Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 2bd81bac81 XEEN: Improvements for trip to Rivercity
This slightly slows down movement to more closely match the original,
and stops a turn pass from occurring when Rivercity is reached
2018-03-29 22:41:02 -04:00
Paul Gilbert 60fdd3d5f2 XEEN: Added intangible debugger command 2018-03-29 21:35:25 -04:00
Paul Gilbert 09f67c83ce XEEN: Fix LLoyd's Beacon spell in Clouds of Xeen 2018-03-29 20:30:00 -04:00
Eugene Sandulenko 7d2b9df5f2 BLADERUNNER: Initial code for acquireCluesByRelations() 2018-03-30 00:25:52 +02:00
Strangerke 411e182044 LILLIPUT: Remove some useless code 2018-03-29 07:11:42 +02:00
rsn8887 a4fe03c0a5 PSP2: allow loading games from uma0: in addition to ux0: 2018-03-28 23:01:01 -05:00
rsn8887 b875f46db0 LILLIPUT: Fix narrowing conversion compiler errors on psp2 build 2018-03-28 23:00:13 -05:00
Paul Gilbert d320bc569a XEEN: Fix check for if party has swimming skill 2018-03-28 22:38:14 -04:00
Paul Gilbert fc03c1e71c XEEN: Don't allow dismissing characters holding Elder weapons in Swords 2018-03-28 21:53:59 -04:00
Paul Gilbert 78db92eb33 XEEN: Use correct quest items list depending on game 2018-03-28 21:40:54 -04:00
Paul Gilbert 8c4f90893d XEEN: Add data for Swords of Xeen to create_xeen 2018-03-28 20:49:44 -04:00
Paul Gilbert fc8915bce0 XEEN: String fixes in create_xeen 2018-03-28 20:49:44 -04:00
Paul Gilbert 8c86a18806 XEEN: Fix missing message for when all Guild spells bought 2018-03-28 20:49:44 -04:00
Strangerke 4b0fc02ad0 LILLIPUT: Rename sound opcodes 2018-03-29 00:29:23 +02:00
Adrian Frühwirth f8a195b034 COMMON: Fix Doxygen comment 2018-03-29 00:19:33 +02:00
Adrian Frühwirth 7eed14614b JANITORIAL: Fix typo 2018-03-29 00:16:57 +02:00
Eugene Sandulenko 21a56c7297 BLADERUNNER: Remove unnecessary returns 2018-03-29 00:08:34 +02:00
Eugene Sandulenko 0201979c55 BLADERUNNER: Fix buffer overflow in PoliceMaze 2018-03-29 00:08:34 +02:00
Eugene Sandulenko bfa00a02b1 BLADERUNNER: Fix incorrect loop end check 2018-03-29 00:08:34 +02:00
Eugene Sandulenko 0d241c200b BLADERUNNER: Added clarifying comment for a bug in original 2018-03-29 00:08:34 +02:00
Eugene Sandulenko 4cce3414b6 BLADERUNNER: Initialize class variables 2018-03-29 00:08:34 +02:00
Strangerke 97bc0392b8 LILLIPUT: Fix name in configure.engine 2018-03-28 23:41:10 +02:00
Adrian Frühwirth 0bf68e9581 TUCKER: Follow code formatting convention for switch statements 2018-03-28 21:40:10 +02:00
Adrian Frühwirth 2b9aa962d9 TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speech
See commit 7cbf5a9289 for more information.
2018-03-28 20:00:42 +02:00
Strangerke 74ce6af22e LILLIPUT: more renaming and refactoring 2018-03-28 17:36:57 +02:00
Strangerke 96f35b1740 LILLIPUT: Some more renaming, use CLIP in OC_scrollAwayFromCharacter 2018-03-28 17:36:57 +02:00
Strangerke 5bc90c0a4b LILLIPUT: Some more renaming 2018-03-28 17:36:57 +02:00
Strangerke fedbb3d7fe LILLIPUT: Rename some more opcodes 2018-03-28 17:36:57 +02:00
Strangerke 2ea8d71a5a LILLIPUT: More renaming 2018-03-28 17:36:57 +02:00
Strangerke 81a16b0c8e LILLIPUT: Some more renaming 2018-03-28 17:36:57 +02:00
Strangerke 37067dd6e9 LILLIPUT: Silent some CppCheck warnings 2018-03-28 17:36:57 +02:00
Strangerke b17dfaad10 LILLIPUT: More renaming 2018-03-28 17:36:57 +02:00
Strangerke 491dd07e68 LILLUPUT: Add missing kActionType values 2018-03-28 17:36:57 +02:00
Strangerke bda21673e8 LILLIPUT: More renaming 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 157e69b8b1 LILLIPUT: Sorts SaveStateList instead of file names
This ensures that the save files are sorted numerically instead of
'hoping' for it.
2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 132fa2fdab LILLIPUT: Updates savefile pattern for numeric wildcard 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 40dc39d01d LILLIPUT: Reformats string 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 7abc364a4a LILLIPUT: Fixes typo 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 1552128291 LILLIPUT: Changes KValueType to kValueType 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer e92e7d5bf6 LILLIPUT: Fixes formatting 2018-03-28 17:36:57 +02:00
Strangerke 616a8291a4 LILLIPUT: Some renaming 2018-03-28 17:36:57 +02:00
Strangerke d6092b4cbf LILLIPUT: Fix missing break in getArgumentString 2018-03-28 17:36:57 +02:00
Strangerke c8495aa457 LILLIPUT: Fix a couple of remaining 'Robin' engine strings 2018-03-28 17:36:57 +02:00
Strangerke 2aa505fcc8 LILLIPUT: Fix bug in OC_scrollViewPort 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer de7c3d345e LILLIPUT: Marks game as unstable 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 399d1e26cb LILLIPUT: Fixes rendering by blitting mainSurface to screen
Before displayMousePointer() that calls display16x16IndexedBuf() did the
blit and I forgot to add it when removing the custom cursor handling in
38cd5b2ac3.
2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer d9aa76796d LILLIPUT: Adds delay during title screens
At least during the title screens when the game is just waiting for
user input it shouldn't use a full CPU core.
2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer a5b4be6327 LILLIPUT: Substitues custom cursor handling with CursorMan 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer cf29d9ceec LILLIPUT: Removes redundant mouse cursor redraws
update() and pollEvent() are called multiple times over
the course of one game loop, thus restoreSurfaceUnderMousePointer()
and displayMousePointer() are called multiple times as well. This caused
massive lag and froze the script system when the mouse was moved.
While this commit doesn't fix the cursor flickering, it is now responsive
at all times.
2018-03-28 17:36:57 +02:00
Strangerke e059e81bab LILLIPUT: Some renaming, fix a warning 2018-03-28 17:36:57 +02:00