Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko ad72d93873 Merge pull request #608 from mgerhardy/travis
BUILD: Added Travis-CI support
2016-07-28 10:42:48 +03:00
Paul Gilbert a185a99a86 TTIANIC: Added support methods for BellbotScript updateState 2016-07-27 23:04:26 -04:00
Paul Gilbert 875a9998c5 TITANIC: Added BellbotScript updateState 2016-07-27 22:26:23 -04:00
Paul Gilbert 8cc9142a92 TITANIC: Renaming for NPC state methods 2016-07-27 19:41:07 -04:00
Eugene Sandulenko 6ac435099c FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko 1fb5f55b70 FULLPIPE: Added more debug channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko 2d96b5f3e6 FULLPIPE: Started using debug channels 2016-07-28 00:37:32 +03:00
Paul Gilbert 2457340315 TITANIC: Finish MaitreDScript handleQuote 2016-07-27 12:44:49 -04:00
Paul Gilbert 13114f1d83 TITANIC: Finish LiftbotScript handleQuote 2016-07-27 12:20:46 -04:00
Paul Gilbert 5bc347007c TITANIC: Finish DoorbotScript handleQuote 2016-07-27 11:57:44 -04:00
Alexander Tkachev 18476dc752 WAGE: Add loadGame() sketch 2016-07-27 21:38:10 +06:00
Colin Snover ce0f1b9c33 SCI32: Give default skip color a name 2016-07-27 08:50:13 -05:00
Colin Snover 631d22c4ac SCI32: Remove dead placeholder rendering code 2016-07-27 08:50:03 -05:00
Colin Snover 4dc3b046c3 SCI32: Fix kShowMovie calls crashing SCI32
This will all be overhauled in the future but for now it is best
not to crash when playing AVI/SEQ files.
2016-07-27 08:49:56 -05:00
Colin Snover 272505fec1 SCI32: Re-enable the high resolution mode option for GK1 2016-07-27 08:49:51 -05:00
Colin Snover 49eed5dd24 SCI32: Use extern instead of #include frameout.h for splitRects 2016-07-27 08:49:44 -05:00
Colin Snover 20106fff7b SCI32: Fix backwards kFrameOut throttle timings 2016-07-27 08:49:38 -05:00
Colin Snover bb0d5e00d0 SCI32: Handle remap data outside the game's remap range 2016-07-27 08:49:33 -05:00
Alexander Tkachev a4f02c7383 WAGE: Move some code in saveGame()
Now flags, version, description and thumbnail are added in the end of
the file, thus making saves compatible with original ones.
2016-07-27 18:06:39 +06:00
Alexander Tkachev 3588351799 WAGE: Refine saveGame() once more
_resourceId is added to entities, so saveGame() can access these ids and
save them.
2016-07-27 17:51:00 +06:00
Alexander Tkachev 6b21b1f893 WAGE: Add World's _signature 2016-07-27 17:38:43 +06:00
Alexander Tkachev 5d804f379c WAGE: Refine saveGame()
Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27 17:27:18 +06:00
Paul Gilbert 89da2a8857 TITANIC: Moved handleQuote data arrays to datafile 2016-07-27 06:43:12 -04:00
Paul Gilbert 95529c6a6e DEVTOOLS: Added handleQuote methods arrays to create_titanic 2016-07-27 06:42:40 -04:00
Alexander Tkachev fe1f5352aa WAGE: Refine WageEngine::saveGame()
More values are saved now, yet some are still not found.
2016-07-27 12:36:41 +06:00
Paul Gilbert a0441c83ec TITANIC: Added remainder of DeskbotScript handleQuote 2016-07-26 23:12:20 -04:00
Paul Gilbert 7eece35951 TITANIC: Added remainder of BellbotScript handleQuote 2016-07-26 22:54:32 -04:00
Paul Gilbert ebeea1bb23 TITANIC: Added remainder of BarbotScript handleQuote 2016-07-26 22:27:47 -04:00
Paul Gilbert 04931130b4 TITANIC: Split NPC script support data structures to their own file 2016-07-26 20:25:44 -04:00
Paul Gilbert 873d555add XEEN: Add detection for German World of Xeen 2016-07-26 19:54:17 -04:00
Paul Gilbert 504cf6ecb6 Merge branch 'master' into xeen 2016-07-26 19:48:14 -04:00
Paul Gilbert de494c8c27 TITANIC: Handled tag switch in DeskbotScript handleQuote 2016-07-26 19:10:57 -04:00
Paul Gilbert 78d8c4e3da TITANIC: Handled tag switch in BellbotScript handleQuote 2016-07-26 18:37:39 -04:00
Paul Gilbert 40955e590c TITANIC: Handled tag switch in BarbotScript handleQuote 2016-07-26 17:39:40 -04:00
Eugene Sandulenko e19922d181 FULLPIPE: Few fixes to the pathfinding code 2016-07-26 19:50:47 +03:00
Alexander Tkachev a5fc17f0b1 WAGE: Add saveGameState() sketch
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling
in some values, the others are 0 for now.
2016-07-26 20:07:45 +06:00
Paul Gilbert f1c4647c9b TITANIC: Added LiftbotScript proc25 2016-07-25 23:51:41 -04:00
Paul Gilbert 2faa3125c0 TITANIC: Added DoorbotScript proc25 2016-07-25 22:07:23 -04:00
Paul Gilbert fcb42d5715 TITANIC: Added Bellbot & Deskbot proc25 2016-07-25 21:01:36 -04:00
Paul Gilbert 9c763c978d TITANIC: Added BarbotScript proc25 2016-07-25 19:38:33 -04:00
Bastien Bouclet a6efdf6422 SDL: Disable keycode remapping when building for WinCE
WinCE does not have MapVirtualKey.
2016-07-25 23:09:32 +02:00
Eugene Sandulenko 6cb9429b12 FULLPIPE: Added temp trace output 2016-07-25 23:24:42 +03:00
Eugene Sandulenko 14757b1d17 FULLPIPE: Fix in MGM::recalcOffsets corner case check 2016-07-25 23:24:42 +03:00
Eugene Sandulenko 699d97b2de FULLPIPE: Fix subItems addressing in MGM 2016-07-25 23:24:42 +03:00
Eugene Sandulenko 9eb2c7362c FULLPIPE: Fix MGM array allocation 2016-07-25 23:24:42 +03:00
Eugene Sandulenko 81446fdc53 FULLPIPE: Streamlined double binary numbers loading 2016-07-25 23:24:42 +03:00
Eugene Sandulenko 7b7b1cf0d6 VIDEO: Hid verbose debug output deeper 2016-07-25 23:24:42 +03:00
Filippos Karapetis c11cf08745 Merge pull request #782 from bgK/sdl-win32-keycode
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25 23:06:10 +03:00
Martin Kiewitz d0b7907f83 Merge pull request #789 from OmerMor/hoyle5
Add detection to the Hoyle 5 family of games
2016-07-25 21:46:36 +02:00
Omer Mor 7c19e26610 SCI: Add detection to the Hoyle 5 family of games
Added games are:
  Hoyle Classic Games
  Hoyle Bridge
  Hoyle Children's Collection
  Hoyle Solitaire (CD and Hard Drive versions)

Additionaly, kGetConfig was modified to support two settings used by
these games: "laptop" and "jumpto".
2016-07-25 22:44:11 +03:00