Commit Graph
86814 Commits
Author SHA1 Message Date
Einar Johan Trøan Sømåen 46458bfc00 WINTERMUTE: Add BDiskFile to build 2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen fd3e4b7a92 WINTERMUTE: Stub and add BRenderSDL to the build 2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen f32d924017 WINTERMUTE: Add BSurfaceSDL to build 2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen 403839cd70 WINTERMUTE: Add crc to the build 2012-06-02 12:42:07 +02:00
Einar Johan Trøan Sømåen 85adc3a3ba WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL to build 2012-06-02 12:41:15 +02:00
Einar Johan Trøan Sømåen a7c12a7bd1 WINTERMUTE: Add simple detection for WinterMute 2012-06-02 12:12:37 +02:00
Einar Johan Trøan Sømåen afee4aeacc WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.
The StringUtils aren't complete or tested, and the SysClasses are a hack,
and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS".

Expect this commit to need a bunch of cleanup going forwards.
2012-06-02 12:12:36 +02:00
Einar Johan Trøan Sømåen f33e2d1824 WINTERMUTE: Silence a few SAFE_DELETE-related warnings. 2012-06-02 12:12:34 +02:00
Einar Johan Trøan Sømåen 4b2b236abd WINTERMUTE: Add most of the missing classes to the build. 2012-06-02 12:12:33 +02:00
Einar Johan Trøan Sømåen d5b4474c36 WINTERMUTE: Make BGame almost compilable 2012-06-02 12:12:32 +02:00
Einar Johan Trøan Sømåen ff64c8d107 WINTERMUTE: Add most of the Ad-Classes to module.mk 2012-06-02 12:12:31 +02:00
Einar Johan Trøan Sømåen 2b586a768f WINTERMUTE: Add the AD-classfiles 2012-06-02 12:12:29 +02:00
Einar Johan Trøan Sømåen 5a2cf6f36f WINTERMUTE: Add the UI-classes. 2012-06-02 12:12:27 +02:00
Einar Johan Trøan Sømåen c609c778cc WINTERMUTE: Add most of the B-classes to module.mk 2012-06-02 12:12:24 +02:00
Einar Johan Trøan Sømåen b602b51160 WINTERMUTE: Add the files for the rest of the B-classes. 2012-06-02 12:12:22 +02:00
Einar Johan Trøan Sømåen 72a44cdc7b WINTERMUTE: Add the script-classes 2012-06-02 12:12:20 +02:00
Einar Johan Trøan Sømåen 997c5df430 WINTERMUTE: Add BBase and BParser, and make them compile. 2012-06-02 12:12:18 +02:00
Einar Johan Trøan Sømåen ec5f5c739e WINTERMUTE: Add in the engine-shell from the ScummVM-wiki 2012-06-02 12:12:17 +02:00
Paul Gilbert 3927d90206 TONY: Extra initialisation of globals 2012-06-02 18:37:41 +10:00
Paul Gilbert a850eabf07 TONY: Fix memory leak when game exited whilst credits are active 2012-06-02 17:40:01 +10:00
Paul Gilbert ea8c4960c7 TONY: Fix Valgrind warnings of checks on uninitialised variables 2012-06-02 17:15:24 +10:00
Paul Gilbert c1e6913fed TONY: Fixed memory leaks with the Options screen 2012-06-02 17:02:07 +10:00
D G Turner d9983a6224 DREAMWEB: Cleanup of debugging code and formatting in sound code.
This commit removes various temporary debugging output, cleans up
some points of formatting and replaces some hexadecimal sizes and
offsets with decimal for readability.
2012-06-02 07:03:40 +01:00
D G Turner 3367679ae8 TONY: Correcting full english version detection entries.
Though the CD contains installshield cabinets, these don't contain
the required datafiles. These are instead already found on the CD in
the directories named "Music", "Voices" and "Roasted".
The last of these contains the main datafiles and executables.

It appears the installshield cabinet format here is using a rare
"external" link format pointing to the files and folders on the CD.
Since the files are on the CD anyway, the "compressed" entry is not
required.

However, the detection entry is likely to need some more changes to
support detection of these in the original CD folder structure..
2012-06-02 03:10:33 +01:00
Paul Gilbert 6ecd71270d TONY: Removed redundant vdb mutex 2012-06-02 11:07:56 +10:00
D G Turner 22b4326437 TONY: Add detection entries for full english game release.
Also, now versions using uncompressed game data will be
marked with "Extracted" in the launcher detection description.
This should help in detecting any performance issues in future
bug reports from user using compressed vs. extracted game data.
2012-06-02 01:52:11 +01:00
D G Turner be320760bd TONY: Remove TEMPORARY_DISABLED define from detection tables. 2012-06-02 01:52:10 +01:00
Paul Gilbert 01df8ae0e8 TONY: Fix compiler warning of not using a deferenced pointer 2012-06-02 10:39:00 +10:00
Travis Howell 79f6f63daf SCUMM: Add debugInput opcode difference in Backyard Basketball. 2012-06-01 14:30:47 +10:00
Johannes Schickel 72ec77a631 Merge pull request #241 from fingolfin/osx-spelling
ALL: Correct spelling of "Mac OS X" in various places
2012-05-31 04:28:09 -07:00
Travis Howell dfa5405db8 SCUMM: Change the nest.number default to zero in stopScript and stopObjectScript too. 2012-05-31 19:01:07 +10:00
Max Horn 5de3f9c765 ALL: Correct spelling of "Mac OS X" in various places 2012-05-31 10:30:29 +02:00
D G Turner 6691424397 DREAMWEB: Remove irrelevant additions in SFX id 62 usage. 2012-05-31 05:39:08 +01:00
D G Turner 628cfa3d47 DREAMWEB: Objectify Sound functions & data into DreamWebSound class.
This change should have no functional change, but makes the sound code
more decoupled, modular and readable, prior to attempting a fix for
bug #3528164 - "DREAMWEB: missing sound effects/music cues during main
title".
2012-05-31 05:16:10 +01:00
Matthew Hoops 8860a83bf8 NEWS: Backyard Baseball 2003 is now supported 2012-05-30 23:31:16 -04:00
Travis Howell 4aec92e5e9 SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting, fixes changing subtitles via ScummVM. 2012-05-31 11:40:21 +10:00
Paul Gilbert 29ebb2823d COMMON: Fix comment typo in coroutine comments 2012-05-31 08:06:59 +10:00
Strangerke 4c9c1e17d1 TOOLS: Translate a couple of strings used in Mortevielle English 2012-05-30 23:29:25 +02:00
Strangerke 025d3a9eee MORTEVIELLE: Some renaming 2012-05-30 23:28:11 +02:00
Lars Skovlund 403b646c13 SCI32: Case-insensitive configuration getters 2012-05-30 18:43:39 +02:00
Travis Howell de904c59c4 SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks to clone2727 for tracking down the problem in baseball2003. 2012-05-31 00:05:05 +10:00
D G Turner ae31469a9a DREAMWEB: Replaced vsync() function with waitForVSync().
As a call to waitForVSync() was the only contents of vsync(), there
should be no functional change.
2012-05-30 04:23:34 +01:00
D G Turner 96ae10c749 DREAMWEB: Removal of dead code and cleanup in sound code.
The removed blocks in the playChannel<n> functions referencing index are
non-functional leftovers from more complex logic in the original code
structure, and thus can be safely removed.
2012-05-30 03:53:52 +01:00
Sven Hesse be25e31a0a GOB: Fix v7 cursors drawn by the scripts
When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
2012-05-29 17:12:06 +02:00
Sven Hesse aa7c44a070 GOB: Hook up the PE cursors to v7 loadCursor
Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
2012-05-29 14:22:07 +02:00
Paul Gilbert 415831987d COMMON: Copied coroutine doxygen method descriptions to the header file 2012-05-29 21:51:10 +10:00
Paul Gilbert 5ba886ce8b COMMON: Fixed CORO_ADDR parameter names in Doxygen comments 2012-05-29 21:43:23 +10:00
Travis Howell e35e4a1f68 SCUMM: Add Macintosh UK version of Freddi Fish 4. 2012-05-29 10:58:06 +10:00
Matthew Hoops da3f0ba448 SCUMM: Fix error in spyfox iOS credits 2012-05-28 20:16:39 -04:00
Matthew Hoops f02b696573 PEGASUS: Implement setting movie volume 2012-05-28 17:04:56 -04:00