Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis 5cc3d3b682 LAB: Remove superfluous image buffers 2015-12-23 21:33:40 +01:00
Filippos Karapetis 93b2e413fd LAB: Change the scene rule list to use a Common::List 2015-12-23 21:33:40 +01:00
Filippos Karapetis 9676165436 LAB: Remove unused code for the demo version
The two places where the game stops in the demo versions should already
be handled by the current code
2015-12-23 21:33:40 +01:00
Filippos Karapetis b033b7e539 LAB: Simplify readInitialConditions() 2015-12-23 21:33:40 +01:00
Filippos Karapetis 77608bfc66 LAB: Move more room reading functions to the Resource class 2015-12-23 21:33:39 +01:00
Filippos Karapetis 72f7fbe82b LAB: Bugfixes to the Resource class 2015-12-23 21:33:39 +01:00
Filippos Karapetis 9cd640a6ef LAB: Bugfixes to the Resource class 2015-12-23 21:33:32 +01:00
Thierry Crozat 9b53626ce0 I18N: Regenerate translations data file 2015-12-23 16:09:51 +00:00
Thierry Crozat e6e6880201 I18N: Update Hungarian translation from patch #1618 2015-12-23 16:09:22 +00:00
Thierry Crozat 7680a1365e I18N: Update translation template 2015-12-23 00:38:56 +00:00
Thierry Crozat 67a224581b OSX: Add missing translations in Info.plist 2015-12-23 00:36:51 +00:00
Eugene Sandulenko 9c50ffda33 ENGINES: Replaced logo background with orange 2015-12-22 19:09:13 +01:00
Martin Kiewitz b0587f6af8 SCI32: add code for torin+sq6 audio+subtitles mode
also add comments about other SCI32 games
set global 90 only for lsl6 sci1.1
2015-12-22 01:53:19 +01:00
Matthew Hoops bb12f77cbf BBVS: Fix compilation without translation enabled
A regression from 2a6cbd0
2015-12-21 17:58:09 -05:00
Martin Kiewitz d0d1d6e921 SCI32: add code for kq7 audio+subtitles mode
also enables it for gk1 and qfg4 (CD versions)
2015-12-21 23:25:58 +01:00
Einar Johan Trøan Sømåen 952d632b9c Merge pull request #635 from jammm/master
WINTERMUTE: Add more keyboard mappings, fix console warnings.
2015-12-21 19:38:58 +01:00
Johannes Schickel 774b3755c8 Merge pull request #639 from bgK/ttf-size-mode
GRAPHICS: TrueType font creation from character height
2015-12-21 18:49:34 +01:00
Bastien Bouclet 68be74e0a3 ZVISION: Use the cell size mode when loading TrueType fonts 2015-12-21 18:41:14 +01:00
Bastien Bouclet 2d86f6da9c GRAPHICS: Introduce a size mode for TrueType fonts
Allows to match Windows font size selection by converting font heights
to point sizes using the TrueType tables.
2015-12-21 18:41:14 +01:00
jammm d090057f1f WINTERMUTE: Add more keyboard mappings, fix console warnings.
Add mappings for numpad keys, tab, pause and backspace.
Suppressed unnecessary warnings for keys that are text-input.
2015-12-21 20:20:56 +05:30
Willem Jan Palenstijn d28ec8a4a4 CONFIGURE: Report clang compiler version
Our previous code printed the gcc version clang is pretending to be.
2015-12-20 18:35:41 +01:00
Willem Jan Palenstijn 582c726f4c CONFIGURE: Always disable have_gcc when using Intel compiler
This fixes configure if icc is set to gcc-compatibility mode, which
is the default.
2015-12-20 18:23:18 +01:00
Johannes Schickel 366e164705 SDL: Implement initial support for resizable window with SDL2.
The code is disabled for now.
2015-12-18 19:12:11 +01:00
Thierry Crozat ef62422e59 OSX: Fix menus when using SDL2
We remove the menus added by SDL before inserting our own menus,
but the code assumed that there were two SDL generated menus. SDL2
actually adds three menus. So the new code makes no assumptions on
the number of menus so that it works with both SDL1.2 and SDL2.

Also fix an issue on OS X 10.4 and earlier that caused the app menu
to be nameless.
2015-12-16 20:42:11 +00:00
Johannes Schickel 3fab905629 CONFIGURE: Disable use of USE_ARM_SOUND_ASM.
The feature is currently broken (see bug #6957 "AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6").
Fixing the feature looks highly non-trivial and since nobody volunteered so
far it's unlikely we will see any fix soon.
2015-12-16 01:15:23 +01:00
Johannes Schickel b729dbf1bb IPHONE: Remove creation of scummvm-iph5 binary.
This was only required for the old toolchain we do not use anymore.
2015-12-16 00:28:24 +01:00
Johannes Schickel af08ceef4a Merge pull request #637 from bgK/ps3-toolchain-update
PS3: Update to SDL2
2015-12-15 23:20:22 +01:00
Bastien Bouclet f37fb24caa PS3: Set the default audio output rate to 48000 Hz
SDL does an awful job at resampling 44100 -> 48000 Hz
2015-12-15 20:10:19 +01:00
Bastien Bouclet aa9191c4c4 PS3: Remove the SDL2 mixer manager.
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
2015-12-15 20:10:19 +01:00
Bastien Bouclet f985a039d5 SDL: Ensure the audio sample format is supported
When SDL returns an unsupported audio sample format, ask
SDL to do resampling to the one ScummVM expects.

This is needed for the PS3 which natively only supports
32 bits floating point as a sample format.
2015-12-15 20:10:19 +01:00
Bastien Bouclet b9a1074999 PS3: Make use of an updated SDL2 version
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Filippos Karapetis d80c39bb29 NEVERHOOD: Update resource patches for the DR version - fixes bug #6913
Some of the resource patches needed to be modified to work with the
latest changes to the DCL decoder
2015-12-15 03:20:03 +02:00
Filippos Karapetis 92bb4a522a LAB: Replace readRoomData() and readInventory() 2015-12-15 00:05:02 +01:00
Filippos Karapetis 01dffc75a1 LAB: Move static text loading to the Resource class 2015-12-15 00:05:02 +01:00
Filippos Karapetis d565b10384 LAB: Move the font loading code into the Resource class 2015-12-15 00:05:02 +01:00
Filippos Karapetis c67852d940 LAB: Initial implementation of the Resource class
This will eventually replace all the other resource loading routines
2015-12-15 00:05:02 +01:00
Filippos Karapetis edf92fc680 LAB: Revert accidental change 2015-12-15 00:05:02 +01:00
Filippos Karapetis f1351dcd9e LAB: Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis 98e9eff2d1 LAB: Remove superfluous references to g_music, some cleanup 2015-12-15 00:05:02 +01:00
Filippos Karapetis 69694b6b45 LAB: Check if a sound effect is active before attempting to stop it 2015-12-15 00:05:02 +01:00
Filippos Karapetis afa9475d2a LAB: Some cleanup 2015-12-15 00:05:02 +01:00
Filippos Karapetis 454c02f321 LAB: Get rid of some uses of readBlock() 2015-12-15 00:05:02 +01:00
Filippos Karapetis 76b66de8b6 LAB: Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis d0171440df LAB: Move checkRoomMusic to the Music class. Some cleanup 2015-12-15 00:05:02 +01:00
Filippos Karapetis f085a3187e LAB: Remove several usages of skip(). Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis db969dc938 LAB: Move more static variables to the top 2015-12-15 00:05:02 +01:00
Filippos Karapetis e9f161b3aa LAB: Clean up readSound(), readMusic() and longDrawMessage() 2015-12-15 00:05:02 +01:00
Filippos Karapetis cb4b86cdb8 LAB: Replace more uses of checkMusic(). Some cleanup 2015-12-15 00:05:02 +01:00
Filippos Karapetis c8b2745f7a LAB: Replace some more calls to checkMusic(). Some cleanup 2015-12-15 00:05:02 +01:00
Filippos Karapetis c3bb54989c LAB: Cleanup 2015-12-15 00:05:02 +01:00