Commit Graph
86814 Commits
Author SHA1 Message Date
urukgit 66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00
Eugene Sandulenko 70e471acd7 FULLPIPE: Continued work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko b0ca746a18 FULLPIPE: More work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko 8ae2cf1ed4 FULLPIPE: Implement switchScene04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko dc2685ddef FULLPIPE: More work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko 13529e06fd FULLPIPE: Further work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko af4d1227b1 FULLPIPE: Started work on sceneSwitcher04 2013-11-22 00:45:31 -07:00
Strangerke 5996cdc56c TSAGE: R2R - Fix animation bug in scene 3350 2013-11-22 07:52:08 +01:00
Strangerke ce857d77d2 TSAGE: R2R - Fix bug in the initialization of an actor 2013-11-22 01:12:05 +01:00
Strangerke 86d6b75759 TSAGE: R2R - Fix Animation issue in scene 3150 2013-11-22 00:56:13 +01:00
Martin Kiewitz 37f72f56b2 SCI: script patcher bug numbers to the new ones
comment changes only
2013-11-22 00:12:09 +01:00
Martin Kiewitz c64808b0f2 SCI: script patch for laurabow2 to fix system menu
fixes game bug (CD only), fixes bug #6440

may cause side-effects in the game, affects all room changes in the whole game
2013-11-21 23:29:01 +01:00
Martin Kiewitz ba3656d84e SCI: fix script patcher for games w/o vocab 2013-11-21 22:41:07 +01:00
Martin Kiewitz ffe2426628 SCI: changed workaround for lb2 audio+text patch 2013-11-21 20:51:42 +01:00
Eugene Sandulenko fced15bef8 FULLPIPE: Enable scene04 2013-11-21 08:49:12 -08:00
Eugene Sandulenko 08f8bc8b6f FULLPIPE: Implement scene04_updateCursor() 2013-11-21 08:43:16 -08:00
Eugene Sandulenko 91713e695e FULLPIPE: More work on scene04 2013-11-21 07:45:15 -08:00
Martin Kiewitz 39efe3999a SCI: improved lb2/kq6 patch 2013-11-21 12:10:07 +01:00
Martin Kiewitz 103463296c SCI: made lb2 text+audio patches apply to kq6
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21 12:06:18 +01:00
Willem Jan Palenstijn 1019c0148b SCI: Fix warning 2013-11-21 09:41:44 +01:00
Willem Jan Palenstijn 3ea127e877 SCI: Fix warning 2013-11-21 09:39:19 +01:00
Matthew Hoops 55583214ad Revert "SWORD1: Let the XA audio use its own looping"
This reverts commit 481a5e0e7c.

Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2013-11-20 21:36:16 -05:00
Eugene Sandulenko b1b9844f3d FULLPIPE: Actually add scene04.cpp file 2013-11-20 17:22:16 -08:00
Eugene Sandulenko b6944479d3 FULLPIPE: Started scene04 implementation 2013-11-20 17:07:00 -08:00
Eugene Sandulenko 59c11d842f FULLPIPE: Change data type in Movement member 2013-11-20 17:07:00 -08:00
Johannes Schickel 78401ad55a KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.
This should fix annoying erroring out when invalid PAK or APK files are
in the CWD (like for example some Android package files).
2013-11-20 23:48:37 +01:00
Martin Kiewitz 4e2b1f0200 SCI: script patch for laura bow 2 for audio+text
at the same time
needs indepth testing
2013-11-20 23:31:36 +01:00
Strangerke 82e0045a30 TSAGE: R2R - Document a fix, remove useless braces 2013-11-20 23:05:19 +01:00
Willem Jan Palenstijn fb05395ded OPENGL: Fix texture re-allocation check
This fixes a crash when opening the menu in the SCI Laura Bow 2 intro.
2013-11-20 21:49:07 +01:00
Eugene Sandulenko a5c920cbab FULLPIPE: Reduce header dependency 2013-11-20 12:36:11 -08:00
Eugene Sandulenko 2a2e0e4db3 FULLPIPE: Moved sceneDbg to a separate file 2013-11-20 12:33:30 -08:00
Eugene Sandulenko 3aa648e519 FULLPIPE: Move scene03 into separate file 2013-11-20 12:28:47 -08:00
Eugene Sandulenko 120cecdfe4 FULLPIPE: Move scene02 to separate file 2013-11-20 12:25:03 -08:00
Eugene Sandulenko b255148097 FULLPIPE: Move scene01 to separate file 2013-11-20 12:21:59 -08:00
Eugene Sandulenko df33980691 FULLPIPE: Move sceneIntro to separate file 2013-11-20 12:18:02 -08:00
Eugene Sandulenko 24bfdd9e7c FULLPIPE: Move message handlers into separate file 2013-11-20 12:11:58 -08:00
Eugene Sandulenko 39f4a502e2 FULLPIPE: Consolidate lift-related functions in one file 2013-11-20 12:02:42 -08:00
Marisa-Chan f877410fee ZVISION: Add new ChangeCursor method for load items icons. 2013-11-20 11:45:52 +00:00
Marisa-Chan ff541a0d02 ZVISION: Impliment inventory functions and ActionInventory. 2013-11-20 11:44:43 +00:00
Strangerke 82ddda825d TSAGE: R2R - Fix missing variable initialization 2013-11-20 08:14:02 +01:00
Strangerke e13692c092 TSAGE: R2R - Fix bug in Scene 1950 2013-11-20 07:51:35 +01:00
Eugene Sandulenko 78896e562d FULLPIPE: Complete scene02 2013-11-19 19:02:31 -08:00
Eugene Sandulenko 0ba2fbc2d0 FULLPIPE: More work on scene02 2013-11-19 19:02:31 -08:00
Martin Kiewitz 1454408e96 SCI: proper laura bow 2 script patch for safe issue
fixes one half of bug #6460
2013-11-19 23:36:58 +01:00
Strangerke c15a9c1b7b TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remove some useless braces 2013-11-19 23:19:57 +01:00
Eugene Sandulenko a7a54c5d60 FULLPIPE: More work on scene02 2013-11-19 13:42:26 -08:00
Eugene Sandulenko eb9d53b999 FULLPIPE: Do some renaming in scene02 2013-11-19 13:07:40 -08:00
urukgit 838ec38b5f AVALANCHE: Fix display of speed state. 2013-11-19 19:10:13 +01:00
urukgit 27d302cdb1 AVALANCHE: Fix timer. 2013-11-19 18:25:51 +01:00
Paul Gilbert 03e7fd3941 TSAGE: Graphic fix for image flags affecting frame centroid location 2013-11-19 09:02:41 -05:00