Was the ScummVM-system-Keycode, sometimes modified.
Changed Menu/Portrait/Controls32-code to use .character instead.
Cleaned up a bit of code in getScummVMEvent()
This is what the XDG Base Directory Specification suggests to use. We still
use ~/.scummvm as default path in case the directory exists.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This is what the XDG Base Directory Specification suggests to use. We still
use the old location of '~/.scummvmrc' in case that is present.
This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
This makes use use the XDG Base Directory Specification for the log file path.
This tackles one part of bug #6036 "POSIX: Use XDG dirs instead of HOME".
Was effectively caused by commit adding the keyboard driver bug
for SCI0/SCI01, although the bug is actually real and happens.
It seems Sierra did not check the key-modifier in kMenuSelect.
We do and that's why the code didn't recognize all sorts of
menu keys anymore.
We now isolate the lower byte before comparing.
I also noticed, that Sierra passed keyboard modifiers in mouse
events. This was probably done, so that owners of a 1-button
mouse were able to right-click. We do this now too.
Also added information about mouse modifiers in kGetEvent.
Moved the mouse modifier code into getScummVMEvent().
This should fix bug #7009.
The call to lua_growstack in unpersistThread would unconditionally at
least double the size of the stack. This caused memory usage to grow
exponentially (literally) with the number of serialized threads.
Bugs #6977, #6999.
op_getInventoryItem/op_setInventoryItem could operate on
inventoryItems[4] while inventoryItems has only 4 elements. This
effectively accesses the 'money' field right behind this array.
Due to a broken assert, this was never detected.
This commit fixes it by redirecting accesses to inventoryItems[4] to
money, and also fixes the assert.
An alternative solution would have been enlarging the array, and
removing the money field, but that would require more changes in the
engine.
It seems the current code causes issues on at least AmigaOS.
Changed current code to the way SCI handled it.
Needs to get investigated in detail.
Added FIXME. Also see engines/sci/event.cpp
Seems to cause at least issues on AmigaOS probably b/c SDL.
See bug #7009.
Added FIXME. Underlying issue needs to get fixed in SDL backend
or in SDL itself.