Commit Graph
86814 Commits
Author SHA1 Message Date
Matthew Hoops 1793d92c8b GRAPHICS: Create base Cursor class for Mac/Win cursors 2011-08-16 00:05:31 -04:00
Matthew Hoops 52d8146d9b MOHAWK: Fix timing of the first two Riven credits frames 2011-08-15 23:04:58 -04:00
Matthew Hoops fcd84f67c8 MOHAWK: Stub off Riven transition speed code 2011-08-15 22:53:02 -04:00
Matthew Hoops 6f83052b40 AGI: Cleanup PreAGI console code 2011-08-15 22:24:42 -04:00
Bertrand Augereau 87b48806dd CREDITS: Added myself 2011-08-16 05:18:56 +02:00
Bertrand Augereau 63e436d723 DREAMWEB: Bugfix (introduced with porting) 2011-08-16 04:55:20 +02:00
Bertrand Augereau 5783a303b9 DREAMWEB: 'madmode' ported to C++ 2011-08-16 04:26:27 +02:00
Bertrand Augereau 1fb3cb182f DREAMWEB: 'madman' ported to C++ 2011-08-16 03:57:52 +02:00
Bertrand Augereau d8ff4182f7 DREAMWEB: Encapsulate the hack to guess if this is a CD build or not 2011-08-16 03:24:13 +02:00
Bertrand Augereau 3971a0dbf5 DREAMWEB: 'madmantext' ported to C++
There is a debatable hack to accomodate the two different builds of the game, cd or not.
2011-08-16 01:25:59 +02:00
Bertrand Augereau 9d8e5c0df4 DREAMWEB: 'updatepeople' ported to C++ 2011-08-16 00:50:12 +02:00
Bertrand Augereau 73d7ff3523 DREAMWEB: 'showpanel' ported to C++ 2011-08-15 22:30:17 +02:00
Bertrand Augereau 03e222f37f DREAMWEB: 'commandwithob' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau b0f5e4dfb0 DREAMWEB: 'copyname' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau 8cb9ff31cf DREAMWEB: 'findobname' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau 2dadf6ba19 DREAMWEB: 'getreelstart' is now only called from C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau e78a5a2b08 DREAMWEB: 'checkifperson' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau 01ccadf7c1 DREAMWEB: 'getreelframeax' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau c8d8056777 DREAMWEB: 'showgamereel' ported to C++ 2011-08-15 22:30:16 +02:00
Matthew Hoops 62aabc57e4 AGI: Reorganize the PreAGI code a bit 2011-08-15 11:55:03 -04:00
Matthew Hoops 6a9d4b3e5b AGI: Make Troll inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops cb43e9694b AGI: Make Mickey inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops fcd0cda9a9 AGI: Make Winnie inherit from PreAgiEngine 2011-08-15 11:55:01 -04:00
Paul Gilbert 697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert 28aef23a60 TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage 2011-08-15 19:26:15 +10:00
Paul Gilbert 833c6fdb72 TSAGE: Started implementing Blue Force Scene #50 2011-08-15 19:03:14 +10:00
Eugene Sandulenko b83cf61bfb Checked V1 instructions till 0x42 2011-08-14 21:40:07 +01:00
Eugene Sandulenko 273e37f726 AGI: Renamed some #defines to our code conventions and moved them to enums 2011-08-14 18:48:59 +01:00
Matthew Hoops 026a2c52da NEWS: Mention Winnie sound support 2011-08-14 13:29:49 -04:00
Matthew Hoops 40f40303ef AGI: Enable sound support for Winnie DOS 2011-08-14 13:14:37 -04:00
Matthew Hoops de6390dddb AGI: Make the sound code use AgiBase instead of AgiEngine
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00
Eugene Sandulenko 913e15db58 Merge pull request #56 from zeldin/toon-path-dynamic
TOON: Grow size of path finding heap dynamically
2011-08-14 05:23:01 -07:00
Eugene Sandulenko dfcefb3c22 RECORDER: Lower I/O in recorder 2011-08-14 12:20:19 +01:00
Eugene Sandulenko 3de0b4e3f2 Merge pull request #60 from tramboi/master
DREAMWEB: Fixes, cleaning and more functions ported to C++
2011-08-14 04:17:51 -07:00
Paul Gilbert da76e61336 TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces 2011-08-14 20:18:32 +10:00
eriktorbjorn a6e638de6e MAIN: Avoid adding the same extra path twice
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Bastien Bouclet 72a9f06f93 MOHAWK: Add a return to menu button to the dialog for the demo 2011-08-14 09:18:21 +02:00
Bastien Bouclet ef1f5d48fa MOHAWK: Implement remaining Myst demo sneak preview opcodes 2011-08-14 09:18:20 +02:00
Bastien Bouclet df381055c4 MOHAWK: Implement remaining Myst demo menu opcodes 2011-08-14 09:18:20 +02:00
Paul Gilbert ff5b85e160 TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene) 2011-08-14 16:02:44 +10:00
Paul Gilbert d23d0d2a17 TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
This ensures it uses the correct walk region loading code
2011-08-14 16:02:04 +10:00
Paul Gilbert 81ba9b2ebc TSAGE: Further changes to Blue Force scenes, and started implementing scene 109 2011-08-14 12:25:55 +10:00
Paul Gilbert fd8fcc303d TSAGE: Implemented changes in SequenceManager introduced by Blue Force 2011-08-14 12:25:02 +10:00
Paul Gilbert fed3306b15 TSAGE: Removed recently added preloadVisage method
Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert 3101dfab16 TSAGE: Added new global variables for Blue Force 2011-08-14 12:23:11 +10:00
Eugene Sandulenko 46354d5772 AGI: Switched booters detection to AD 2011-08-13 23:27:34 +01:00
Eugene Sandulenko 3cb41b5dfc AGI: Checked V1 instructions till 0x2c 2011-08-13 23:27:32 +01:00
Eugene Sandulenko be9c5c0427 AGI: Checked V1 instructions till 0x20 2011-08-13 23:27:29 +01:00
Eugene Sandulenko 3fb50b815e AGI: Further work on v1 opcode difference 2011-08-13 23:27:27 +01:00
Jussi Pitkanen af691e46c4 AGI: Updates to V1 instruction table, plus an outcommented experiment
The experiment tries to implement the program control of the V1 interpreter.
Maybe it is better to add another method for doing that once the workings of
it are more clear.
2011-08-13 23:27:24 +01:00