Commit Graph
86814 Commits
Author SHA1 Message Date
Kamil Zbróg fb2627569e PRINCE: mhwanh decoder added. simple game loop works 2013-10-13 02:42:09 +01:00
Paul Gilbert f1797a3820 TSAGE: Fix for R2R canyon overhang reappearing after collapsed 2013-10-12 16:40:29 -04:00
Kamil Zbróg b49707d948 PRINCE: archive added 2013-10-12 14:50:57 +01:00
Strangerke 1a40c8c5d2 AVALANCHE: Move/Improve some comments in parser 2013-10-12 14:44:03 +02:00
Strangerke 0deb94c1b8 AVALANCHE: Move some parser functions to Dialogs. Improve some comments 2013-10-12 12:36:06 +02:00
Eugene Sandulenko 8ccf02dcaf LASTEXPRESS: Redo d71b48 and use variable instead of commenting it 2013-10-12 09:16:58 +03:00
Strangerke 46c5bfa508 AVALANCHE: Move some variables around 2013-10-12 01:52:43 +02:00
Strangerke ccebfc78fd AVALANCHE: Remove useless check and move some comments in Sequence 2013-10-11 08:16:38 +02:00
Strangerke aba6b02b5b AVALANCHE: Fix two blocking loops not checking shouldQuit() 2013-10-11 08:10:43 +02:00
Strangerke d202d898da AVALANCHE: Remove code duplicate in runMenuWith() 2013-10-11 08:06:16 +02:00
Strangerke f76284a95e AVALANCHE: Polish 'File' menu 2013-10-11 08:01:43 +02:00
Strangerke 72e55fab70 AVALANCHE: Implement Bleep(), improve one comment 2013-10-11 07:54:42 +02:00
Paul Gilbert 22af86340e TSAGE: Cleaner implementation of saving disable code 2013-10-10 22:49:14 -04:00
Paul Gilbert e7df8b60e1 TSAGE: Disable saving in R2R when actors have been copied to the background 2013-10-10 20:46:22 -04:00
Kamil Zbróg 1a55957647 PRINCE: Detection of german and polish game 2013-10-11 01:01:56 +01:00
Eugene Sandulenko 5b54a546e0 FULLPIPE: Made setting rooms via bootparams easier 2013-10-10 23:58:44 +03:00
Eugene Sandulenko 4b3cfa1c57 FULLPIPE: More work on MovGraph2::method4C() 2013-10-10 23:42:31 +03:00
Eugene Sandulenko 0fd67fb0d9 NEVERHOOD: Fixes for Russian versions 2013-10-10 13:48:12 +03:00
Paul Gilbert c139b4bd8a TSAGE: Further renaming and overhang bugfix for R2R Canyon scene 2013-10-09 22:41:31 -04:00
Paul Gilbert 1ddcb547a7 TSAGE: Renaming for R2R Canyon scene 2013-10-09 21:33:31 -04:00
Paul Gilbert bf3200c3f8 TSAGE: Formatting for R2R scene descriptions 2013-10-09 20:48:33 -04:00
Paul Gilbert 9df846afc3 TSAGE: Bugfixes for R2R space scenes to be full screen 2013-10-09 20:38:04 -04:00
D G Turner 51cb755726 ANDROID: Really fix compilation.
The vanilla android toolchain even is unhappy when unknown folders are
present in the resources directory, so have moved the ouya specific
resources out to another directory.
2013-10-09 23:26:58 +01:00
Willem Jan Palenstijn 2271bf404c WINTERMUTE: Remove superfluous assignments 2013-10-09 11:29:13 +02:00
D G Turner 2648062dcf ANDROID: Fix compilation.
The aapt throws an "invalid resource directory name" if the
resource directory name is not known to the tools. Unfortunately,
"values-television" is an OUYA specific addition and thus breaks
with the standard vanilla Android toolchain.
2013-10-09 06:53:53 +01:00
Strangerke b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
David Turner d4d90b3f07 Merge pull request #372 from zeldin/ouya
Basic OUYA support
2013-10-08 18:26:49 -07:00
David Turner 38c259b148 Merge pull request #405 from rrebello/scumm_warning_fix
SCUMM: Fix unused variable warnings
2013-10-08 18:16:21 -07:00
Willem Jan Palenstijn f248a09f0f WINTERMUTE: Fix displayTransOffset
Regression from 14cb1f09c0.
This fixes font border drawing.
2013-10-08 23:30:21 +02:00
Eugene Sandulenko d170c9d2a7 FULLPIPE: More work on MovGraph2::method4C() 2013-10-08 23:33:16 +03:00
RichieSams ef87ba54b4 ZVISION: Add an entry in credits.pl for Marisa Chan / Zidane 2013-10-08 09:50:20 -05:00
RichieSams 8e8e5af0ec ZVISION: Add an entry in credits.pl for ZVision 2013-10-08 09:49:28 -05:00
Strangerke cf36706b98 AVALANCHE: Remove empty case in verb handling, clarify output when the opcode is unhandled 2013-10-08 07:15:58 +02:00
Strangerke 0bfe150dca AVALANCHE: Fix coding conventions in Graphics 2013-10-08 06:43:36 +02:00
Strangerke eebbdfbfb3 AVALANCHE: Add code for Shift-F10 2013-10-08 06:42:52 +02:00
Paul Gilbert 6633232467 TSAGE: Fix for R2R bridge character conversations 2013-10-07 18:22:03 -04:00
Strangerke 10b4495b51 AVALANCHE: Hook some more function keys 2013-10-08 00:02:32 +02:00
Paul Gilbert b21534b5d1 TSAGE: Fixes for not allowing walk cursor to be selected when walking disabled 2013-10-07 17:30:25 -04:00
Eugene Sandulenko a7055e75d1 PARALLACTION: Comment out unused assignment. CID 1002508 2013-10-08 00:11:18 +03:00
Eugene Sandulenko 9faa5d66b7 SAGA: Remove unused assignment. CID 1002506 2013-10-08 00:11:18 +03:00
Eugene Sandulenko 067ce95965 SAGA: Remove unused assignment. CID 1002505 2013-10-08 00:11:18 +03:00
Eugene Sandulenko 669cb76de4 KYRA: Fixed missing curly brackets. CID 1003639
Although I did not consult with disassembly, judging from the game
logic _unkEndSeqVar4 is used for switching certain Malcolm frames,
and it is apparent that this should happen only under condition,
not always.
2013-10-08 00:11:18 +03:00
Eugene Sandulenko d71b48b120 LASTEXPRESS: Comment out unused variable 2013-10-08 00:11:18 +03:00
Eugene Sandulenko 753c9198e9 LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885 2013-10-08 00:11:18 +03:00
Eugene Sandulenko ae6f205b93 SWORD25: Fix potential buffer overrun. CID 1003865 2013-10-08 00:11:18 +03:00
Eugene Sandulenko 1fd58f7f2e AGI: Fix bad buffer overrun. CID 1004029 2013-10-08 00:11:18 +03:00
Strangerke c36adb83e2 AVALANCHE: Fix savegames list 2013-10-07 22:38:32 +02:00
Strangerke 7b11be0a92 AVALANCHE: Fix savegame patterns 2013-10-07 22:26:33 +02:00
Eugene Sandulenko 8109ffd253 AGI: Fix potential buffer overrun. CID 1004028 2013-10-07 23:13:30 +03:00
Eugene Sandulenko dcad1cfb55 AGI: Fix buffer overrun. CID 1004033 2013-10-07 23:07:25 +03:00