motoezx build
svn-id: r53093
2010-10-09 00:29:10 +00:00
Johannes Schickel 2a984d1d3f TOON: Make some static data tables const.
svn-id: r53092
2010-10-09 00:26:58 +00:00
Sylvain Dupont 0fc6572b65 VIDEO: Remove useless references in handleAudioTrack function
svn-id: r53091
2010-10-09 00:17:55 +00:00
Eugene Sandulenko e11637c7bc TOON: Normalized include paths
svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko 3aa0345ab3 TOON: Fixed guard defines
svn-id: r53088
2010-10-08 22:33:58 +00:00
Eugene Sandulenko cf82bef02e TOON: Merged Toon engine to ScummVM trunk
svn-id: r53087
2010-10-08 22:30:39 +00:00
Eugene Sandulenko 741e7c7f5e VIDEO: Factor out handleAudioTrack() to be used by Toons engine
svn-id: r53086
2010-10-08 22:17:03 +00:00
Eugene Sandulenko 8785bce190 NEWS: set 1.2.0 release date
svn-id: r53082
2010-10-08 20:40:43 +00:00
Willem Jan Palenstijn 28ade1826a SCI: Support kGetTime modes 2 and 3 in SCI 0_LATE
This fixes bug #3083879 in Iceman.

svn-id: r53077
2010-10-08 18:33:54 +00:00
Willem Jan Palenstijn 47eb6ec167 DISTS/REDHAT: Don't package dxa script in tools
The script is broken and no longer necessary with SMK support.

svn-id: r53076
2010-10-08 17:41:09 +00:00
Florian Kagerer b58bbd719c SCUMM/FM-TOWNS: fixed threading issue in sfx code
svn-id: r53074
2010-10-08 16:31:08 +00:00
Florian Kagerer 4ad65e5179 SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code
svn-id: r53073
2010-10-08 13:50:11 +00:00
Filippos Karapetis 744a1829ac SCI: Added a check for magnifier cursor multipliers
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected
values, thus we do the same

svn-id: r53072
2010-10-08 13:33:54 +00:00
Martin Kiewitz 6dcf366b7d SCI: fixing mag cursor as far as possible
added TODO for real proper implementation
at least the alignment and content shown is now correct

svn-id: r53071
2010-10-08 12:41:03 +00:00
Martin Kiewitz 6798b01569 SCI: add global scaling again to kAddToPic
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577

needs to get backported

svn-id: r53068
2010-10-08 10:35:25 +00:00
Johannes Schickel 8639ca97e6 TOOLS: Add RELEASE_BUILD to autogenerated MSVC project files.
This is only done for the release target and not the debug target.

svn-id: r53065
2010-10-08 08:07:31 +00:00
Florian Kagerer a214e08c0d SCUMM/FM-TOWNS: minor change in sfx code
svn-id: r53061
2010-10-07 22:20:22 +00:00
Filippos Karapetis e1a5b5cda1 SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame"
svn-id: r53060
2010-10-07 21:50:47 +00:00
Willem Jan Palenstijn 9fae823f61 SCI: Add one more workaround for end of QfG3 Awari
svn-id: r53058
2010-10-07 20:48:55 +00:00
Filippos Karapetis 7f6fa7e030 SCUMM: Silenced signed/unsigned warnings, removed unused variable
svn-id: r53055
2010-10-07 20:18:33 +00:00
Filippos Karapetis cacfefa699 SCI: bugfix for magnifier cursors
When deleting the resources related to magnifier cursors, zero them out
as well. Fixes crash when exiting a game after using a magnifier cursor

svn-id: r53054
2010-10-07 20:00:32 +00:00
Florian Kagerer cf9c948433 SCUMM/FM-TOWNS: cleanup
svn-id: r53053
2010-10-07 19:27:11 +00:00
Florian Kagerer 01c9b17068 SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
svn-id: r53052
2010-10-07 19:23:49 +00:00
Fabio Battaglia 9ec1985a09 CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux ports
svn-id: r53050
2010-10-07 15:45:38 +00:00
Filippos Karapetis 8fcd25bcce SCI: Added a define to disable room transitions
This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches

svn-id: r53049
2010-10-07 15:30:30 +00:00
Willem Jan Palenstijn 95118b172e SCI: Still show warning for uninit. reads in release mode
svn-id: r53047
2010-10-07 14:57:59 +00:00
Martin Kiewitz 2879e19b6a SCI: unknown valgrind cases->fake 0 when official
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read

is supposed to get backported

svn-id: r53046
2010-10-07 14:40:11 +00:00
Martin Kiewitz 5ba3475f93 SCI: fixing kBaseSetter on scaled views
adding check, if view is scaleable
also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it

should get backported, but only after some more testing - maybe someone should play through lb2 again

svn-id: r53045
2010-10-07 11:25:09 +00:00
Sven Hesse 8e523d9d2f GOB: Fix object videos with more than 255 frames
A regression of the CoktelDecoder rewrite.

svn-id: r53043
2010-10-07 09:18:15 +00:00
Yotam Barnoy e47e474cff PSP: rewrote input code and added an input mode
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI)

svn-id: r53042
2010-10-06 21:26:45 +00:00
Paul Gilbert b15f51ad7b LURE: Fix for #3062794 - Diermot cannot leave room 7
svn-id: r53039
2010-10-06 09:55:41 +00:00
Sven Hesse 7ffd94004e GOB: Try to also open VMD files in Gob3 Win
Because the scripts reference it as IMD, while there are actually
only VMDs files in the data files of the Windows version

svn-id: r53037
2010-10-05 21:22:30 +00:00
Sven Hesse 2a99d3d4b1 GOB: Silence compiler warnings
svn-id: r53036
2010-10-05 20:59:47 +00:00
Thierry Crozat 77f57cd8f8 DRASCULA: Add MD5 for improved French version of the game
svn-id: r53034
2010-10-05 20:11:19 +00:00
Florian Kagerer 5af782c5d2 SCUMM/FM-TOWNS: disable new graphics code in DS port
svn-id: r53033
2010-10-05 19:04:52 +00:00
Sven Hesse b749b28c09 GOB: Fix text display in Gob3 Windows/ADI
svn-id: r53032
2010-10-05 18:54:30 +00:00
Florian Kagerer 0e0ab8b402 PC98 AUDIO: cleanup as suggested by sev (see devel)
svn-id: r53031
2010-10-05 16:22:55 +00:00
Paul Gilbert c19c9482b2 LURE: Bugfix for #3008511 - Goewin stuck at counter
svn-id: r53029
2010-10-05 10:50:22 +00:00
Filippos Karapetis c8fd37c9f0 SCI: Some fixes for zoom cursors
- Now the cursor buffer is initialized outside the mouse movement code, thus saving
a memcpy there
- Plugged some memory leaks
- Removed an obsolete check

svn-id: r53028
2010-10-05 10:30:26 +00:00
Paul Gilbert 61afea6cbe LURE: Bugfix for #3060480 - Ratpouch alternating between rooms
svn-id: r53026
2010-10-05 09:14:18 +00:00
Florian Kagerer 1161714d72 FM-TOWNS AUDIO: minor fix
svn-id: r53017
2010-10-04 17:30:23 +00:00
Florian Kagerer 3185b9df42 SCUMM/FM-TOWNS: cleanup
svn-id: r53016
2010-10-04 17:03:38 +00:00
Martin Kiewitz 04a8ff06a2 SCI: fixing crash in mag cursor code for pharkas
svn-id: r53014
2010-10-04 09:23:06 +00:00
Willem Jan Palenstijn fd4a78292f NEWS: Mention improved international SCI support
svn-id: r53013
2010-10-04 08:47:39 +00:00