Eugene Sandulenko
ad72d93873
Merge pull request #608 from mgerhardy/travis
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BUILD: Added Travis-CI support
2016-07-28 10:42:48 +03:00
Paul Gilbert
a185a99a86
TTIANIC: Added support methods for BellbotScript updateState
2016-07-27 23:04:26 -04:00
Paul Gilbert
875a9998c5
TITANIC: Added BellbotScript updateState
2016-07-27 22:26:23 -04:00
Paul Gilbert
8cc9142a92
TITANIC: Renaming for NPC state methods
2016-07-27 19:41:07 -04:00
Eugene Sandulenko
6ac435099c
FULLPIPE: Split all debug output by channels
2016-07-28 00:37:32 +03:00
Eugene Sandulenko
1fb5f55b70
FULLPIPE: Added more debug channels
2016-07-28 00:37:32 +03:00
Eugene Sandulenko
2d96b5f3e6
FULLPIPE: Started using debug channels
2016-07-28 00:37:32 +03:00
Paul Gilbert
2457340315
TITANIC: Finish MaitreDScript handleQuote
2016-07-27 12:44:49 -04:00
Paul Gilbert
13114f1d83
TITANIC: Finish LiftbotScript handleQuote
2016-07-27 12:20:46 -04:00
Paul Gilbert
5bc347007c
TITANIC: Finish DoorbotScript handleQuote
2016-07-27 11:57:44 -04:00
Alexander Tkachev
18476dc752
WAGE: Add loadGame() sketch
2016-07-27 21:38:10 +06:00
Colin Snover
ce0f1b9c33
SCI32: Give default skip color a name
2016-07-27 08:50:13 -05:00
Colin Snover
631d22c4ac
SCI32: Remove dead placeholder rendering code
2016-07-27 08:50:03 -05:00
Colin Snover
4dc3b046c3
SCI32: Fix kShowMovie calls crashing SCI32
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This will all be overhauled in the future but for now it is best
not to crash when playing AVI/SEQ files.
2016-07-27 08:49:56 -05:00
Colin Snover
272505fec1
SCI32: Re-enable the high resolution mode option for GK1
2016-07-27 08:49:51 -05:00
Colin Snover
49eed5dd24
SCI32: Use extern instead of #include frameout.h for splitRects
2016-07-27 08:49:44 -05:00
Colin Snover
20106fff7b
SCI32: Fix backwards kFrameOut throttle timings
2016-07-27 08:49:38 -05:00
Colin Snover
bb0d5e00d0
SCI32: Handle remap data outside the game's remap range
2016-07-27 08:49:33 -05:00
Alexander Tkachev
a4f02c7383
WAGE: Move some code in saveGame()
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Now flags, version, description and thumbnail are added in the end of
the file, thus making saves compatible with original ones.
2016-07-27 18:06:39 +06:00
Alexander Tkachev
3588351799
WAGE: Refine saveGame() once more
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_resourceId is added to entities, so saveGame() can access these ids and
save them.
2016-07-27 17:51:00 +06:00
Alexander Tkachev
6b21b1f893
WAGE: Add World's _signature
2016-07-27 17:38:43 +06:00
Alexander Tkachev
5d804f379c
WAGE: Refine saveGame()
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Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27 17:27:18 +06:00
Paul Gilbert
89da2a8857
TITANIC: Moved handleQuote data arrays to datafile
2016-07-27 06:43:12 -04:00
Paul Gilbert
95529c6a6e
DEVTOOLS: Added handleQuote methods arrays to create_titanic
2016-07-27 06:42:40 -04:00
Alexander Tkachev
fe1f5352aa
WAGE: Refine WageEngine::saveGame()
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More values are saved now, yet some are still not found.
2016-07-27 12:36:41 +06:00
Paul Gilbert
a0441c83ec
TITANIC: Added remainder of DeskbotScript handleQuote
2016-07-26 23:12:20 -04:00
Paul Gilbert
7eece35951
TITANIC: Added remainder of BellbotScript handleQuote
2016-07-26 22:54:32 -04:00
Paul Gilbert
ebeea1bb23
TITANIC: Added remainder of BarbotScript handleQuote
2016-07-26 22:27:47 -04:00
Paul Gilbert
04931130b4
TITANIC: Split NPC script support data structures to their own file
2016-07-26 20:25:44 -04:00
Paul Gilbert
873d555add
XEEN: Add detection for German World of Xeen
2016-07-26 19:54:17 -04:00
Paul Gilbert
504cf6ecb6
Merge branch 'master' into xeen
2016-07-26 19:48:14 -04:00
Paul Gilbert
de494c8c27
TITANIC: Handled tag switch in DeskbotScript handleQuote
2016-07-26 19:10:57 -04:00
Paul Gilbert
78d8c4e3da
TITANIC: Handled tag switch in BellbotScript handleQuote
2016-07-26 18:37:39 -04:00
Paul Gilbert
40955e590c
TITANIC: Handled tag switch in BarbotScript handleQuote
2016-07-26 17:39:40 -04:00
Eugene Sandulenko
e19922d181
FULLPIPE: Few fixes to the pathfinding code
2016-07-26 19:50:47 +03:00
Alexander Tkachev
a5fc17f0b1
WAGE: Add saveGameState() sketch
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Copy-pasted from asvitkine/wage-engine (on java). I've managed filling
in some values, the others are 0 for now.
2016-07-26 20:07:45 +06:00
Paul Gilbert
f1c4647c9b
TITANIC: Added LiftbotScript proc25
2016-07-25 23:51:41 -04:00
Paul Gilbert
2faa3125c0
TITANIC: Added DoorbotScript proc25
2016-07-25 22:07:23 -04:00
Paul Gilbert
fcb42d5715
TITANIC: Added Bellbot & Deskbot proc25
2016-07-25 21:01:36 -04:00
Paul Gilbert
9c763c978d
TITANIC: Added BarbotScript proc25
2016-07-25 19:38:33 -04:00
Bastien Bouclet
a6efdf6422
SDL: Disable keycode remapping when building for WinCE
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WinCE does not have MapVirtualKey.
2016-07-25 23:09:32 +02:00
Eugene Sandulenko
6cb9429b12
FULLPIPE: Added temp trace output
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
14757b1d17
FULLPIPE: Fix in MGM::recalcOffsets corner case check
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
699d97b2de
FULLPIPE: Fix subItems addressing in MGM
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
9eb2c7362c
FULLPIPE: Fix MGM array allocation
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
81446fdc53
FULLPIPE: Streamlined double binary numbers loading
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
7b7b1cf0d6
VIDEO: Hid verbose debug output deeper
2016-07-25 23:24:42 +03:00
Filippos Karapetis
c11cf08745
Merge pull request #782 from bgK/sdl-win32-keycode
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SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25 23:06:10 +03:00
Martin Kiewitz
d0b7907f83
Merge pull request #789 from OmerMor/hoyle5
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Add detection to the Hoyle 5 family of games
2016-07-25 21:46:36 +02:00
Omer Mor
7c19e26610
SCI: Add detection to the Hoyle 5 family of games
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Added games are:
Hoyle Classic Games
Hoyle Bridge
Hoyle Children's Collection
Hoyle Solitaire (CD and Hard Drive versions)
Additionaly, kGetConfig was modified to support two settings used by
these games: "laptop" and "jumpto".
2016-07-25 22:44:11 +03:00