Filippos Karapetis
5cc3d3b682
LAB: Remove superfluous image buffers
2015-12-23 21:33:40 +01:00
Filippos Karapetis
93b2e413fd
LAB: Change the scene rule list to use a Common::List
2015-12-23 21:33:40 +01:00
Filippos Karapetis
9676165436
LAB: Remove unused code for the demo version
...
The two places where the game stops in the demo versions should already
be handled by the current code
2015-12-23 21:33:40 +01:00
Filippos Karapetis
b033b7e539
LAB: Simplify readInitialConditions()
2015-12-23 21:33:40 +01:00
Filippos Karapetis
77608bfc66
LAB: Move more room reading functions to the Resource class
2015-12-23 21:33:39 +01:00
Filippos Karapetis
72f7fbe82b
LAB: Bugfixes to the Resource class
2015-12-23 21:33:39 +01:00
Filippos Karapetis
9cd640a6ef
LAB: Bugfixes to the Resource class
2015-12-23 21:33:32 +01:00
Thierry Crozat
9b53626ce0
I18N: Regenerate translations data file
2015-12-23 16:09:51 +00:00
Thierry Crozat
e6e6880201
I18N: Update Hungarian translation from patch #1618
2015-12-23 16:09:22 +00:00
Thierry Crozat
7680a1365e
I18N: Update translation template
2015-12-23 00:38:56 +00:00
Thierry Crozat
67a224581b
OSX: Add missing translations in Info.plist
2015-12-23 00:36:51 +00:00
Eugene Sandulenko
9c50ffda33
ENGINES: Replaced logo background with orange
2015-12-22 19:09:13 +01:00
Martin Kiewitz
b0587f6af8
SCI32: add code for torin+sq6 audio+subtitles mode
...
also add comments about other SCI32 games
set global 90 only for lsl6 sci1.1
2015-12-22 01:53:19 +01:00
Matthew Hoops
bb12f77cbf
BBVS: Fix compilation without translation enabled
...
A regression from 2a6cbd0
2015-12-21 17:58:09 -05:00
Martin Kiewitz
d0d1d6e921
SCI32: add code for kq7 audio+subtitles mode
...
also enables it for gk1 and qfg4 (CD versions)
2015-12-21 23:25:58 +01:00
Einar Johan Trøan Sømåen
952d632b9c
Merge pull request #635 from jammm/master
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WINTERMUTE: Add more keyboard mappings, fix console warnings.
2015-12-21 19:38:58 +01:00
Johannes Schickel
774b3755c8
Merge pull request #639 from bgK/ttf-size-mode
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GRAPHICS: TrueType font creation from character height
2015-12-21 18:49:34 +01:00
Bastien Bouclet
68be74e0a3
ZVISION: Use the cell size mode when loading TrueType fonts
2015-12-21 18:41:14 +01:00
Bastien Bouclet
2d86f6da9c
GRAPHICS: Introduce a size mode for TrueType fonts
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Allows to match Windows font size selection by converting font heights
to point sizes using the TrueType tables.
2015-12-21 18:41:14 +01:00
jammm
d090057f1f
WINTERMUTE: Add more keyboard mappings, fix console warnings.
...
Add mappings for numpad keys, tab, pause and backspace.
Suppressed unnecessary warnings for keys that are text-input.
2015-12-21 20:20:56 +05:30
Willem Jan Palenstijn
d28ec8a4a4
CONFIGURE: Report clang compiler version
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Our previous code printed the gcc version clang is pretending to be.
2015-12-20 18:35:41 +01:00
Willem Jan Palenstijn
582c726f4c
CONFIGURE: Always disable have_gcc when using Intel compiler
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This fixes configure if icc is set to gcc-compatibility mode, which
is the default.
2015-12-20 18:23:18 +01:00
Johannes Schickel
366e164705
SDL: Implement initial support for resizable window with SDL2.
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The code is disabled for now.
2015-12-18 19:12:11 +01:00
Thierry Crozat
ef62422e59
OSX: Fix menus when using SDL2
...
We remove the menus added by SDL before inserting our own menus,
but the code assumed that there were two SDL generated menus. SDL2
actually adds three menus. So the new code makes no assumptions on
the number of menus so that it works with both SDL1.2 and SDL2.
Also fix an issue on OS X 10.4 and earlier that caused the app menu
to be nameless.
2015-12-16 20:42:11 +00:00
Johannes Schickel
3fab905629
CONFIGURE: Disable use of USE_ARM_SOUND_ASM.
...
The feature is currently broken (see bug #6957 "AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6").
Fixing the feature looks highly non-trivial and since nobody volunteered so
far it's unlikely we will see any fix soon.
2015-12-16 01:15:23 +01:00
Johannes Schickel
b729dbf1bb
IPHONE: Remove creation of scummvm-iph5 binary.
...
This was only required for the old toolchain we do not use anymore.
2015-12-16 00:28:24 +01:00
Johannes Schickel
af08ceef4a
Merge pull request #637 from bgK/ps3-toolchain-update
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PS3: Update to SDL2
2015-12-15 23:20:22 +01:00
Bastien Bouclet
f37fb24caa
PS3: Set the default audio output rate to 48000 Hz
...
SDL does an awful job at resampling 44100 -> 48000 Hz
2015-12-15 20:10:19 +01:00
Bastien Bouclet
aa9191c4c4
PS3: Remove the SDL2 mixer manager.
...
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
2015-12-15 20:10:19 +01:00
Bastien Bouclet
f985a039d5
SDL: Ensure the audio sample format is supported
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When SDL returns an unsupported audio sample format, ask
SDL to do resampling to the one ScummVM expects.
This is needed for the PS3 which natively only supports
32 bits floating point as a sample format.
2015-12-15 20:10:19 +01:00
Bastien Bouclet
b9a1074999
PS3: Make use of an updated SDL2 version
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This version, available at https://bitbucket.org/bgK/sdl_psl1ght , is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Filippos Karapetis
d80c39bb29
NEVERHOOD: Update resource patches for the DR version - fixes bug #6913
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Some of the resource patches needed to be modified to work with the
latest changes to the DCL decoder
2015-12-15 03:20:03 +02:00
Filippos Karapetis
92bb4a522a
LAB: Replace readRoomData() and readInventory()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
01dffc75a1
LAB: Move static text loading to the Resource class
2015-12-15 00:05:02 +01:00
Filippos Karapetis
d565b10384
LAB: Move the font loading code into the Resource class
2015-12-15 00:05:02 +01:00
Filippos Karapetis
c67852d940
LAB: Initial implementation of the Resource class
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This will eventually replace all the other resource loading routines
2015-12-15 00:05:02 +01:00
Filippos Karapetis
edf92fc680
LAB: Revert accidental change
2015-12-15 00:05:02 +01:00
Filippos Karapetis
f1351dcd9e
LAB: Remove dead code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
98e9eff2d1
LAB: Remove superfluous references to g_music, some cleanup
2015-12-15 00:05:02 +01:00
Filippos Karapetis
69694b6b45
LAB: Check if a sound effect is active before attempting to stop it
2015-12-15 00:05:02 +01:00
Filippos Karapetis
afa9475d2a
LAB: Some cleanup
2015-12-15 00:05:02 +01:00
Filippos Karapetis
454c02f321
LAB: Get rid of some uses of readBlock()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
76b66de8b6
LAB: Remove dead code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
d0171440df
LAB: Move checkRoomMusic to the Music class. Some cleanup
2015-12-15 00:05:02 +01:00
Filippos Karapetis
f085a3187e
LAB: Remove several usages of skip(). Remove dead code
2015-12-15 00:05:02 +01:00
Filippos Karapetis
db969dc938
LAB: Move more static variables to the top
2015-12-15 00:05:02 +01:00
Filippos Karapetis
e9f161b3aa
LAB: Clean up readSound(), readMusic() and longDrawMessage()
2015-12-15 00:05:02 +01:00
Filippos Karapetis
cb4b86cdb8
LAB: Replace more uses of checkMusic(). Some cleanup
2015-12-15 00:05:02 +01:00
Filippos Karapetis
c8b2745f7a
LAB: Replace some more calls to checkMusic(). Some cleanup
2015-12-15 00:05:02 +01:00
Filippos Karapetis
c3bb54989c
LAB: Cleanup
2015-12-15 00:05:02 +01:00