Commit Graph
86814 Commits
Author SHA1 Message Date
Max Horn 3a574199b0 COMMON: Cleanup names/handling of some error codes 2011-04-18 18:22:04 +02:00
Max Horn 1037ed2470 COMMON: Clarify error naming conventions
Not all error codes comply with these yet.
2011-04-18 18:22:04 +02:00
Max Horn cd2fcaf4ca COMMON: Remove kInvalidPathError 2011-04-18 18:22:03 +02:00
Max Horn 7c13aa48cd COMMON: Tweak extra text handling in Common::Error 2011-04-18 18:22:03 +02:00
Max Horn 7ccba1fced COMMON: Fix typo 2011-04-18 18:22:03 +02:00
Max Horn bac8fa70fd COMMON: Cleanup error messages 2011-04-18 18:22:03 +02:00
Max Horn 73f04118f3 COMMON: Rename Error to ErrorCode, introduce new Error class 2011-04-18 18:22:02 +02:00
strangerke e9c228564a TSAGE: Fix region 8 in scene 4045 2011-04-18 16:37:50 +02:00
Max Horn 63a7698a86 SYMBIAN: Use astyle to slightly reduce code formatting mess ;) 2011-04-18 16:30:06 +02:00
Max Horn 0402ec4ea2 SYMBIAN: Clarify vsnprintf.h legal header a little bit 2011-04-18 16:30:06 +02:00
Alyssa Milburn 5563b25faf MOHAWK: Speed up drawRLE8 a bit. 2011-04-18 16:12:57 +02:00
Johannes Schickel 7b4a4d9fa6 Merge pull request "New mixer mute handling."
See https://github.com/scummvm/scummvm/pull/12 for more information.
2011-04-18 15:59:34 +02:00
Johannes Schickel 53d982b24f SCUMM: Setup proper pixel format for virtual screen surfaces.
Thanks to Max for notifying me that SCUMM seems always to use RGB555.
2011-04-18 15:48:46 +02:00
strangerke 12af50f2ff TSAGE: Fix bug in scene 4045 "missing character".
I also renamed several objects and functions.
2011-04-18 13:44:59 +02:00
Paul Gilbert cec59bd124 TSAGE: Fix palette corruption in savegame files. 2011-04-18 20:45:42 +10:00
Paul Gilbert 4486131ca6 TSAGE: Fix bug with selected inventory item remaining selected after restarting game 2011-04-18 20:37:57 +10:00
Paul Gilbert 962d848196 TSAGE: Removed InventoryDialog allFlag parameter.
This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
2011-04-18 20:37:24 +10:00
Paul Gilbert 26501fb46c TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end of Scene #1400 2011-04-18 20:13:30 +10:00
strangerke e34739aaef TSAGE: Fix a couple of problems in Scene 2320, still broken 2011-04-18 09:16:15 +02:00
strangerke da0ade2bed TSAGE: Describe scenes fro group 8 and 10 2011-04-18 08:42:00 +02:00
strangerke bd3e358d62 TSAGE: Fix bug in scene 1500 2011-04-18 08:18:01 +02:00
md5 3c1fb00455 NEWS: Fixed full stops in the end of each news item 2011-04-18 01:24:58 +03:00
md5 1f16090f27 NEWS: Mention support for Amiga SCI games and Mac SCI1 games 2011-04-18 01:19:24 +03:00
strangerke afb296f38c TSAGE: Fix a glitch in scene222:postInit. Suppress a useless comment. 2011-04-17 23:12:21 +02:00
strangerke 8f544d578c TSAGE: Fix initialization of MTEXT speaker 2011-04-17 23:11:25 +02:00
strangerke 5f9fe1383a TSAGE: Fix subtle bug in StripManager. This fixes scene 2222. 2011-04-17 23:07:51 +02:00
Johannes Schickel 14d4964001 LASTEXPRESS: Use RGB555 PixelFormat for surfaces instead of screen format.
This makes the code a bit more readable, thanks to fuzzie for pointing that
out.
2011-04-17 22:17:09 +02:00
Johannes Schickel 79ed190523 VIDEO: Set up the pixel format for the TrueMotion1 codec properly. 2011-04-17 22:09:55 +02:00
Johannes Schickel c824ef16a6 Merge branch 'master' of https://github.com/enginmanap/scummvm 2011-04-17 21:44:29 +02:00
Johannes Schickel da734a4af0 ALL/GRAPHICS: Remove Surface::bytesPerPixel. 2011-04-17 21:27:34 +02:00
Johannes Schickel 877004dbdd BACKENDS: Adapt various backends code to set up Surface::format correctly.
Note that this change is not tested at all (not even compile wise!).
2011-04-17 21:14:19 +02:00
Johannes Schickel 3fd919060c GRPAHICS: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:58:08 +02:00
Johannes Schickel 41586398ab GUI: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:58:07 +02:00
Johannes Schickel 9bc39fc761 TSAGE: Properly setup the pixel format in GfxSurface::lockSurface. 2011-04-17 20:58:07 +02:00
Johannes Schickel c3669443ec SWORD25: Prefer Surface::format over Surface::bytesPerPixel. 2011-04-17 20:58:07 +02:00
Johannes Schickel b0bd8fa795 SCUMM: Prefer Surface::format over Surface::bytesPerPixel. 2011-04-17 20:58:07 +02:00
Johannes Schickel ca240b4936 MOHAWK: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:58:07 +02:00
Johannes Schickel 663bb3e1e5 M4: Properly setup format in M4Surface constructor. 2011-04-17 20:58:07 +02:00
Johannes Schickel 1c0c15dd95 HUGO: Prefer Surface::format over Surface::bytesPerPixel. 2011-04-17 20:57:52 +02:00
Johannes Schickel 89fe3ff141 GROOVIE: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:56:16 +02:00
Johannes Schickel ca81ab1a4c GOB: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:56:16 +02:00
Johannes Schickel 0b14f6aa17 SDL: Properly setup internal Surface formats. 2011-04-17 20:56:16 +02:00
Johannes Schickel 911b7b311f OPENGL: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:56:16 +02:00
Johannes Schickel f90bbf9cfa VIDEO: Prefer Surface::format over Surface::bytesPerPixel. 2011-04-17 20:55:49 +02:00
Johannes Schickel 5e279996eb VIDEO: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
Certain codecs seem to use a Surface with Bpp 2, but do not have any proper
format description. Whoever is maintaining these should check this commit and
fix the format properly.
2011-04-17 16:35:12 +02:00
Johannes Schickel 2329a00873 GUI: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:34:58 +02:00
Johannes Schickel 23479d07f3 TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:34:30 +02:00
Johannes Schickel 0342332be0 TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:34:00 +02:00
Johannes Schickel 933c4f93f5 TINSEL: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:33:50 +02:00
Johannes Schickel 26121bba14 TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:33:38 +02:00