dhewg
d6e838e1b3
ANDROID: Merge FIND_METHODs
2011-03-02 23:18:35 +01:00
dhewg
82a9beff2b
ANDROID: Move swapBuffers to the native side
2011-03-02 23:18:34 +01:00
dhewg
bd7e3e9bb2
ANDROID: cleanup
2011-03-02 23:18:34 +01:00
dhewg
2333a32697
ANDROID: Untangle JNI interweaving
...
- make the startup sequence more linear
- use SurfaceHolder events
- get rid of the surface lock
- remove unnecessary JNI calls
- make the ScummVM class implement Runnable
- cleanup
2011-03-02 23:18:34 +01:00
dhewg
b84b56b248
COMMON: Remove newlines from debug()
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They were interfering with my precious debug spew :P
2011-03-02 23:18:34 +01:00
dhewg
2f008d0cd6
ANDROID: Don't use warning() in JNI functions
2011-03-02 23:18:33 +01:00
dhewg
807971f8af
ANDROID: Don't use warning()/error() in a thread
2011-03-02 23:18:33 +01:00
md5
b1055a3c86
SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch"
...
GetLongest() could exceed the maximum width with the very last
character of a word. The same fix has been applied to the SCI32 code.
2011-03-02 20:38:21 +02:00
md5
ba42c6ff7d
SCI: Fixed text positioning in the credits screen of Dr. Brain Amiga
...
The additional text positioning code in kDisplay was added in SCI1
middle, not SCI1 late. Also, did some slight cleanup
2011-03-02 20:07:46 +02:00
Matthew Hoops
167ff5dd1b
SCI: Fix garbage collection for SCI32
...
SCI32 has no ports
2011-03-02 10:20:31 -05:00
md5
840178a907
SCI: Bug fixes to the reg_t addition operator
...
Thanks to fingolfin's comments regarding these
2011-03-02 16:33:12 +02:00
Max Horn
36e3dede0f
NEWS: Attempt to improve consistency
2011-03-02 14:11:58 +01:00
Max Horn
50ace75cd2
NEWS: Sort ports alphabetically
2011-03-02 14:08:30 +01:00
Max Horn
e9dad7859c
HUGO: Silence GCC warning
2011-03-02 14:07:46 +01:00
Paul Gilbert
6a0a70b4dd
TSAGE: Added placeholder comments for remaining scene groups
2011-03-02 19:55:13 +11:00
Paul Gilbert
9d6156ace0
TSAGE: Started work on Scene 2100 - Cockpit
2011-03-02 19:51:56 +11:00
md5
74e99328ec
SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"
2011-03-02 10:48:44 +02:00
Willem Jan Palenstijn
5972a6bbe9
SCI: Fix variable name
2011-03-02 08:37:22 +01:00
md5
c3d8f5610f
SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while playing"
2011-03-02 08:25:35 +02:00
md5
ed7c481e93
SCI: Cleanup
2011-03-02 08:24:31 +02:00
Willem Jan Palenstijn
bc48b124f0
SCI: Change workaround for hoyle3-demo's rendering order
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This behaviour much more closely matches SSCI.
2011-03-02 00:48:21 +01:00
md5
acb9879bb1
SCI: Fixed the background color of the status bar in Amiga versions
2011-03-01 18:29:34 +02:00
md5
d149405d79
SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound Driver error"
...
This was a signed/unsigned issue. Also fixed compilation when DEBUG is
enabled. Thanks to waltervn for his help on this.
2011-03-01 16:28:08 +02:00
madmoose
5b50113bc0
CREDITS: Credit madmoose Smacker video decoder
2011-03-01 22:10:39 +08:00
md5
87d7044a3f
AUDIO: Removed comment about MDT_PREFER_MT32 and the MT-32 emulator
2011-03-01 12:24:28 +02:00
md5
e99dcac2f6
AUDIO: Set default values for the MT-32 and GM device settings
...
This fixes the case where an MT-32 music type is erroneously returned with
the default GUI audio settings if an engine specifies MDT_PREFER_MT32. Many
thanks to wjp and fuzzie for their help and work on this
2011-03-01 12:22:19 +02:00
md5
4a5b30e21f
MIDI: Updated documentation on MDT_PREFER_MT32 and MDT_PREFER_GM
2011-03-01 10:32:17 +02:00
D G Turner
22ebc2b724
HUGO: Correct 2 Memory Leaks in DAT Object Loading.
2011-03-01 07:37:26 +00:00
D G Turner
95b1bfa0be
HUGO: Correction for Schedule saveActions() mistake.
2011-03-01 07:02:21 +00:00
Johannes Schickel
5ffecd85b3
OPENGL: Limit maximum cursor scale.
...
This avoids too big cursors when the screen resolution is really high.
2011-03-01 05:45:56 +01:00
Johannes Schickel
4841079075
OPENGL(SDL): Use the whole window/screen size for the overlay.
...
This makes the overlay looking nicer in fullscreen mode.
2011-03-01 05:32:14 +01:00
Johannes Schickel
ee6853daf2
GUI: Fix default mode bug in initCommonGFX.
...
Formerly when a game which used defaultTo1XScaler was run with "-gdefault" from
command line, it was run with a 2x scaler in case of the SDL backend, since it
defaults to 2x (see SdlGraphicsManager::getDefaultGraphicsMode).
2011-03-01 04:57:10 +01:00
Matthew Hoops
06e88662d9
AGI: Add detection for the 'AGI Combat' fan game
2011-02-28 22:22:19 -05:00
Johannes Schickel
2d46c9b6a2
GUI: Increment theme version.
...
With 50a682e7e1 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
2011-03-01 04:20:32 +01:00
strangerke
d05428015e
HUGO: Rewrite saveActions() and readActions() in order to be platform and endian safe.
...
This breaks (again) the savegame file formats... Hopefully for the last time
2011-03-01 00:44:28 +01:00
strangerke
41927e0f6d
HUGO: cleanup, fix several bad indirections (thanks LordHoto)
2011-02-28 23:15:06 +01:00
strangerke
560eb302f1
HUGO: Fix assert while saving under linux
2011-02-28 21:58:10 +01:00
Willem Jan Palenstijn
db536da8d3
SCI: Skip Ports when iterating over Windows in GC
2011-02-28 21:37:12 +01:00
Willem Jan Palenstijn
ce288024b4
SCI: Fix crash with hunk refs in logkernel output
2011-02-28 21:37:12 +01:00
md5
3574235ba4
SCI: Removed the script patch for the scrubbing scene. The crash no longer occurs with the latest fixes to kDoBresen
2011-02-28 22:33:45 +02:00
md5
194081e7ae
SCI: Removed several workarounds which are no longer needed, after the changes regarding hunk pointers in r0d555c4
2011-02-28 22:32:41 +02:00
md5
9fb1cbfc4e
SCI: Added CD flags to the CD versions of LSL6
2011-02-28 22:24:21 +02:00
md5
7c10e4e3d8
SWORD2: Silence an MSVC warning (false positive)
2011-02-28 22:23:32 +02:00
Lars Skovlund
baa9cbf45c
SCI: Add workaround for PQ:SWAT.
...
This is a bug in the SCI32 class library, and there are similar workarounds
for a number of SCI32 games.
2011-02-28 21:20:54 +01:00
Fabio Battaglia
3550e10568
SWORD2: fix leak of previous commit properly
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Memorize psx sprite buffer pointer to properly free it
2011-02-28 19:22:22 +01:00
Fabio Battaglia
33d90412c1
SWORD2: Plug a memory leak in psx version
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Free buffer used to resize psx sprite in drawTextObject
2011-02-28 19:16:18 +01:00
md5
0d555c497d
SCI: Moved hunk pointer handling to the GC, and removed some related workarounds
...
SCI scripts can contain stale pointers, which are used later on. We now delete
the contents of hunk entries without invalidating the relevant pointers and let
the GC clear the references. Many thanks to waltervn and wjp for all their work
and help on this.
2011-02-28 15:56:03 +02:00
Paul Gilbert
eecce7ae33
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
2011-02-28 21:56:44 +11:00
Willem Jan Palenstijn
9a60c58a8d
SCI: Add FIXME comment to workaround
2011-02-28 10:17:35 +01:00
strangerke
1b16b482f9
HUGO: Remove forgotten debug message
2011-02-28 00:59:38 +01:00