Max Horn
3a574199b0
COMMON: Cleanup names/handling of some error codes
2011-04-18 18:22:04 +02:00
Max Horn
1037ed2470
COMMON: Clarify error naming conventions
...
Not all error codes comply with these yet.
2011-04-18 18:22:04 +02:00
Max Horn
cd2fcaf4ca
COMMON: Remove kInvalidPathError
2011-04-18 18:22:03 +02:00
Max Horn
7c13aa48cd
COMMON: Tweak extra text handling in Common::Error
2011-04-18 18:22:03 +02:00
Max Horn
7ccba1fced
COMMON: Fix typo
2011-04-18 18:22:03 +02:00
Max Horn
bac8fa70fd
COMMON: Cleanup error messages
2011-04-18 18:22:03 +02:00
Max Horn
73f04118f3
COMMON: Rename Error to ErrorCode, introduce new Error class
2011-04-18 18:22:02 +02:00
strangerke
e9c228564a
TSAGE: Fix region 8 in scene 4045
2011-04-18 16:37:50 +02:00
Max Horn
63a7698a86
SYMBIAN: Use astyle to slightly reduce code formatting mess ;)
2011-04-18 16:30:06 +02:00
Max Horn
0402ec4ea2
SYMBIAN: Clarify vsnprintf.h legal header a little bit
2011-04-18 16:30:06 +02:00
Alyssa Milburn
5563b25faf
MOHAWK: Speed up drawRLE8 a bit.
2011-04-18 16:12:57 +02:00
Johannes Schickel
7b4a4d9fa6
Merge pull request "New mixer mute handling."
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See https://github.com/scummvm/scummvm/pull/12 for more information.
2011-04-18 15:59:34 +02:00
Johannes Schickel
53d982b24f
SCUMM: Setup proper pixel format for virtual screen surfaces.
...
Thanks to Max for notifying me that SCUMM seems always to use RGB555.
2011-04-18 15:48:46 +02:00
strangerke
12af50f2ff
TSAGE: Fix bug in scene 4045 "missing character".
...
I also renamed several objects and functions.
2011-04-18 13:44:59 +02:00
Paul Gilbert
cec59bd124
TSAGE: Fix palette corruption in savegame files.
2011-04-18 20:45:42 +10:00
Paul Gilbert
4486131ca6
TSAGE: Fix bug with selected inventory item remaining selected after restarting game
2011-04-18 20:37:57 +10:00
Paul Gilbert
962d848196
TSAGE: Removed InventoryDialog allFlag parameter.
...
This was intended to be used to simultaneously support the cheat mode dialog with all the inventory items. But that is going to need to be implemented as a completely separate dialog.
2011-04-18 20:37:24 +10:00
Paul Gilbert
26501fb46c
TSAGE: Initialise scene zoom percents in constructor. Fixes crash at the end of Scene #1400
2011-04-18 20:13:30 +10:00
strangerke
e34739aaef
TSAGE: Fix a couple of problems in Scene 2320, still broken
2011-04-18 09:16:15 +02:00
strangerke
da0ade2bed
TSAGE: Describe scenes fro group 8 and 10
2011-04-18 08:42:00 +02:00
strangerke
bd3e358d62
TSAGE: Fix bug in scene 1500
2011-04-18 08:18:01 +02:00
md5
3c1fb00455
NEWS: Fixed full stops in the end of each news item
2011-04-18 01:24:58 +03:00
md5
1f16090f27
NEWS: Mention support for Amiga SCI games and Mac SCI1 games
2011-04-18 01:19:24 +03:00
strangerke
afb296f38c
TSAGE: Fix a glitch in scene222:postInit. Suppress a useless comment.
2011-04-17 23:12:21 +02:00
strangerke
8f544d578c
TSAGE: Fix initialization of MTEXT speaker
2011-04-17 23:11:25 +02:00
strangerke
5f9fe1383a
TSAGE: Fix subtle bug in StripManager. This fixes scene 2222.
2011-04-17 23:07:51 +02:00
Johannes Schickel
14d4964001
LASTEXPRESS: Use RGB555 PixelFormat for surfaces instead of screen format.
...
This makes the code a bit more readable, thanks to fuzzie for pointing that
out.
2011-04-17 22:17:09 +02:00
Johannes Schickel
79ed190523
VIDEO: Set up the pixel format for the TrueMotion1 codec properly.
2011-04-17 22:09:55 +02:00
Johannes Schickel
c824ef16a6
Merge branch 'master' of https://github.com/enginmanap/scummvm
2011-04-17 21:44:29 +02:00
Johannes Schickel
da734a4af0
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
2011-04-17 21:27:34 +02:00
Johannes Schickel
877004dbdd
BACKENDS: Adapt various backends code to set up Surface::format correctly.
...
Note that this change is not tested at all (not even compile wise!).
2011-04-17 21:14:19 +02:00
Johannes Schickel
3fd919060c
GRPAHICS: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:58:08 +02:00
Johannes Schickel
41586398ab
GUI: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:58:07 +02:00
Johannes Schickel
9bc39fc761
TSAGE: Properly setup the pixel format in GfxSurface::lockSurface.
2011-04-17 20:58:07 +02:00
Johannes Schickel
c3669443ec
SWORD25: Prefer Surface::format over Surface::bytesPerPixel.
2011-04-17 20:58:07 +02:00
Johannes Schickel
b0bd8fa795
SCUMM: Prefer Surface::format over Surface::bytesPerPixel.
2011-04-17 20:58:07 +02:00
Johannes Schickel
ca240b4936
MOHAWK: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:58:07 +02:00
Johannes Schickel
663bb3e1e5
M4: Properly setup format in M4Surface constructor.
2011-04-17 20:58:07 +02:00
Johannes Schickel
1c0c15dd95
HUGO: Prefer Surface::format over Surface::bytesPerPixel.
2011-04-17 20:57:52 +02:00
Johannes Schickel
89fe3ff141
GROOVIE: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:56:16 +02:00
Johannes Schickel
ca81ab1a4c
GOB: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:56:16 +02:00
Johannes Schickel
0b14f6aa17
SDL: Properly setup internal Surface formats.
2011-04-17 20:56:16 +02:00
Johannes Schickel
911b7b311f
OPENGL: Do not access Surface::bytesPerPixel anymore.
2011-04-17 20:56:16 +02:00
Johannes Schickel
f90bbf9cfa
VIDEO: Prefer Surface::format over Surface::bytesPerPixel.
2011-04-17 20:55:49 +02:00
Johannes Schickel
5e279996eb
VIDEO: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
...
Certain codecs seem to use a Surface with Bpp 2, but do not have any proper
format description. Whoever is maintaining these should check this commit and
fix the format properly.
2011-04-17 16:35:12 +02:00
Johannes Schickel
2329a00873
GUI: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
2011-04-17 16:34:58 +02:00
Johannes Schickel
23479d07f3
TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
2011-04-17 16:34:30 +02:00
Johannes Schickel
0342332be0
TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
2011-04-17 16:34:00 +02:00
Johannes Schickel
933c4f93f5
TINSEL: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
2011-04-17 16:33:50 +02:00
Johannes Schickel
26121bba14
TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
2011-04-17 16:33:38 +02:00