Ori Avtalion
be1fdf59bb
GUI: When dialogs gain focus, inform them of the current mouse position
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Previously, they only reacted to the mouse position once it was moved.
This meant that if the cursor was on a button that just gained focus,
it did not highlight.
Fixes #7101 .
2016-04-06 17:51:30 +03:00
Paul Gilbert
08ed54f6c9
TITANIC: Beginnings of CProximity class
2016-04-06 07:55:55 -04:00
Thomas Edvalson
e2b9572a83
3DS: Initial commit
2016-04-06 02:12:02 -04:00
Paul Gilbert
cb2dc0c8c8
TITANIC: Implementing CSTButton
2016-04-05 21:58:53 -04:00
Paul Gilbert
19e4bca41c
TITANIC: Set up cursors enum with better names
2016-04-05 21:14:34 -04:00
Paul Gilbert
4e3ae0cf56
TITANIC: Fix setting cursor when highlighting object
2016-04-05 20:44:20 -04:00
Paul Gilbert
4f46928444
TITANIC: Fix loading of game object bounds
2016-04-05 20:15:14 -04:00
Lothar Serra Mari
8fa543f58f
GUI: Increase update screen rate to 60Hz
2016-04-05 20:31:24 +01:00
Lothar Serra Mari
841f87bf47
GUI: Update _lastRedraw before calling updateScreen
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This reduces the cursor lags on some systems.
2016-04-05 20:31:15 +01:00
Paul Gilbert
6f8de06ddb
TITANIC: Fix loading of ycursors.avi video that contains mouse cursors
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The mouse ccursor is now working correctly in-game, and correctly changing
when different areas of the view are highlighted
2016-04-05 13:19:43 -04:00
Paul Gilbert
f65849084c
TITANIC: Fix display of initial cursor
2016-04-05 13:01:53 -04:00
Eugene Sandulenko
6775d86d06
WAGE: Fix bugs in original, when people mistype storage scene name
2016-04-05 18:48:29 +02:00
Eugene Sandulenko
644b4dcd0b
WAGE: Fixed moving objects to random scene
2016-04-05 18:35:36 +02:00
Eugene Sandulenko
dee6957c31
WAGE: Fix window overlap
2016-04-05 18:19:23 +02:00
Eugene Sandulenko
63e55cefd4
WEB: Put Sparkle appcast to a standard place
2016-04-05 15:27:28 +02:00
Eugene Sandulenko
2c89f3b3d8
WAGE: Order scene and console drawing depending on what is active
2016-04-05 09:57:30 +02:00
Eugene Sandulenko
7555d041b5
WAGE: Split scene and console drawing
2016-04-05 09:39:16 +02:00
Eugene Sandulenko
2a3c4cc160
WAGE: Added 4 more detection entries.
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Only Disk and SEA archives are left unprocessed. Once this is finished
I will put both originals and extracted archives online.
2016-04-05 09:31:39 +02:00
Eugene Sandulenko
e027225b42
WAGE: Added three more fangames to detection
2016-04-05 09:23:00 +02:00
Paul Gilbert
303f577c4f
TITANIC: Hacked copy of AVIDecoder to handle ycursors.avi
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Mouse cursor is now somewhat correctly showing
2016-04-04 22:18:18 -04:00
Paul Gilbert
572301a33e
TITANIC: Implement OSVideoSurface::setupMap
2016-04-04 18:15:02 -04:00
Eugene Sandulenko
09515ba70b
WAGE: Added 3 more games to detection
2016-04-04 18:46:59 +02:00
Paul Gilbert
3acf1116cd
TITANIC: Implemented STFont::copyRect
2016-04-04 07:54:02 -04:00
Eugene Sandulenko
2b2b1e8473
WAGE: Added 2 more games to detection
2016-04-04 11:13:22 +02:00
Eugene Sandulenko
a652dd7454
WAGE: 4 more games to detection
2016-04-04 11:13:22 +02:00
Eugene Sandulenko
7653efa5fe
WAGE: More games added to detection
2016-04-04 11:13:22 +02:00
Paul Gilbert
56b2998744
TITANIC: Further work on STFont character drawing
2016-04-04 00:07:50 -04:00
Paul Gilbert
ebdc773247
TITANIC: Implement font loading
2016-04-03 18:10:25 -04:00
Paul Gilbert
2699efd633
TITANIC: Fix reading resources from game executable
2016-04-03 17:44:08 -04:00
Eugene Sandulenko
0f55fc9246
UPDATES: Use www.scummvm.org to avoid redirects
2016-04-03 23:10:55 +02:00
Eugene Sandulenko
0925e9cd29
UPDATES: Fix endless loop
2016-04-03 23:10:55 +02:00
Paul Gilbert
1efbed5409
TITANIC: Move most of the root classes into new support/ folder
2016-04-03 16:16:35 -04:00
Paul Gilbert
4321532743
TITANIC: Working on font loading
2016-04-03 15:51:42 -04:00
Thierry Crozat
717840b006
I18N: Regenerate translations data file
2016-04-03 17:56:45 +01:00
Thierry Crozat
9d26dfbd18
I18N: Update French translation
2016-04-03 17:56:28 +01:00
Lothar Serra Mari
c541f925a8
NEWS/DE: Fix typo in German NEWS file
2016-04-03 15:56:47 +02:00
Lothar Serra Mari
5acf8bca4e
I18N/DE: Fix typo in GUI translation
2016-04-03 15:15:44 +02:00
Lothar Serra Mari
3a52a9907e
I18N/DE: Improve GUI translation for Myst
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The new translations are taken directly from the original menus
in the German edition of Myst: Masterpiece Edition
2016-04-03 14:23:23 +02:00
Lothar Serra Mari
9addeaa00f
I18N/DE: Translate string referring to Myst flyby movie
2016-04-03 14:03:24 +02:00
athrxx
97a69022fd
KYRA: (LOL) fix bug #7104 (LOL-CD: mixing sfx and voice mode does not work)
2016-04-03 13:06:16 +02:00
Eugene Sandulenko
d643036c20
Merge pull request #735 from sev-/updates-gui
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UPDATES: Add GUI. Opt-in dialog and Options
2016-04-03 11:38:06 +02:00
Bastien Bouclet
c8bb597e67
MOHAWK: Fix endianness issue in Myst opcode 30
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The previous code was reading data of the system's endianness as little endian.
Now the data is converted to little endian before it is read.
Attempt to fix #7100 .
2016-04-03 08:11:56 +02:00
Bastien Bouclet
9db3f69f5e
MOHAWK: Switch to slot based save file naming for Myst
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Myst previously used the user provided description as the save filename.
This was not working when the user entered chacacters forbidden by the
filesystem.
The actual save format has not changed. Old saves are still compatible,
but must be renamed to 'myst-###.mys' and 'myst-###.mym'.
Fixes 7106.
2016-04-03 08:11:56 +02:00
Paul Gilbert
32f7fcc7a0
TITANIC: Further work on CPetControlSub12 drawing
2016-04-02 22:25:09 -04:00
Johannes Schickel
7a290757a8
Merge pull request #739 from salty-horse/comi_object_labels_setting
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SCUMM: Add checkbox for object_labels setting in "Edit Game" dialog
2016-04-02 23:12:35 +02:00
Eugene Sandulenko
98f0be39e2
Merge pull request #743 from fuzzie/apple2-platform
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COMMON: Add Apple II platform
2016-04-02 23:08:39 +02:00
Alyssa Milburn
0dd3563085
COMMON: Add Apple II platform
2016-04-02 21:57:48 +02:00
Paul Gilbert
5795ec0c97
TITANIC: Implemented ScreenManager fillRect
2016-04-02 08:52:07 -04:00
Thierry Crozat
dd6372ee1e
I18N: Regenerate translations data file
2016-04-02 13:46:26 +01:00
Thierry Crozat
01f43c1f1b
I18N: Update Hungarian translation (patch #1645 )
2016-04-02 13:46:10 +01:00