Einar Johan Trøan Sømåen
46458bfc00
WINTERMUTE: Add BDiskFile to build
2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen
fd3e4b7a92
WINTERMUTE: Stub and add BRenderSDL to the build
2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen
f32d924017
WINTERMUTE: Add BSurfaceSDL to build
2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen
403839cd70
WINTERMUTE: Add crc to the build
2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen
85adc3a3ba
WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL to build
2012-06-02 12:41:15 +02:00
Einar Johan Trøan Sømåen
a7c12a7bd1
WINTERMUTE: Add simple detection for WinterMute
2012-06-02 12:12:37 +02:00
Einar Johan Trøan Sømåen
afee4aeacc
WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.
...
The StringUtils aren't complete or tested, and the SysClasses are a hack,
and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS".
Expect this commit to need a bunch of cleanup going forwards.
2012-06-02 12:12:36 +02:00
Einar Johan Trøan Sømåen
f33e2d1824
WINTERMUTE: Silence a few SAFE_DELETE-related warnings.
2012-06-02 12:12:34 +02:00
Einar Johan Trøan Sømåen
4b2b236abd
WINTERMUTE: Add most of the missing classes to the build.
2012-06-02 12:12:33 +02:00
Einar Johan Trøan Sømåen
d5b4474c36
WINTERMUTE: Make BGame almost compilable
2012-06-02 12:12:32 +02:00
Einar Johan Trøan Sømåen
ff64c8d107
WINTERMUTE: Add most of the Ad-Classes to module.mk
2012-06-02 12:12:31 +02:00
Einar Johan Trøan Sømåen
2b586a768f
WINTERMUTE: Add the AD-classfiles
2012-06-02 12:12:29 +02:00
Einar Johan Trøan Sømåen
5a2cf6f36f
WINTERMUTE: Add the UI-classes.
2012-06-02 12:12:27 +02:00
Einar Johan Trøan Sømåen
c609c778cc
WINTERMUTE: Add most of the B-classes to module.mk
2012-06-02 12:12:24 +02:00
Einar Johan Trøan Sømåen
b602b51160
WINTERMUTE: Add the files for the rest of the B-classes.
2012-06-02 12:12:22 +02:00
Einar Johan Trøan Sømåen
72a44cdc7b
WINTERMUTE: Add the script-classes
2012-06-02 12:12:20 +02:00
Einar Johan Trøan Sømåen
997c5df430
WINTERMUTE: Add BBase and BParser, and make them compile.
2012-06-02 12:12:18 +02:00
Einar Johan Trøan Sømåen
ec5f5c739e
WINTERMUTE: Add in the engine-shell from the ScummVM-wiki
2012-06-02 12:12:17 +02:00
Paul Gilbert
3927d90206
TONY: Extra initialisation of globals
2012-06-02 18:37:41 +10:00
Paul Gilbert
a850eabf07
TONY: Fix memory leak when game exited whilst credits are active
2012-06-02 17:40:01 +10:00
Paul Gilbert
ea8c4960c7
TONY: Fix Valgrind warnings of checks on uninitialised variables
2012-06-02 17:15:24 +10:00
Paul Gilbert
c1e6913fed
TONY: Fixed memory leaks with the Options screen
2012-06-02 17:02:07 +10:00
D G Turner
d9983a6224
DREAMWEB: Cleanup of debugging code and formatting in sound code.
...
This commit removes various temporary debugging output, cleans up
some points of formatting and replaces some hexadecimal sizes and
offsets with decimal for readability.
2012-06-02 07:03:40 +01:00
D G Turner
3367679ae8
TONY: Correcting full english version detection entries.
...
Though the CD contains installshield cabinets, these don't contain
the required datafiles. These are instead already found on the CD in
the directories named "Music", "Voices" and "Roasted".
The last of these contains the main datafiles and executables.
It appears the installshield cabinet format here is using a rare
"external" link format pointing to the files and folders on the CD.
Since the files are on the CD anyway, the "compressed" entry is not
required.
However, the detection entry is likely to need some more changes to
support detection of these in the original CD folder structure..
2012-06-02 03:10:33 +01:00
Paul Gilbert
6ecd71270d
TONY: Removed redundant vdb mutex
2012-06-02 11:07:56 +10:00
D G Turner
22b4326437
TONY: Add detection entries for full english game release.
...
Also, now versions using uncompressed game data will be
marked with "Extracted" in the launcher detection description.
This should help in detecting any performance issues in future
bug reports from user using compressed vs. extracted game data.
2012-06-02 01:52:11 +01:00
D G Turner
be320760bd
TONY: Remove TEMPORARY_DISABLED define from detection tables.
2012-06-02 01:52:10 +01:00
Paul Gilbert
01df8ae0e8
TONY: Fix compiler warning of not using a deferenced pointer
2012-06-02 10:39:00 +10:00
Travis Howell
79f6f63daf
SCUMM: Add debugInput opcode difference in Backyard Basketball.
2012-06-01 14:30:47 +10:00
Johannes Schickel
72ec77a631
Merge pull request #241 from fingolfin/osx-spelling
...
ALL: Correct spelling of "Mac OS X" in various places
2012-05-31 04:28:09 -07:00
Travis Howell
dfa5405db8
SCUMM: Change the nest.number default to zero in stopScript and stopObjectScript too.
2012-05-31 19:01:07 +10:00
Max Horn
5de3f9c765
ALL: Correct spelling of "Mac OS X" in various places
2012-05-31 10:30:29 +02:00
D G Turner
6691424397
DREAMWEB: Remove irrelevant additions in SFX id 62 usage.
2012-05-31 05:39:08 +01:00
D G Turner
628cfa3d47
DREAMWEB: Objectify Sound functions & data into DreamWebSound class.
...
This change should have no functional change, but makes the sound code
more decoupled, modular and readable, prior to attempting a fix for
bug #3528164 - "DREAMWEB: missing sound effects/music cues during main
title".
2012-05-31 05:16:10 +01:00
Matthew Hoops
8860a83bf8
NEWS: Backyard Baseball 2003 is now supported
2012-05-30 23:31:16 -04:00
Travis Howell
4aec92e5e9
SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting, fixes changing subtitles via ScummVM.
2012-05-31 11:40:21 +10:00
Paul Gilbert
29ebb2823d
COMMON: Fix comment typo in coroutine comments
2012-05-31 08:06:59 +10:00
Strangerke
4c9c1e17d1
TOOLS: Translate a couple of strings used in Mortevielle English
2012-05-30 23:29:25 +02:00
Strangerke
025d3a9eee
MORTEVIELLE: Some renaming
2012-05-30 23:28:11 +02:00
Lars Skovlund
403b646c13
SCI32: Case-insensitive configuration getters
2012-05-30 18:43:39 +02:00
Travis Howell
de904c59c4
SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks to clone2727 for tracking down the problem in baseball2003.
2012-05-31 00:05:05 +10:00
D G Turner
ae31469a9a
DREAMWEB: Replaced vsync() function with waitForVSync().
...
As a call to waitForVSync() was the only contents of vsync(), there
should be no functional change.
2012-05-30 04:23:34 +01:00
D G Turner
96ae10c749
DREAMWEB: Removal of dead code and cleanup in sound code.
...
The removed blocks in the playChannel<n> functions referencing index are
non-functional leftovers from more complex logic in the original code
structure, and thus can be safely removed.
2012-05-30 03:53:52 +01:00
Sven Hesse
be25e31a0a
GOB: Fix v7 cursors drawn by the scripts
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When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
2012-05-29 17:12:06 +02:00
Sven Hesse
aa7c44a070
GOB: Hook up the PE cursors to v7 loadCursor
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Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
2012-05-29 14:22:07 +02:00
Paul Gilbert
415831987d
COMMON: Copied coroutine doxygen method descriptions to the header file
2012-05-29 21:51:10 +10:00
Paul Gilbert
5ba886ce8b
COMMON: Fixed CORO_ADDR parameter names in Doxygen comments
2012-05-29 21:43:23 +10:00
Travis Howell
e35e4a1f68
SCUMM: Add Macintosh UK version of Freddi Fish 4.
2012-05-29 10:58:06 +10:00
Matthew Hoops
da3f0ba448
SCUMM: Fix error in spyfox iOS credits
2012-05-28 20:16:39 -04:00
Matthew Hoops
f02b696573
PEGASUS: Implement setting movie volume
2012-05-28 17:04:56 -04:00