Commit Graph
86814 Commits
Author SHA1 Message Date
Sven Hesse 911de33e89 BADA: Remove executable flag from files 2011-08-22 09:45:19 +02:00
Willem Jan Palenstijn 4f748884bc Merge pull request #67 from chrisws/initial-bada-port-master
This is the initial implementation of the BADA port.
2011-08-22 08:57:06 +02:00
Johannes Schickel ae19be0628 SCUMM: Actually disable the setShadowPalette used in Indy4... 2011-08-21 22:07:17 +02:00
Johannes Schickel a07908a001 SCUMM: Fix typo in PC Speaker output. 2011-08-21 22:00:22 +02:00
Johannes Schickel 7ed005716c SCUMM: Disable setShadowPalette for Indy4 Amiga.
Like palManipulateInit the setShadowPalette function is a nullsub in the
original Amiga executable of Indy4.
2011-08-21 21:52:49 +02:00
Johannes Schickel bc6ed998a9 SCUMM: Fix for bug #3174197.
The bug is: "FOA: Wrong colors in the Amiga version".

In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus
the palette effect set up by the scripts is just ignored.

The same might be true for other SCUMM Amiga games, but I can not check these
thus I limited this to Indy4 Amiga for now.
2011-08-21 18:52:29 +02:00
Bertrand Augereau 36dafb3c1f DREAMWEB: 'showframe' overload for this majority of clients that don't need width and height returned 2011-08-21 17:47:10 +02:00
Bertrand Augereau 7393cce711 DREAMWEB: 'showallfree' ported to C++ 2011-08-21 16:29:48 +02:00
Bertrand Augereau cfef8111da DREAMWEB: 'calcfrframe' returns (width,height) in (cl,ch) 2011-08-21 15:57:39 +02:00
Chris Warren-Smith c39b7491e6 BADA: Remove incorrect BADA defined check 2011-08-21 11:46:37 +02:00
Strangerke bb591b5415 CGE: Some clean up in Vga class 2011-08-21 11:15:28 +02:00
Strangerke e69c7a3ac4 CGE: Remove mixer 2011-08-21 09:51:49 +02:00
Chris Warren-Smith 6fe7f032f6 BADA: Fix to restore audio upon mobile call completion 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 5e472df212 BADA: Cleanup unused screen interface implementation 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 43059b1878 BADA: Moved timer manager to backends/timer/bada 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 773f61253c BADA: Fixup indentation using tabs in lieu of space chars 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 68f2ec53f7 BADA: Fix to return correct integer values 2011-08-21 16:39:09 +10:00
Chris Warren-Smith f01882a6e0 BADA: Fix for menu based quit handling 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 9357803d06 BADA: Make GlobalMenu wider to avoid clipping RTL label text 2011-08-21 16:39:08 +10:00
Chris Warren-Smith 8a2243ff36 BADA: Remove BADA defined check. Was a temp fix for simulator build 2011-08-21 16:39:08 +10:00
Chris Warren-Smith b6374fde1d BADA: Added form.cpp to POTFILES 2011-08-21 16:39:08 +10:00
Chris Warren-Smith 7836a0ff20 BADA: Hardcoded file system paths now defined as macros 2011-08-21 16:39:08 +10:00
Chris Warren-Smith 028a67012d BADA: Cleanup unused namespace declarations 2011-08-21 16:39:08 +10:00
Chris Warren-Smith a31b74f3e9 BADA: Code formatting and style changes following review 2011-08-21 16:39:08 +10:00
Chris Warren-Smith 1370e65de9 BADA: For some unknown reason the format string "%s\n" causes a core-dump 2011-08-21 16:39:00 +10:00
Chris Warren-Smith a3e070de6f BADA: Review style changes. Fix for image skew in some games 2011-08-21 16:39:00 +10:00
Chris Warren-Smith b1e3da6e27 BADA: Review style changes. Cursor can now be positioned on top screen row 2011-08-21 16:39:00 +10:00
Chris Warren-Smith c33bb63cbd BADA: Increased audio thread priority to avoid sound skipping in some games 2011-08-21 16:39:00 +10:00
Chris Warren-Smith 2e77b97b19 BADA: Code formatting; replace tab before else with space 2011-08-21 16:38:53 +10:00
Chris Warren-Smith ad58d2feaf BADA: Fix for lockup when game thread fails to respond to quit event 2011-08-21 16:38:53 +10:00
Chris Warren-Smith e748ea68a5 BADA: Prevent end-of-file state causing err() returning true 2011-08-21 16:38:53 +10:00
Chris Warren-Smith 812e4498ec BADA: Fix formatting and non bada host compile error 2011-08-21 16:38:53 +10:00
Chris Warren-Smith 46a8304b73 BADA: Allow clean shutdown when encountering an error 2011-08-21 16:38:53 +10:00
Chris Warren-Smith bf11cf0e01 BADA: Increased cache size for slightly improved startup times 2011-08-21 16:38:53 +10:00
Chris Warren-Smith 3019b283f9 BADA: Prevent assertion failure when allocating zero bytes 2011-08-21 16:38:52 +10:00
Chris Warren-Smith bd028d4167 BADA: Further control UI enhancements 2011-08-21 16:38:52 +10:00
Chris Warren-Smith 533dc5f8e4 BADA: Camera button can now set shortcuts 2011-08-21 16:38:42 +10:00
Chris Warren-Smith d6f7e59336 BADA: Avoid calling malloc with new_size=0 2011-08-21 16:38:18 +10:00
Chris Warren-Smith fecce484ce BADA: Renamed the customised vkeybd layout to vkeybd_bada 2011-08-21 16:38:10 +10:00
Chris Warren-Smith cfedd012d6 BADA: Updated code formatting in assignFontToUsage() 2011-08-21 16:38:01 +10:00
Chris Warren-Smith 6d47a6d935 BADA: Updated credit.pl to include BADA port information 2011-08-21 16:37:41 +10:00
Chris Warren-Smith 59739a7a0e BADA: Initial BADA port implementation 2011-08-21 16:37:06 +10:00
Johannes Schickel f705a9b286 AGOS: Proper implementation of the Simon 1 demo aka Accolade MIDI parser.
This is based on the Elvira 1 demo.
2011-08-21 04:49:48 +02:00
Johannes Schickel 7173dbfd35 AGOS: Use delete instead of free on an C++ object.
This fixes some ugly valgrind warnings and some crashes when quitting AGOS
games for me.
2011-08-21 04:48:58 +02:00
Strangerke 8de4d8c402 CGE: Get rid of IOMode since it's always 'read' 2011-08-21 01:41:03 +02:00
Strangerke 62035d06bb CGE: Remove a useless pragma, and any code related to writing data 2011-08-21 01:28:07 +02:00
Matthew Hoops d91548035b ENGINES: Fix a typo 2011-08-20 18:42:04 -04:00
Matthew Hoops f91f0f2756 AGOS: Add an archive class for handling InstallShield Cabinets 2011-08-20 16:42:09 -04:00
Matthew Hoops f408456d14 COMMON: Add wrapper for inflating headerless zlib data 2011-08-20 16:41:10 -04:00
Johannes Schickel 59200bf426 SCUMM: Fix compilation when translation support is disabled.
For this I added a convenience version of getLanguageYesNo, which works on the
currently setup GUI translation language. All other code which requires this
acan also use it instead of having to worry about the USE_TRANSLATION and thus
having two code paths.
2011-08-20 19:36:54 +02:00