Commit Graph
86814 Commits
Author SHA1 Message Date
Sven Hesse 9c32fd2360 GOB: Add PreGob::beep() 2012-07-30 01:44:46 +02:00
Sven Hesse 6533047514 GOB: Add the walking child in the character generator 2012-07-30 01:44:45 +02:00
Sven Hesse 20a96733a5 GOB: Add CMPFile::recolor() and ANIFile::recolor() 2012-07-30 01:44:45 +02:00
Sven Hesse baec4d8778 GOB: Move recolor() into class Surface 2012-07-30 01:44:45 +02:00
Sven Hesse 57b1b7ad24 GOB: Implement the Once Upon A Time character generator
Still missing the little sprite bouncing around, though.
2012-07-30 01:44:45 +02:00
Sven Hesse 10b9be2851 GOB: Add Util::toCP850Lower() / toCP850Upper() 2012-07-30 01:44:45 +02:00
Sven Hesse 5b02192477 GOB: Add Font::hasChar() 2012-07-30 01:44:45 +02:00
Sven Hesse 75e7cca692 GOB: Add support for entering non-ASCII CP850 characters 2012-07-30 01:44:45 +02:00
Sven Hesse 90415cf083 GOB: Implement GCT text drawing in the end section
The end section is now complete.
2012-07-30 01:44:45 +02:00
Sven Hesse d7c81c2755 GOB: Implement GCT text drawing in the Stork section
The only thing missing in the stork section now is the character
creator.
2012-07-30 01:44:45 +02:00
Sven Hesse e17d4a5c0c GOB: Implement GCT drawing 2012-07-30 01:44:45 +02:00
Sven Hesse 0b030dd341 GOB: Implement parts of the Stork section in Once Upon A Time
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE
where $PEOPLE live"), and the character creator is also still
missing.
2012-07-30 01:44:45 +02:00
Sven Hesse a547633911 GOB: ANIObject can now predict the position/size of future frames 2012-07-30 01:44:44 +02:00
Sven Hesse df18bc9583 GOB: Implement parts of the Once Upon A Time end sequence
We don't yet support GCT files, so texts are still missing.
2012-07-30 01:44:44 +02:00
Sven Hesse 60f52ab9a0 GOB: Add the frame for normal Once Upon A Time game play 2012-07-30 01:44:44 +02:00
Sven Hesse 305ab6847a GOB: Reorganize and clean up PreGob / Once Upon A Time 2012-07-30 01:44:44 +02:00
Sven Hesse 24644c0012 GOB: Implement the Once Upon A Time "Bye Bye" screen 2012-07-30 01:44:44 +02:00
Sven Hesse 9d564ecd26 GOB: Implement the animal names bit Once Upon A Time 2012-07-30 01:44:44 +02:00
Sven Hesse 9e997fea1b GOB: Add "long" PreGob language suffixes 2012-07-30 01:44:44 +02:00
Sven Hesse 4663ab2373 GOB: Fix some broken German text in Once Upon A Time 2012-07-30 01:44:44 +02:00
Sven Hesse e477b7d2b9 GOB: Move the Once Upon A Time palettes into their own file 2012-07-30 01:44:44 +02:00
Sven Hesse a98ba5f038 GOB: Play a click sound in the Once Upon A Time menus 2012-07-30 01:44:44 +02:00
Sven Hesse 34cf81a4b6 GOB: Add some PreGob sound utility functions 2012-07-30 01:44:44 +02:00
Sven Hesse 233a3f54fc GOB: Stubbily implement the Once Upon A Time menus 2012-07-30 01:44:43 +02:00
Sven Hesse bccfdb559f GOB: Move the intro parts into OnceUpon::showIntro() 2012-07-30 01:44:43 +02:00
Sven Hesse 92bd9c864a GOB: Show the specific game title in Once Upon A Time 2012-07-30 01:44:43 +02:00
Sven Hesse 2f3aaf0e07 GOB: Show the Once Upon A Time fairytale quote 2012-07-30 01:44:43 +02:00
Sven Hesse 60cebba95c GOB: Show the Once Upon A Time wait/load screen 2012-07-30 01:44:43 +02:00
Sven Hesse 139b03c4bc GOB: Add a PreGob method to get a localized file name 2012-07-30 01:44:43 +02:00
Sven Hesse 4b3aa88c8a GOB: Add a simple class for PreGob TXT files 2012-07-30 01:44:43 +02:00
Sven Hesse 9af01cd584 GOB: Move the background saving into its own class BackBuffer 2012-07-30 01:44:43 +02:00
Sven Hesse 67d7c3f11f GOB: Show a mock-up of the Once Upon A Time title
The actual intro is described in a SEQ file. We don't support
those yet.
2012-07-30 01:44:43 +02:00
Sven Hesse ef3b4af9d8 GOB: Implement the copy protection in Once Upon A Time 2012-07-30 01:44:43 +02:00
Sven Hesse 412ae53854 GOB: Add PreGob animation utility functions 2012-07-30 01:44:43 +02:00
Sven Hesse aae8c60759 GOB: Verify the language in Once Upon A Time 2012-07-30 01:44:42 +02:00
Sven Hesse 3313302a15 GOB: Load the Once Upon A Time fonts 2012-07-30 01:44:42 +02:00
Sven Hesse 734fc767d2 GOB: Open the Once Upon A Time archives 2012-07-30 01:44:42 +02:00
Sven Hesse 4fc3a88c5f GOB: Add support for different methods of handling Endianness
The Once Upon A Time games handle endianness different in ANI, DEC
and RXY files than Geisha does. We need to support both approaches.
2012-07-30 01:44:42 +02:00
Sven Hesse 83896dea3e GOB: Add PreGob input/event utility functions 2012-07-30 01:44:42 +02:00
Sven Hesse 27782700a5 GOB: Add some PreGob and Once Upon A Time cursor functions 2012-07-30 01:44:42 +02:00
Sven Hesse 38fe3c3cd9 GOB: Add palettes for Once Upon A Time 2012-07-30 01:44:42 +02:00
Sven Hesse 8b19e10104 GOB: Add some generic PreGob graphics functions 2012-07-30 01:44:42 +02:00
Sven Hesse 4819468d9a GOB: Add PreGob stubs for the Once Upon A Time games 2012-07-30 01:44:42 +02:00
Sven Hesse 55c75756ea GOB: Add a more complex detection for Once Upon A Time titles
The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga,
are impossible to distinguish by file name alone. The same is true
for the each three platforms, DOS, Amiga and Atari ST.

We do need to know exactly which game and platform a specific path
holds, though, because they're
a) completely hard-coded
b) the data files have platform-specific endianness

Therefore, when the filename-based fallback detector finds one of
those games, we open the archives and look inside them.
We detect the specific game by looking at which animal names are
present; and the platform by inspecting the endianness of the
title screen's DEC file, in addition to the existence of a MOD
file to distinguish the Atari ST from the Amiga version.
2012-07-30 01:44:42 +02:00
Sven Hesse 4a380ce668 GOB: Add detection tables for Baba Yaga and Abracadabra 2012-07-30 01:44:41 +02:00
Sven Hesse bba2028fba GOB: Move the method definitions out of the GobMetaEngine class definition 2012-07-30 01:26:58 +02:00
Sven Hesse 00fa997039 GOB: Move drawString into Font 2012-07-30 01:24:18 +02:00
Sven Hesse b5fa752b78 GOB: Keep the mouse responsive while waiting for the frame to end 2012-07-30 01:24:18 +02:00
Sven Hesse 1cb6cc0218 GOB: Don't crash when drawPackedSprite() can't open the sprite 2012-07-30 01:24:18 +02:00
Sven Hesse 099a76ea20 GOB: Don't crash when there's no _inter object 2012-07-30 01:24:18 +02:00