Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko 2131023913 GCW0: Made packager reenterable 2016-02-24 23:23:02 +01:00
Eugene Sandulenko 22121c5104 GCW0: Disabling more features on GCW0 2016-02-24 23:23:02 +01:00
Thierry Crozat 47c03cdc29 I18N: Regenerate translations data file 2016-02-24 21:52:17 +00:00
Thierry Crozat b7f121036d I18N: Update spanish translation
The update was provided by Tomás Maidagan.
2016-02-24 21:51:59 +00:00
Martin Kiewitz 3cf34d6417 SCI: Add script patch for qfg3 combat speed problem
Fixes bug #6247
2016-02-24 21:36:50 +01:00
Eugene Sandulenko ca4c242b88 WAGE: Simplified detection table 2016-02-24 20:35:34 +01:00
Eugene Sandulenko 46ca9c2674 WAGE: Added detection for Dungeon World II 2016-02-24 20:16:59 +01:00
Eugene Sandulenko 6285d2f565 GCW0: Add release build script 2016-02-24 20:09:48 +01:00
Eugene Sandulenko a11d7810e0 GCW0: Made fluidsynth default sound device 2016-02-24 19:04:23 +01:00
Eugene Sandulenko fe7ca47ed3 GCW0: Include free soundfont into release package 2016-02-24 19:00:41 +01:00
Eugene Sandulenko 76a27626bd CONFIGURE: Fix for latest gcw0 toolchain 2016-02-24 18:54:03 +01:00
Eugene Sandulenko cadc46409f CONFIGURE: Remove trailing spaces 2016-02-24 18:52:29 +01:00
Paul Gilbert 03f387b2bc TITANIC: Added CMovieClip class 2016-02-24 07:49:01 -05:00
Eugene Sandulenko 8295f7f0ff WAGE: Fixed crash in Double Trouble. Needs more work. 2016-02-24 11:35:11 +01:00
Eugene Sandulenko 3cb1877b45 WAGE: Added detection for Double Trouble 2016-02-24 11:33:31 +01:00
Eugene Sandulenko 23485305fb WAGE: Add detection for Canal District 2016-02-24 11:33:31 +01:00
Paul Gilbert 4126cf4fb0 TITANIC: Implemented CRoomItem class 2016-02-23 22:52:02 -05:00
Paul Gilbert a0dbab62b9 TITANIC: Major fleshing out of game loading code 2016-02-23 20:59:57 -05:00
Martin Kiewitz f3c2d7629d SCI: Fix FM-Towns audio language selection
This first of all combines both detection entries and makes it
possible so that the user can directly choose English or Japanese
without having to add the game twice.
But it also fixes the in-game option to switch between English
and Japanese. Prior to this commit it was only possible to for
example switch from Japanese to English once, but it was not
possible to switch back without quitting the game and starting it
again.
2016-02-24 00:51:50 +01:00
Ori Avtalion 009f753187 TUCKER: Hide cursor in cutscenes 2016-02-24 00:13:53 +02:00
Filippos Karapetis 9cd4769c8a WAGE: Fix compilation with MSVC
Including EventRecorder.h directly in the engine has the odd side
effect of including winnt.h twice
2016-02-24 00:10:48 +02:00
Filippos Karapetis a229edaea8 WAGE: Silence false positive MSVC warnings 2016-02-24 00:10:48 +02:00
Johannes Schickel 82fca783b3 Merge pull request #679 from tobiatesan/fix_roto
WINTERMUTE: Fix order of arguments in sprite rotation
2016-02-23 23:03:23 +01:00
Tobia Tesan a4b3131209 WINTERMUTE: Fix order of arguments in sprite rotation 2016-02-23 22:49:40 +01:00
Johannes Schickel 22a60e6c0b WIN32: Fix plugin provider build for 64bit target. 2016-02-23 22:31:30 +01:00
Thierry Crozat b4318201d4 I18N: Regenerate translations data file 2016-02-23 20:47:36 +00:00
rootfather 1fad7e41c5 I18N: Fix typo in de_DE.po 2016-02-23 20:43:04 +00:00
rootfather 7a93d171f7 I18N: Update German .po file
This upates the German .po file with the changes introduced
recently. The whole update was done by Simon Sawatzki (SimSaw),
thank you for that!
2016-02-23 20:42:45 +00:00
Martin Kiewitz 82165bb6f6 SCI: Improve kAnimate fastcast detection, Remove EQ1 hack
- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class

This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
2016-02-23 20:17:18 +01:00
Eugene Sandulenko 64e21078da WAGE: Fix crash when border is off-screen. Bug Hunt was affected. 2016-02-23 11:18:44 +01:00
Eugene Sandulenko d516cac634 WAGE: Improved debug output 2016-02-23 11:18:44 +01:00
Eugene Sandulenko a7f560ca61 WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string 2016-02-23 11:18:44 +01:00
Eugene Sandulenko ea0fb987e0 WAGE: Fix crashes for poorly initialized objects 2016-02-23 11:18:43 +01:00
Eugene Sandulenko a2553489a6 WAGE: Added safeguard checks for operands 2016-02-23 11:18:43 +01:00
Eugene Sandulenko d7b008fa9a WAGE: Added detection for "3rd Floor" and "Bug Hunt" 2016-02-23 11:18:43 +01:00
Paul Gilbert 938316b7df TITANIC: Implementing CProjectItem loading 2016-02-22 22:39:37 -05:00
Paul Gilbert 063f8a97c8 TITANIC: Fixes for game startup 2016-02-22 21:15:20 -05:00
Paul Gilbert 572fc8fc9e TITANIC: Implemented bulk of applicationStarting 2016-02-22 20:43:14 -05:00
Thierry Crozat 5fc715acca I18N: Regenerate translations data file 2016-02-22 21:15:11 +00:00
Thierry Crozat 31f06184c6 I18N: Update Russian and Belarusian translations (patch #1635) 2016-02-22 21:13:36 +00:00
Mikel Iturbe Urretxa 1838a55c15 I18N: Add Basque additional string translation 2016-02-22 21:02:40 +00:00
Martin Kiewitz 480035d6aa SCI32: Do not clear screen when restoring for SCI32
Fixes graphical issues, when restoring saved games.
SCI32 did not clear the screen and also did not even redraw the
screen on restore. It only redraws elements that have changed.
Behavior verified using TSR in DOSBox (see comments).
Also added comment about clearing the screen for SCI16.
2016-02-22 21:38:01 +01:00
Eugene Sandulenko 23bc6bb846 WAGE: Initialize class variables 2016-02-22 18:45:58 +01:00
Eugene Sandulenko dd6119bdad WAGE: Fix buffer overrun 2016-02-22 18:45:58 +01:00
Martin Kiewitz 2c247a03e9 SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue
Game checks for file CDAUDIO. Currently the kFileIO(Exists)
code is working pretty slowly on at least Windows. Needs to get
fixed properly by enhancing SaveFileManager().
This is primarily for branch 1.8.0.
2016-02-22 14:24:37 +01:00
Paul Gilbert 29215ff364 TITANIC: Change CompressedFile to use common/zlib.h 2016-02-22 08:04:11 -05:00
Bastien Bouclet d6881100dd MOHAWK: Only allow saving/loading from the main event loop 2016-02-22 09:58:41 +01:00
Bastien Bouclet becbe41527 MOHAWK: Continue to poll the events when playing blocking sounds 2016-02-22 09:57:24 +01:00
Bastien Bouclet e54568b889 MOHAWK: Silence a warning 2016-02-22 09:23:34 +01:00
Bastien Bouclet 7044996cd5 MOHAWK: Add support for the ScummVM save metadata features
The metadata is saved in a separate file to keep compatibility with
the original engine saves.
2016-02-22 08:44:55 +01:00