Paul Gilbert
93cc299eaf
XEEN: Implement addHitPoints and spellFX methods
2015-02-28 18:43:04 -05:00
Paul Gilbert
99aa64bda4
XEEN: Fix crash on shooting
2015-02-28 14:59:43 -05:00
Paul Gilbert
b378709478
XEEN: Implement shoot action
2015-02-28 13:00:35 -05:00
Paul Gilbert
973c5a0df5
XEEN: Implemented multiAttack
2015-02-28 12:45:33 -05:00
Paul Gilbert
302b3cdc63
XEEN: Fix updating cell flag that grate is unlocked
2015-02-27 21:33:07 -05:00
Paul Gilbert
b9539c6cb1
XEEN: Fixes for marking grates as unlocked
2015-02-27 20:52:59 -05:00
Paul Gilbert
b46561ef29
XEEN: Implemented openGrate
2015-02-27 07:50:32 -05:00
Paul Gilbert
349ad82f93
XEEN: Fix moving backwards
2015-02-26 21:35:45 -05:00
Paul Gilbert
dc7e4153d4
XEEN: Fixes for attacking monsters
2015-02-26 20:50:49 -05:00
Paul Gilbert
c069a7f805
XEEN: Fix mode change across display of CastSpell dialog
2015-02-26 19:58:05 -05:00
Paul Gilbert
19007bac40
XEEN: Fix hang calling checkEvents when in combat mode
2015-02-26 08:29:04 -05:00
Paul Gilbert
68e30b2967
XEEN: Fix monster/party taking turns in combat
2015-02-26 08:10:01 -05:00
Paul Gilbert
4191335dfa
XEEN: Method rename and compilation warning fixes
2015-02-25 22:03:57 -05:00
Paul Gilbert
b4c8c81a83
XEEN: Properly reimplement nextChar
2015-02-25 21:54:03 -05:00
Paul Gilbert
9b6749cab8
XEEN: Fix display of combat action buttons
2015-02-25 20:25:27 -05:00
Paul Gilbert
9a8c4c55a3
XEEN: Add a MonsterStruct pointer to the MazeMonster class
2015-02-25 20:08:26 -05:00
Paul Gilbert
ad33b8bb82
XEEN: Fixed display of attacking monster names
2015-02-25 19:42:29 -05:00
Paul Gilbert
0e1bd4951b
XEEN: Prevent double call to moveMonsters
2015-02-25 07:54:57 -05:00
Paul Gilbert
5bb494fff1
XEEN: Fix mosnters moving towards party
2015-02-25 07:37:09 -05:00
Einar Johan Trøan Sømåen
2fa47e2efd
Merge pull request #587 from jammm/scummvm_local
...
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes
2015-02-24 23:33:57 +01:00
jammm
320139760c
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes
...
Fix bug #6654 (white chamber - some keys don't work)
Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping,
whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial
set of mappings are added and the debug room is now loading properly, when
HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24 23:04:09 +05:30
Einar Johan Trøan Sømåen
1ff4c02c80
Merge pull request #586 from jammm/master
...
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue)
2015-02-24 17:53:39 +01:00
Paul Gilbert
20bdb154f6
XEEN: Fix _newDay initialization
2015-02-23 20:04:52 -05:00
Paul Gilbert
cba25ea458
XEEN: Fix placement of enemies
2015-02-23 19:35:24 -05:00
Paul Gilbert
9725fc5725
XEEN: Renaming and move flags used for UI indicators
2015-02-22 23:45:11 -05:00
Paul Gilbert
ddf7171001
XEEN: Fix placement of objects in setIndoorsObjects
2015-02-22 22:59:05 -05:00
Paul Gilbert
2d2fc3f9ed
XEEN: Add horizontal placement fix for scaled sprites
2015-02-22 22:58:37 -05:00
Paul Gilbert
3e05d9008e
XEEN: Merge scaling code from XSurface into sprite drawing code
2015-02-22 20:37:56 -05:00
Paul Gilbert
c15ca5ca50
XEEN: Fix compiler warning
2015-02-22 18:33:36 -05:00
Matthew Hoops
bab1afa6cc
BASE: Fix infinite loop upon trying to play a game and not finding the engine
...
A regression from f74ba29753
2015-02-22 16:49:29 -05:00
Paul Gilbert
3f27fd8bb7
XEEN: Fix horizontal positioning for flipped images
2015-02-22 11:45:00 -05:00
Paul Gilbert
6126d45b0b
XEEN: Remove redundant comment from drawList method
2015-02-22 10:57:15 -05:00
Paul Gilbert
458bf83097
XEEN: Restrict sprite drawing to window bounds
2015-02-21 22:11:23 -05:00
Torbjörn Andersson
877474cd32
MADS: Allow text to scroll off screen before removing it
...
For example in the credits scroll. Clipping was already done
elsewhere, so this really is just a change in how soon the line is
removed from the list of text to display.
2015-02-22 01:43:02 +01:00
Paul Gilbert
85aecfaad4
MADS: Fix animations of spider and vulture in witch doctor's hut scene
2015-02-21 18:56:06 -05:00
Paul Gilbert
076ce7e6c1
MADS: Implement scroll wheel support for scrolling inventory
2015-02-21 17:45:20 -05:00
Paul Gilbert
c660119c22
MADS: Fix depth for seaweed in scene 104
2015-02-21 16:48:04 -05:00
jammm
6ca8d22fb1
WINTERMUTE: Fixed parentFolder name check when testing for "language"/"languages", Fix bug #6655 (Dead City - hotspot text issue)
...
Fixed Wintermute incorretly parsing folder names with trailing \
(Windows-only issue)
It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\').
2015-02-22 02:54:45 +05:30
Paul Gilbert
549b5d435a
MADS: Fix crash when trapping bouncy native in pit
2015-02-21 16:14:59 -05:00
Paul Gilbert
df5742eee4
MADS: Fix player animation when getting blown up by mine
2015-02-21 15:52:01 -05:00
Paul Gilbert
c99a901f65
XEEN: More code for dismiss dialog
2015-02-21 14:41:57 -05:00
Paul Gilbert
f49b1f9b43
XEEN: Implemented giveTreasure
2015-02-21 14:34:49 -05:00
Paul Gilbert
c5a98b0093
XEEN: Implement more combat methods
2015-02-21 10:43:27 -05:00
Paul Gilbert
b790e9bac1
XEEN: Implemented attack2
2015-02-20 23:57:45 -05:00
Paul Gilbert
917b143ec9
XEEN: Implement attack method
2015-02-20 21:55:40 -05:00
Paul Gilbert
ebc134a267
XEEN: Implement attackMonster and breakAllItems
2015-02-20 20:08:39 -05:00
Paul Gilbert
caf7f376b3
XEEN: Implemented monsterAttack
2015-02-20 08:47:38 -05:00
Paul Gilbert
b66bf1a838
XEEN: Implemented stopAttack
2015-02-19 21:12:33 -05:00
Paul Gilbert
7c3f373b9b
XEEN: Fix selecting spells to cast in spells dialog
2015-02-19 08:26:55 -05:00
Paul Gilbert
e17d258217
XEEN: Fix display of spell names in Spells dialog
2015-02-19 07:57:25 -05:00