Strangerke
0e11fbbe53
HOPKINS: Implement JOUE_FIN()
...
Change two more variables to boolean
2012-11-11 16:43:18 +01:00
Strangerke
3e4c99fce7
HOPKINS: Implement AVION()
2012-11-11 15:50:22 +01:00
Strangerke
9b9b761e71
HOPKINS: Little cleanup of previous commit
2012-11-11 15:15:59 +01:00
Strangerke
99cc57ff8d
HOPKINS: Implement PWBASE()
2012-11-11 15:11:31 +01:00
Strangerke
0a01d4993e
HOPKINS: Implement RunLinuxFull, stub some new functions
...
Change one more variable to use boolean
2012-11-11 14:22:58 +01:00
Torbjörn Andersson
8bb595453b
SCUMM: Added support for Macintosh music in Monkey Island 1
...
This is based on the old Mac0-to-General MIDI conversion that we used
to do (and which this patch removes), as well as the code for playing
the Monkey Island 2 and Fate of Atlantis Macintosh music. I'm not sure
how accurate it is, particularly in tempo and volume, but at this
point it seems to work pretty well. Looping music is perhaps a bit
off, but it was before as well.
There is an annoying drawn out note in the music when you're following
the shopkeeper, but that appears to have been there in the original as
well.
2012-11-11 13:56:06 +01:00
Paul Gilbert
75eaa297c6
HOPKINS: Refactored the PCX decoder to use the existing ScummVM decoder
2012-11-11 21:33:17 +11:00
Paul Gilbert
9fd36c32f2
HOPKINS: Update playing sounds when the volumes are changed in the GMM
2012-11-11 20:58:33 +11:00
Paul Gilbert
4def58832d
HOPKINS: Added missing flush of changed sound settings to disk
2012-11-11 20:00:57 +11:00
Paul Gilbert
1844e4faa2
HOPKINS: Clean up of un-needed sound structure fields
2012-11-11 19:54:48 +11:00
Paul Gilbert
0ef8703833
HOPKINS: Fix to not play music if it is muted
2012-11-11 19:40:05 +11:00
Paul Gilbert
29a8d2aa95
HOPKINS: Bugfix to make music playback loop
2012-11-11 19:28:28 +11:00
Paul Gilbert
3f86ca2c79
HOPKINS: Music playback is now working
2012-11-11 18:58:45 +11:00
Paul Gilbert
7884c017de
HOPKINS: Bugfix for voice when looking at objects in-game
2012-11-11 15:32:42 +11:00
Paul Gilbert
ebb1b80a71
HOPKINS: Basic voice playback now working
2012-11-11 15:21:30 +11:00
Strangerke
8290b04018
HOPKINS: Split run() in two in order to prepare future diffing between versions
2012-11-10 23:52:49 +01:00
Paul Gilbert
11d73dfc8d
HOPKINS: Beginnings of implementation of sound code
2012-11-10 23:32:06 +11:00
Strangerke
46348e7b90
TSAGE: R2R - Cleanup Scene50::process()
2012-11-09 23:31:14 +01:00
Strangerke
d8fb63467a
TSAGE: Fix a bug reported by salty-horse (and Clang)
2012-11-09 22:03:52 +01:00
Strangerke
0b72c77d28
HOPKINS: Fix first displayed screen in full linux version
2012-11-09 19:23:39 +01:00
Paul Gilbert
f642165f0a
Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkins
2012-11-09 22:12:48 +11:00
Paul Gilbert
0942e16f65
HOPKINS: Bugfixes for cursor disappearing after using GMM.
2012-11-09 22:11:38 +11:00
Strangerke
704fea1bcf
HOPKINS: The Linux game (full) now starts
2012-11-09 01:18:14 +01:00
Paul Gilbert
d27056e5ea
HOPKINS: Fix crash in GraphicsManager constructor
2012-11-08 20:28:07 +11:00
Strangerke
c2a5b4b339
HOPKINS: More full version initialization, change 2 variables to boolean
2012-11-08 08:29:26 +01:00
Filippos Karapetis
9d7b55eb60
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
...
We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Strangerke
96ca3ba918
HOPKINS: Initialize FR variable (language) based on detected language.
...
Could be improved, to be checked with a German version.
2012-11-07 22:49:13 +01:00
Filippos Karapetis
f915daad6d
SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"
...
We no longer detect the sword1 files inside the "clusters" folder
2012-11-07 21:56:26 +02:00
Filippos Karapetis
3b5e92d4f3
SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"
...
We make sure that any leftover palVary timers are removed when
loading. This is an edge case, but it won't hurt to remove these
timers just in case
2012-11-07 18:11:09 +02:00
Filippos Karapetis
2c5769c23b
SCI: Fix the detection entries for Slater & Charlie (bug #3578617 )
...
The incorrect GUIO_NOSPEECH flag silenced the speech when the user
chose to override the game's audio settings
2012-11-07 02:53:44 +02:00
Filippos Karapetis
ffa5f637c8
AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
...
Both games use an additional parameter for show.mouse and hide.mouse.
Ignoring these confused the script parser, which started parsing junk.
Fixes bugs #3577754 and #3426946 .
2012-11-07 02:00:05 +02:00
Filippos Karapetis
05ff55e162
AGI: Some cleanup of the debug console
...
- Merge the two different room debug commands in Mickey
- Remove the "crc" stub console command
2012-11-06 20:44:09 +02:00
Filippos Karapetis
023f6f10c7
SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
...
This fixes a regression in V1/V2 games when no actor direction
is set (like the Shuttle Bus scene in Zak V2). The regression
was caused by commit de0b5f7674 .
Thanks to digitall for his bisecting work, which aided a lot in
finding the actual issue for this bug
2012-11-06 14:18:44 +02:00
Filippos Karapetis
c34704972e
SCI: reset _throttleLastTime when restarting
...
This ensures that the load dialog in the ScummVM menu won't be
available at inappropriate times when a game is restarting (e.g QFG1,
during the starting warning dialogs - bug #3565505 )
2012-11-06 12:58:33 +02:00
Filippos Karapetis
20afbe95e6
DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately in Dreamweb"
2012-11-06 12:08:55 +02:00
Filippos Karapetis
06a2ac495d
DREAMWEB: Also filter out invalid characters in getNextWord()
...
Thanks again to eriktorbjorn for spotting this. This one should be the
last place where we should filter out invalid characters
2012-11-06 01:47:03 +02:00
Filippos Karapetis
bdb8bdae2a
DREAMWEB: Filter out leftover invalid characters in game texts
...
Thanks to eriktorbjorn for spotting the actual problem
2012-11-06 01:30:33 +02:00
Matthew Hoops
3b7224f052
MOHAWK: Add Rugrats Print Shop demo detection
2012-11-04 21:26:09 -05:00
Matthew Hoops
ce03ff344f
MOHAWK: Add detection for the Rugrats Adventure Game demo
2012-11-04 21:19:59 -05:00
Willem Jan Palenstijn
da0490f9b2
TONY: Fix endianness issue when saving/loading inventory
2012-11-02 21:26:34 +01:00
Paul Gilbert
e9c9b8b428
HOPKINS: Refactoring to show the selected inventory item using ScummVM cursor manager
2012-11-01 22:35:33 +11:00
Paul Gilbert
b403a6f3ac
Merge pull request #290 from rasky/fix_sfx_volumes
...
TONY: fix volumes of sound effects.
2012-11-01 03:38:04 -07:00
Strangerke
bf3f30bc14
HOPKINS: Add code specific to full linux version in PARLER_PERSO
...
Also change another variable type
2012-10-31 22:15:09 +01:00
Paul Gilbert
798ddfaab5
Merge branch 'master' into hopkins
2012-10-31 09:34:38 +11:00
Paul Gilbert
ef663f95a5
HOPKINS: Variable renaming in Affiche_Perfect
2012-10-31 09:04:29 +11:00
Paul Gilbert
c584341aab
Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkins
2012-10-30 22:49:14 +11:00
Paul Gilbert
32afe8d7ba
HOPKINS: Renaming local variables in graphics.cpp
2012-10-30 22:48:41 +11:00
Strangerke
1ce4ccc42b
HOPKINS: Fix more mass renaming issues
2012-10-29 23:38:31 +01:00
Paul Gilbert
3f0b6efe0e
HOPKINS: Removed duplicate souris_max method
2012-10-30 09:10:42 +11:00
Strangerke
e3f62f5336
HOPKINS: More work on booleans
2012-10-29 23:10:14 +01:00