Ben Castricum
b3e3f753ef
I18N: Update translation (Dutch)
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Currently translated at 100.0% (973 of 973 strings)
2018-05-30 10:25:16 +02:00
Eugene Sandulenko
1e1ed29704
SCUMM: HE: Mark Bink as engine dependency
2018-05-30 09:26:17 +02:00
Cameron Cawley
39ef9beaca
CONFIGURE: Make Bink an engine dependency
2018-05-30 08:24:06 +01:00
Simei Yin
3e88827c4c
SLUDGE: Move function/variable load/save functions to related files
2018-05-29 22:59:52 +02:00
Simei Yin
87e58a9b7e
SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()
2018-05-29 22:37:10 +02:00
Simei Yin
dc320b86bc
SLUDGE: Create constructor of Variable instead of initVarNew
2018-05-29 22:37:10 +02:00
Simei Yin
1ec5ef3e4d
SLUDGE: Move resource names to ResourceManager
2018-05-29 22:37:10 +02:00
Simei Yin
0548765479
SLUDGE: Objectify FatalMsgManager
2018-05-29 22:37:10 +02:00
Simei Yin
b6c2dc385a
SLUDGE: Split out function.h/cpp for upcoming refactoring
2018-05-29 22:37:10 +02:00
Lothar Serra Mari
a0c3ef5f03
I18N: Update translation (German)
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Currently translated at 100.0% (973 of 973 strings)
2018-05-29 21:29:47 +02:00
Travis McKay
f08042ca1f
DEVTOOLS: Remove vestige of TeX credits encoding
2018-05-29 20:29:40 +01:00
Travis McKay
b9fd745e45
DEVTOOLS: Fix RTF credits encoding inconsistencies
2018-05-29 20:29:40 +01:00
George Kormendi
dc03220be0
I18N: Update translation (Hungarian)
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Currently translated at 100.0% (973 of 973 strings)
2018-05-29 05:00:25 +02:00
David Fioramonti
8d10fbe1ba
COMMON: coding convention improvements for degree conversion funcs
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Removed whitespace before template keyword.
Made template types camel case starting with lowercase.
2018-05-28 23:00:53 +01:00
Thierry Crozat
784d2dc282
I18N: Update translation (French)
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Currently translated at 100.0% (973 of 973 strings)
2018-05-28 23:42:18 +02:00
Thierry Crozat
1e02db1f72
I18N: Update translations templates
2018-05-28 23:37:16 +02:00
Thierry Crozat
c70f40f6a3
I18N: Update translation (French)
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Currently translated at 100.0% (971 of 971 strings)
2018-05-28 23:37:12 +02:00
Thierry Crozat
ff656cf745
I18N: Add engines/game.cpp to list of files with translatable text
2018-05-28 22:36:58 +01:00
Purple T
4abcd4ab77
I18N: Update translation (French)
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Currently translated at 99.8% (970 of 971 strings)
2018-05-28 23:34:42 +02:00
Thierry Crozat
4f481df9fa
I18N: Update translations templates
2018-05-28 23:22:03 +02:00
Thierry Crozat
201b347ebd
GUI: Improve layout update for UnknownGameDialog
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Previously the dialog was not resized and was just recentered on
the screen when the overlay size changed. Now it is properly
resized as well.
2018-05-28 22:21:10 +01:00
Thierry Crozat
42cd3e9596
GUI: Use ScrollContainerWidget in unknown game dialog
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This should fix issues when the text to display in the dialog is
too big to fit on the screen.
2018-05-28 22:21:10 +01:00
Thierry Crozat
567abfcefb
I18N: Update translations templates
2018-05-28 21:58:37 +02:00
Thierry Crozat
44bc04e0d9
GUI: Move UnknownGameDialog to gui
2018-05-28 20:55:00 +01:00
George Kormendi
fed0dbf40f
I18N: Update translation (Hungarian)
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Currently translated at 100.0% (971 of 971 strings)
2018-05-28 20:11:19 +02:00
Bastien Bouclet
106416c857
DC: Fix the build after the detection result rework
2018-05-28 18:55:47 +02:00
Thierry Crozat
2686b37e94
I18N: Update translations templates
2018-05-28 18:43:29 +02:00
Bastien Bouclet
61f9398b04
Merge pull request #1187 from bgK/detection-refactor-unknown
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ENGINES: Return unknown game variants with the list of detected games
2018-05-28 18:43:15 +02:00
Bastien Bouclet
8d654285cb
MOHAWK: MYST: Fix drawing the Stoneship red page open door
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When the lights are on, the open door image would not draw at the
correct position in Myst ME only.
This is due to the open door image being too small. The original has a
special case for that image. We reproduce that same hack.
Fixes Trac#7143.
2018-05-28 15:20:09 +02:00
Bastien Bouclet
35f4983ca1
Merge pull request #1201 from ccawley2011/mohawk-sound
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MOHAWK: Fix decoding sounds with 16 bit samples
2018-05-28 10:44:21 +02:00
Paul Gilbert
69ebe3747a
XEEN: Fix compiler warning
2018-05-27 20:43:04 -04:00
Paul Gilbert
23f3f171df
XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialog
2018-05-27 19:56:41 -04:00
Simei Yin
881c946361
SLUDGE: Move global variable lastFramesPerSecond to class Timer
2018-05-27 22:11:38 +02:00
Simei Yin
bf3084df0e
SLUDGE: Move built-in function parameter number to structure
2018-05-27 22:11:38 +02:00
Paul Gilbert
057bf6ea92
XEEN: Leave chests open after their contents are taken
2018-05-27 14:45:01 -04:00
Paul Gilbert
9abcaecb0c
XEEN: Animate open treasure chests with treasure
2018-05-27 13:56:15 -04:00
Bastien Bouclet
2925d2ef2f
Merge pull request #1198 from dafioram/mohawk10536
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MOHAWK: README: Minor autosave changes and notes for autosaving
2018-05-26 09:01:57 +02:00
whiterandrek
ac5f61265f
COMMON: fix wrong size assignment in HashMap
2018-05-25 19:13:14 +01:00
Cameron Cawley
8f1d1836f3
MOHAWK: Fix decoding sounds with 16 bit samples
2018-05-24 17:22:15 +01:00
Adrian Frühwirth
cee4d6b853
JANITORIAL: Fix trailing whitespace
2018-05-24 15:30:55 +02:00
Adrian Frühwirth
bc949250de
JANITORIAL: Convert line endings from CRLF/mixed to LF
2018-05-24 15:30:55 +02:00
Gabriel Corona
39c2477fbe
FULLPIPE: fix URI
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The previous URI spawns many useless subshells on the POSIX backend
through (harmless) shell command injection.
2018-05-24 01:08:28 +02:00
David Fioramonti
0d88be5e05
README: Redo Autosave section and note newly supported autosave games
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Made the autosave section more of a list.
Added tucker, myst, riven, zvision, and composer to the list.
Noted when riven and myst will autosave in their notes.
2018-05-22 19:47:00 -07:00
David Fioramonti
6041e4aca1
MOHAWK: Allow non-autosaves in autosave slot to be deletable
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With the addition of autosaving support, deleting saves
(via the gui) to slot 0 was disabled, but for saves that
have been previousl created by the user it make sense
that they should be allowed to delete a save in slot 0.
Fixes Trac#10536.
2018-05-22 19:47:00 -07:00
David Fioramonti
0500096703
MOHAWK: MYST: Do not autosave over saves from the original
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The previous logic was enabling autosaving if the metadata
file was not present, but saves from the original
don't have metadata. Now it checks if the non-metadata
file can be loaded to determine if the slot is empty.
2018-05-22 19:47:00 -07:00
lotharsm
d6e6aca7e3
QUEEN: Add detection entry for Italian GoG.com release
2018-05-22 09:54:38 +02:00
lotharsm
cb33dd6de3
QUEEN: Add detection entry for French GoG.com release
2018-05-22 09:54:38 +02:00
lotharsm
ff68947ac1
QUEEN: Add detection entry for German GoG.com release
2018-05-22 09:54:38 +02:00
Eugene Sandulenko
ae2637e36e
FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrek
2018-05-21 22:32:24 +02:00
Adrian Frühwirth
07efcfd458
SCUMM: Fix wrong comment about iMUSE digital variable
2018-05-21 11:24:40 +02:00