Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 93cc299eaf XEEN: Implement addHitPoints and spellFX methods 2015-02-28 18:43:04 -05:00
Paul Gilbert 99aa64bda4 XEEN: Fix crash on shooting 2015-02-28 14:59:43 -05:00
Paul Gilbert b378709478 XEEN: Implement shoot action 2015-02-28 13:00:35 -05:00
Paul Gilbert 973c5a0df5 XEEN: Implemented multiAttack 2015-02-28 12:45:33 -05:00
Paul Gilbert 302b3cdc63 XEEN: Fix updating cell flag that grate is unlocked 2015-02-27 21:33:07 -05:00
Paul Gilbert b9539c6cb1 XEEN: Fixes for marking grates as unlocked 2015-02-27 20:52:59 -05:00
Paul Gilbert b46561ef29 XEEN: Implemented openGrate 2015-02-27 07:50:32 -05:00
Paul Gilbert 349ad82f93 XEEN: Fix moving backwards 2015-02-26 21:35:45 -05:00
Paul Gilbert dc7e4153d4 XEEN: Fixes for attacking monsters 2015-02-26 20:50:49 -05:00
Paul Gilbert c069a7f805 XEEN: Fix mode change across display of CastSpell dialog 2015-02-26 19:58:05 -05:00
Paul Gilbert 19007bac40 XEEN: Fix hang calling checkEvents when in combat mode 2015-02-26 08:29:04 -05:00
Paul Gilbert 68e30b2967 XEEN: Fix monster/party taking turns in combat 2015-02-26 08:10:01 -05:00
Paul Gilbert 4191335dfa XEEN: Method rename and compilation warning fixes 2015-02-25 22:03:57 -05:00
Paul Gilbert b4c8c81a83 XEEN: Properly reimplement nextChar 2015-02-25 21:54:03 -05:00
Paul Gilbert 9b6749cab8 XEEN: Fix display of combat action buttons 2015-02-25 20:25:27 -05:00
Paul Gilbert 9a8c4c55a3 XEEN: Add a MonsterStruct pointer to the MazeMonster class 2015-02-25 20:08:26 -05:00
Paul Gilbert ad33b8bb82 XEEN: Fixed display of attacking monster names 2015-02-25 19:42:29 -05:00
Paul Gilbert 0e1bd4951b XEEN: Prevent double call to moveMonsters 2015-02-25 07:54:57 -05:00
Paul Gilbert 5bb494fff1 XEEN: Fix mosnters moving towards party 2015-02-25 07:37:09 -05:00
Einar Johan Trøan Sømåen 2fa47e2efd Merge pull request #587 from jammm/scummvm_local
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes
2015-02-24 23:33:57 +01:00
jammm 320139760c WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes
Fix bug #6654 (white chamber - some keys don't work)

Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping,
whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial
set of mappings are added and the debug room is now loading properly, when
HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24 23:04:09 +05:30
Einar Johan Trøan Sømåen 1ff4c02c80 Merge pull request #586 from jammm/master
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue)
2015-02-24 17:53:39 +01:00
Paul Gilbert 20bdb154f6 XEEN: Fix _newDay initialization 2015-02-23 20:04:52 -05:00
Paul Gilbert cba25ea458 XEEN: Fix placement of enemies 2015-02-23 19:35:24 -05:00
Paul Gilbert 9725fc5725 XEEN: Renaming and move flags used for UI indicators 2015-02-22 23:45:11 -05:00
Paul Gilbert ddf7171001 XEEN: Fix placement of objects in setIndoorsObjects 2015-02-22 22:59:05 -05:00
Paul Gilbert 2d2fc3f9ed XEEN: Add horizontal placement fix for scaled sprites 2015-02-22 22:58:37 -05:00
Paul Gilbert 3e05d9008e XEEN: Merge scaling code from XSurface into sprite drawing code 2015-02-22 20:37:56 -05:00
Paul Gilbert c15ca5ca50 XEEN: Fix compiler warning 2015-02-22 18:33:36 -05:00
Matthew Hoops bab1afa6cc BASE: Fix infinite loop upon trying to play a game and not finding the engine
A regression from f74ba29753
2015-02-22 16:49:29 -05:00
Paul Gilbert 3f27fd8bb7 XEEN: Fix horizontal positioning for flipped images 2015-02-22 11:45:00 -05:00
Paul Gilbert 6126d45b0b XEEN: Remove redundant comment from drawList method 2015-02-22 10:57:15 -05:00
Paul Gilbert 458bf83097 XEEN: Restrict sprite drawing to window bounds 2015-02-21 22:11:23 -05:00
Torbjörn Andersson 877474cd32 MADS: Allow text to scroll off screen before removing it
For example in the credits scroll. Clipping was already done
elsewhere, so this really is just a change in how soon the line is
removed from the list of text to display.
2015-02-22 01:43:02 +01:00
Paul Gilbert 85aecfaad4 MADS: Fix animations of spider and vulture in witch doctor's hut scene 2015-02-21 18:56:06 -05:00
Paul Gilbert 076ce7e6c1 MADS: Implement scroll wheel support for scrolling inventory 2015-02-21 17:45:20 -05:00
Paul Gilbert c660119c22 MADS: Fix depth for seaweed in scene 104 2015-02-21 16:48:04 -05:00
jammm 6ca8d22fb1 WINTERMUTE: Fixed parentFolder name check when testing for "language"/"languages", Fix bug #6655 (Dead City - hotspot text issue)
Fixed Wintermute incorretly parsing folder names with trailing \

(Windows-only issue)
It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\').
2015-02-22 02:54:45 +05:30
Paul Gilbert 549b5d435a MADS: Fix crash when trapping bouncy native in pit 2015-02-21 16:14:59 -05:00
Paul Gilbert df5742eee4 MADS: Fix player animation when getting blown up by mine 2015-02-21 15:52:01 -05:00
Paul Gilbert c99a901f65 XEEN: More code for dismiss dialog 2015-02-21 14:41:57 -05:00
Paul Gilbert f49b1f9b43 XEEN: Implemented giveTreasure 2015-02-21 14:34:49 -05:00
Paul Gilbert c5a98b0093 XEEN: Implement more combat methods 2015-02-21 10:43:27 -05:00
Paul Gilbert b790e9bac1 XEEN: Implemented attack2 2015-02-20 23:57:45 -05:00
Paul Gilbert 917b143ec9 XEEN: Implement attack method 2015-02-20 21:55:40 -05:00
Paul Gilbert ebc134a267 XEEN: Implement attackMonster and breakAllItems 2015-02-20 20:08:39 -05:00
Paul Gilbert caf7f376b3 XEEN: Implemented monsterAttack 2015-02-20 08:47:38 -05:00
Paul Gilbert b66bf1a838 XEEN: Implemented stopAttack 2015-02-19 21:12:33 -05:00
Paul Gilbert 7c3f373b9b XEEN: Fix selecting spells to cast in spells dialog 2015-02-19 08:26:55 -05:00
Paul Gilbert e17d258217 XEEN: Fix display of spell names in Spells dialog 2015-02-19 07:57:25 -05:00