Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke 64a0e78473 VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even type 2014-02-25 07:55:57 +01:00
Strangerke c03ed78a24 AVALANCHE: Fix destination check in initRunner() 2014-02-25 07:34:17 +01:00
Paul Gilbert cc16e42f20 MADS: Beginnings of scene-specific data loading 2014-02-24 20:05:35 -05:00
Torbjörn Andersson da57eeeeb2 OPENGL: Fix building with --disable-16bit 2014-02-25 00:09:16 +01:00
Eugene Sandulenko e5a9d644ea FULLPIPE: Renames in scene09 2014-02-25 00:09:29 +02:00
Marisa-Chan 3608a0f6c6 ZVISION: Change changelocation code for identical work to original. 2014-02-24 22:49:44 +07:00
Marisa-Chan 1af6f404f4 ZVISION: Add subtitles support for MusicNode. 2014-02-24 22:47:28 +07:00
Marisa-Chan 8e02e06db1 ZVISION: Change rendermanager code for correct subtitles handle. 2014-02-24 22:46:00 +07:00
Marisa-Chan ac9b74dd16 ZVISION: Implement subtitle handle class 2014-02-24 22:43:09 +07:00
Marisa-Chan cf08849147 ZVISION: Implement textRender with tags parser. 2014-02-24 22:31:06 +07:00
Marisa-Chan dcfe35c8ac ZVISION: Implement sTTFont class for handle ttf with styles. 2014-02-24 20:44:22 +07:00
Marisa-Chan 226ccb0de7 ZVISION: Don't add new timer if sidefx with same key exist 2014-02-24 20:40:20 +07:00
Marisa-Chan 6210ead126 ZVISION: Fix wrong style. 2014-02-24 20:37:58 +07:00
Strangerke 68eb280116 R2R: Don't allow character to teleport (bug #6546) 2014-02-24 13:57:44 +01:00
Paul Gilbert 4c867aa62f MADS: Shift some fields and methods to Dialogs and Game classes 2014-02-24 00:38:49 -05:00
Paul Gilbert 37b788b7dd MADS: Added skeleton framework for game scene classes 2014-02-24 00:20:53 -05:00
Paul Gilbert 8ee283d921 MADS: Implemented sound player logic and outer game loop 2014-02-23 21:34:20 -05:00
Johannes Schickel 836250c86a DEVTOOLS: Slight constant name cleanup in create_kyradat. 2014-02-24 01:38:24 +01:00
Johannes Schickel 90dbc2e4c3 KYRA: Slight constant name cleanup. 2014-02-24 01:38:24 +01:00
Paul Gilbert 8c9420a834 MADS: Added game initialisation code 2014-02-23 19:33:26 -05:00
Strangerke a05ec5ea9e R2R: Fix bug #6547 - Invalid cursor during dialogs 2014-02-24 00:39:51 +01:00
Thierry Crozat 6d7fcdd2b5 OSX: Implement TaskbarManager for Mac OS X
This implements count badge, progress bar, and icon overlay.
It uses the NSDockTile API which is available since OS X 10.5.
The code compiles and run on older system but without doing
anything.
2014-02-23 21:54:47 +00:00
Eugene Sandulenko 6673472a22 FULLPIPE: More renames in scene09 2014-02-23 23:45:12 +02:00
Eugene Sandulenko 5e8559e23f FULLPIPE: Started renaming in scene09 2014-02-23 23:45:12 +02:00
Matthew Hoops 0593f434af PEGASUS: Force the inventory drawers closed when loading a game 2014-02-23 14:50:02 -05:00
Paul Gilbert 1d80edb2dd MADS: Fixes for the display of dialogs 2014-02-23 13:39:53 -05:00
Strangerke 4d16b4ef19 R2R: Add a little hack to get the correct sentence order after scanning ARM (bug #6504) 2014-02-23 18:40:35 +01:00
Strangerke 6cd0d012b1 BBVS: remove useless check in updateIndicator() 2014-02-23 07:45:30 +01:00
Paul Gilbert 6b774d2284 MADS: Copy protection dialog is starting to be displayed 2014-02-22 18:21:18 -05:00
Paul Gilbert 6c354bccf2 MADS: Implemented more logic for dialog display 2014-02-22 17:25:30 -05:00
Eugene Sandulenko b0f792bc35 FULLPIPE: Implement sceneHandler09_ballExplode() 2014-02-22 23:12:45 +02:00
Paul Gilbert 3df1237187 MADS: Removed M4-specific code. Keeping engine MADS-specific for now 2014-02-22 14:20:34 -05:00
Johannes Schickel d6a90f610f ANDROID: Slight formatting fix. 2014-02-22 19:47:15 +01:00
Filippos Karapetis b56f8f2212 BBVS: Move some code out of bbvs.cpp 2014-02-22 20:34:52 +02:00
Strangerke 0958ac9b7f BBVS: Silent some CppCheck warnings 2014-02-22 18:26:35 +01:00
Paul Gilbert 02a1d0eaa3 MADS: Further cursor/event initialisation 2014-02-22 12:17:37 -05:00
Paul Gilbert 82514b4a28 MADS: Beginnings of cursor initialization 2014-02-22 11:13:35 -05:00
uruk 59f440c36a AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-22 15:35:43 +01:00
Paul Gilbert 54c4515232 MADS: Beginnings of dialog class hierarchy 2014-02-22 08:39:44 -05:00
Paul Gilbert 9f1416c6a3 MADS: Implemented constructor for copy protection dialog, and support methods 2014-02-22 00:24:39 -05:00
Paul Gilbert 40b3ab62ca MADS: Fixes for reading in HOGANUS entries 2014-02-21 21:03:44 -05:00
Paul Gilbert 7020dbea6a MADS: Fixes for the HagArchive reading resources 2014-02-21 21:03:15 -05:00
Paul Gilbert 0838621002 MADS: Added remaining commands from the asound.001 player 2014-02-21 20:16:08 -05:00
Eugene Sandulenko 7c69516c40 FULLPIPE: Implement sceneHandler09_checkHangerCollide() 2014-02-21 21:37:55 +02:00
Strangerke 0caa3c0ab8 README: add game-specific options for Soltys and Hopkins FBI 2014-02-21 20:17:29 +01:00
Eugene Sandulenko c2e9f38d79 Merge pull request #435 from johndoe123/bbvs
BBVS: New engine: Beavis and Butthead In Virtual Stupidity
2014-02-21 21:14:29 +02:00
Strangerke 8cd0d40cef VOYEUR: reduce the scope of a variable 2014-02-21 19:40:10 +01:00
Strangerke 3a6e4b381e VOYEUR: Fix some more shadowed variables and functions 2014-02-21 19:35:37 +01:00
D G Turner 0def54a60d ANDROID: Fix runtime failure on earlier versions of Android.
getAxisValue() is only present from Android 3.1 onwards and
usage causes a runtime failure on earlier versions of Android.

This bug was introduced by a50ede20 with addition of OUYA support.

This solution is as recommended on the Android developer portal.
2014-02-21 16:29:23 +00:00
Einar Johan Trøan Sømåen cda0598047 WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmodern.zip 2014-02-21 16:35:47 +01:00