Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke 888c341c7a TSAGE: R2R - Implement scene 1925 2012-01-22 11:50:15 +01:00
Paul Gilbert 4e118ccf98 TSAGE: Implemented R2R Scene 500 2012-01-22 13:16:09 +11:00
Johannes Schickel 1758845af5 KYRA: Fix out of bounds access caused by a typo.
Thanks to dhewg for pointing this one out.
2012-01-21 19:31:12 +01:00
dhewg cc98a1acea WEBOS: Fix whitespace error
Random whitespace fix to kick off the OpenPandora toolchain on
buildbot.
2012-01-21 18:47:36 +01:00
dhewg 3dca6fe2bb CONFIGURE: Add WebOS --sysroot to CXXFLAGS
Fixes compilation with PDK 3.0.5 (libc headers were now found).
2012-01-21 16:29:56 +01:00
dhewg fd874216fe CONFIGURE: Don't use -pedantic for WebOS
This fixes Tremor autodetection.
tremor/config_types.h typedefs ogg_int64_t, which errors out with
"ISO C++ 1998 does not support ‘long long’" when using -pedantic.
2012-01-21 16:29:55 +01:00
Paul Gilbert d62e1f28cb TSAGE: Fix parenthesis in R2R scene 160 2012-01-21 19:52:14 +11:00
Paul Gilbert cb1eaf4134 TSAGE: Implemented R2R Scene 160 - Credits 2012-01-21 14:15:51 +11:00
dhewg 05c972d028 CONFIGURE: Whitespace fix
Buildbot update test :P
2012-01-21 00:12:26 +01:00
Strangerke 1c84ef4738 TSAGE: R2R - Implement scene 1900 2012-01-20 23:39:37 +01:00
Strangerke 0f67509456 TSAGE: R2R - Implement scene 1875 2012-01-20 19:45:24 +01:00
Strangerke 69a2c72c47 TSAGE: R2R - Implement scene 1800 2012-01-20 19:03:12 +01:00
Strangerke 00a9d394a5 TSAGE: R2R - Implement scene 1700 2012-01-18 23:21:50 +01:00
Thierry Crozat 4546ca0e22 SWORD1: Do not look for color indexes in cutscenes when there is no subtitles 2012-01-18 02:44:02 +00:00
Thierry Crozat ace3bf6187 SWORD1: Use color for subtitles during cutscene
During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Oystein Eftevaag 78baa27e0e MACOSX: Moved an include a bit to make sure that some defines are there before they are actually used. 2012-01-17 15:19:54 -05:00
Strangerke 29a063cb12 TSAGE: R2R - Implement scene 1625 2012-01-17 22:20:19 +01:00
Johannes Schickel ce95e1aaad NEWS: Add changes from branch-1-4-1. 2012-01-17 18:47:20 +01:00
Johannes Schickel bce3cc64a6 NEWS: Mention Loom FM-TOWNS difficulty dialog in the news. 2012-01-17 18:45:59 +01:00
Strangerke 8f03fef3a4 TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
Thanks eriktorbjorn for pointing it
2012-01-17 18:11:38 +01:00
Strangerke a410584928 TSAGE: R2R - Implement scene 1580
Also fix a couple of setdetails calls in scene 1550
2012-01-17 17:56:29 +01:00
Strangerke 63c13f91c1 TSAGE: R2R - Partial implementation of scene 1575 2012-01-17 00:46:13 +01:00
Strangerke 4a1da069f4 TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
Also fix a couple of things in scene 1550
2012-01-16 19:53:55 +01:00
Strangerke 1ae18a2e2b TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF() 2012-01-16 19:23:52 +01:00
Filippos Karapetis 5bb473df88 SCI: Update a workaround for the demo of QFG4 to make it work again 2012-01-16 19:19:09 +02:00
Johannes Schickel 8b391399cc KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".
This was a regression from 6a3d0e7129.

This still assures that the workaround for bug #1498221 works.
2012-01-16 17:06:28 +01:00
athrxx 26a692ff5c KYRA: (EOB) - change behavior of safe game file importing code
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list
- add error check to loading routine for original saves
- also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16 16:52:13 +01:00
Willem Jan Palenstijn c60394eb3f SCI: Remove outdated comment 2012-01-16 16:07:48 +01:00
Strangerke 175e8e00fa TSAGE: R2R - Scene 1550: Implement subA4D14() 2012-01-16 00:24:02 +01:00
Strangerke e0ac42f6c7 TSAGE: R2R - Fix a GCC warning
Thanks LordHoto for pointing it
2012-01-15 23:11:10 +01:00
Strangerke 3d4f4ce799 TSAGE: R2R - Scene 1550: Implement subA2B2F() 2012-01-15 23:04:09 +01:00
Filippos Karapetis 099b2e9249 SCI: Properly handle negative coordinates in drawTextBitmap()
This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00
Filippos Karapetis 7560007ba9 SCI: Simplify kString(Dup) using the overloaded = operator
Thanks to wjp for his suggestion
2012-01-15 21:42:09 +02:00
Filippos Karapetis c69ac88be2 SCI: Ignore an invalid export in a script in the demo of RAMA 2012-01-15 21:10:18 +02:00
Filippos Karapetis cbe7527805 SCI: Use fromString() in kString(Dup) to simplify code 2012-01-15 21:05:10 +02:00
Filippos Karapetis aff92ea4cd SCI: Zero-terminate strings in SciString::fromString() 2012-01-15 21:02:02 +02:00
Filippos Karapetis 96aa86a60b SCI: Remove wrong script-to-array copying code in kArray 2012-01-15 20:58:14 +02:00
Filippos Karapetis 34b297748c SCI: Fix a nasty bug in kString(Dup)
The rawString variable is no longer pointing to invalidated data. This
fixes cases where strings are manipulated by game scripts, such as the
graveyard and rada drum puzzles in GK1
2012-01-15 20:11:30 +02:00
Willem Jan Palenstijn 56fb56936e SCI: Clean up some memory management and loops 2012-01-15 18:25:00 +01:00
Filippos Karapetis f2c163a569 SCI: Plug a leak in ResourceManager::processWavePatch()
Many thanks to digitall for finding this one
2012-01-15 19:02:19 +02:00
Filippos Karapetis 0f39a43675 SCI: Plug loads of memory leaks in the SCI32 graphics code
Many thanks to digitall for finding these
2012-01-15 18:35:33 +02:00
Filippos Karapetis 780b2eff16 SCI: Plug a leak in ResourceManager::detectSciVersion()
Many thanks to digitall for finding this one
2012-01-15 18:34:41 +02:00
Johannes Schickel cdb6cf687f TSAGE: Don't use "&&" synonym "and". 2012-01-15 14:12:45 +01:00
athrxx ea275d2cda SCUMM: add missing free() 2012-01-15 13:36:58 +01:00
athrxx d355c536c4 KYRA: (EOB) - add support for original save game files
The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00
Eugene Sandulenko e739846310 Merge pull request #166 from BenCastricum/master
SCUMM: Added detection for more Dutch HE demos
2012-01-15 02:54:44 -08:00
Torbjörn Andersson 16f2c5cdb6 DRACI: Move readByte() and readUint32LE() out of assert() 2012-01-15 00:04:28 +01:00
Torbjörn Andersson 6530da3feb LURE: Move readByte() call out of assert() 2012-01-14 23:58:59 +01:00
Oystein Eftevaag ba1396954d MACOSX: Changed CoreAudio deprecation check slightly to allow building with older SDKs 2012-01-14 12:12:10 -05:00
Oystein Eftevaag 85c8bd6e65 Merge pull request #157 from fingolfin/coreaudio
MACOSX: Use modern CoreAudio API on modern systems by default, cleanup
2012-01-14 14:00:40 -08:00