Littleboy
3afa4c312f
DISTS: Add Windows Game Explorer xml resource
2011-07-04 14:26:24 -04:00
athrxx
f80b2383e7
KYRA: cleanup last commit
2011-07-04 20:22:16 +02:00
athrxx
7e2f7dce3a
KYRA: fix pauseEngineIntern regression in MR
2011-07-04 19:52:14 +02:00
athrxx
38d18a6e78
KYRA: fix ingame menu save slots
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- long GMM save descriptions will be trimmed to fit the ingame menu save slots
- prevent writing beyond the right margin in Kyra 1 save slots
2011-07-04 19:52:11 +02:00
athrxx
19fd9c066c
AUDIO: add registerDefault for music_driver
2011-07-04 17:19:22 +02:00
Paul Gilbert
ad181a810c
TSAGE: Replace usage of deprecated Adlib OPL functions
2011-07-04 19:14:39 +10:00
athrxx
6c1e565db9
AUDIO: fix issue in detectDevice when config manager setting is missing
2011-07-04 08:32:20 +02:00
Strangerke
fae1d7efd8
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
2011-07-04 08:15:56 +02:00
Matthew Hoops
03d9b63bcc
CREDITS: Mark waltervn as retired
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As requested by him
2011-07-03 17:17:39 -04:00
Eugene Sandulenko
f70f27314f
Merge remote-tracking branch 'origin/master'
2011-07-03 23:33:22 +03:00
Johannes Schickel
3f04ad72a9
SCUMM: Remove unused operator int.
2011-07-03 22:22:04 +02:00
Eugene Sandulenko
98dfef0ca4
RELEASE: Set 1.3.1 release date
2011-07-03 23:19:20 +03:00
Matthew Hoops
b4f4fd6b00
AGI: Cleanup some Winnie string code
2011-07-03 13:49:28 -04:00
Matthew Hoops
c2be473ce2
AGI: Fix some memset calls
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Spotted by both salty-horse and LordHoto using clang
2011-07-03 13:49:28 -04:00
Matthew Hoops
7dc7271316
COMMON: Remove unused vector2orientation function
2011-07-03 13:32:05 -04:00
Alyssa Milburn
628cc40e8f
MOHAWK: Fix build.
2011-07-03 18:28:22 +02:00
Alyssa Milburn
a1e9cecd39
MOHAWK: Implement the remaining LBCode arithmetic operators.
2011-07-03 18:19:32 +02:00
Alyssa Milburn
57d4bad11c
MOHAWK: Handle subpages in the LB console's changePage.
2011-07-03 18:18:00 +02:00
Strangerke
c313d2cce8
CGE: Even more renaming (WIP)
2011-07-03 16:22:26 +02:00
athrxx
636a28c0dd
SCUMM: fix crash in digital iMuse games when using RTL and restarting
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(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart)
2011-07-03 14:40:57 +02:00
athrxx
90fa4cf15f
KYRA: formatting
2011-07-03 14:40:55 +02:00
Alyssa Milburn
d7f50b925e
MOHAWK: Fix associativity of LBCode operators.
2011-07-03 14:18:17 +02:00
Paul Gilbert
665b12ff8d
CGE: Compilation fix after merge
2011-07-03 20:23:19 +10:00
Paul Gilbert
d1ef4021bc
CGE: Bugfix for keyboard entry
2011-07-03 20:21:40 +10:00
Paul Gilbert
ecad39e246
CGE: Implemented code for game tick
2011-07-03 20:21:37 +10:00
Strangerke
4116189395
CGE: Some more renaming (WIP)
2011-07-03 11:28:22 +02:00
Paul Gilbert
dff8bd5474
CGE: Fix some memory leaks
2011-07-03 17:14:47 +10:00
Paul Gilbert
d53142d95e
CGE: Fixed code using memory overruns to do duplication
2011-07-03 15:41:07 +10:00
Paul Gilbert
900e8cbf5b
CGE: Fixed GCC compiler warnings
2011-07-03 15:32:27 +10:00
eriktorbjorn
dd7b1399f3
SWORD2: Silence "variable set but not used" GCC warnings
2011-07-03 07:20:40 +02:00
Paul Gilbert
156c2d020f
CGE: Fix GCC compiler warnings
2011-07-03 14:55:49 +10:00
Paul Gilbert
334de9626a
CGE: Removed C standard library includes
2011-07-03 12:30:27 +10:00
Paul Gilbert
bf6a5256fe
CGE: Removed code for boot sector based copy protection check
2011-07-03 12:05:58 +10:00
Paul Gilbert
ac0caf7579
CGE: Implemented BITMAP::Hide method
2011-07-03 11:43:59 +10:00
Matthew Hoops
f0cc1eb58b
VIDEO: Add more to the BinkDecoder class comment
2011-07-02 21:11:21 -04:00
Matthew Hoops
c270d5be12
GRAPHICS: Note that SCUMM now uses the YUV to RGB code
2011-07-02 21:11:03 -04:00
Matthew Hoops
ccfb7cb86f
VIDEO: Remember to call reset() from BinkDecoder::close()
2011-07-02 19:53:15 -04:00
Matthew Hoops
9dd8650872
COMMON: Cleanup BitStream
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Fix mismatched new[]/free and restored a missing statement
2011-07-02 19:44:04 -04:00
Matthew Hoops
7c28d22ca0
VIDEO: Fix mismatched new[]/free
2011-07-02 19:37:46 -04:00
Matthew Hoops
82ed30817d
VIDEO: Cleanup Bink a bit
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- Fix playing videos back-to-back
- Silence a cast warning
2011-07-02 19:23:49 -04:00
Johannes Schickel
7e4224e52a
COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.
2011-07-03 00:16:07 +02:00
Matthew Hoops
4c065363a0
VIDEO: Fix Bink RDFT stereo
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Thanks to DrMcCoy
2011-07-02 17:32:36 -04:00
Matthew Hoops
9374215789
SCUMM: Add support for Bink video
2011-07-02 16:37:41 -04:00
Matthew Hoops
fffe7a9cc0
VIDEO: Remove Bink header check from Smacker
2011-07-02 16:37:24 -04:00
Matthew Hoops
4ace7f626b
VIDEO: Add Bink video decoder
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Based on eos' code which is in turn based on FFmpeg's code
2011-07-02 16:36:37 -04:00
Bastien Bouclet
0b1cb0ebbb
SDL: Remove an unnecessary memset
2011-07-02 22:14:13 +02:00
Bastien Bouclet
8b89660069
GUI: Zero is a valid save slot number.
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Fixes loading from slot 0 using the GMM.
2011-07-02 22:01:47 +02:00
Bastien Bouclet
8e80f5690d
MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.
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- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue()
- Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped.
- When bird is singing, play sound continuously.
- When operating the fortress elevator, keep the engine sound active while the elevator is moving.
2011-07-02 22:01:46 +02:00
Bastien Bouclet
a360a64dd7
SDL: Set a black palette by default.
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This fixes white flashing screens when using SDL 1.3.
SDL 1.3 palettes are all white by default, whereas
SDL 1.2 palettes are all black ...
2011-07-02 22:01:45 +02:00
Matthew Hoops
b44ea652ed
COMMON: Add DCT math code
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Based on eos' code which is based on FFmpeg's code
2011-07-02 15:30:22 -04:00