Eugene Sandulenko
f47ab0000f
DIRECTOR: Lingo: Improved debug output
2016-08-22 10:02:14 +02:00
Eugene Sandulenko
fdb451baca
DIRECTOR: Improvements to the BITD rendering
2016-08-22 09:51:56 +02:00
Paul Gilbert
3f32c4a4b9
TITANIC: Implemented CGondolierSlider class
2016-08-21 23:07:20 -04:00
Paul Gilbert
e7d0047b53
TITANIC: Implemented more game classes
2016-08-21 21:41:48 -04:00
Paul Gilbert
9ebd75742e
TITANIC: Implemented fan game classes
2016-08-21 17:55:48 -04:00
Eugene Sandulenko
4b51844e52
DIRECTOR: RLE variant of 1bpp decoder. Better, but still not there
2016-08-21 23:36:25 +02:00
Paul Gilbert
6d8e7e0feb
TITANIC: Implemented CFanControl class
2016-08-21 17:21:43 -04:00
Paul Gilbert
06008ae5ca
TITANIC: Implemented more game classes
2016-08-21 11:25:39 -04:00
Borja Lorente
b7b258474f
MACVENTURE: Add creation date and playtime to savegames
2016-08-21 16:42:19 +02:00
Borja Lorente
0d868742d4
MACVENTURE: Add thumbnail to savegames
2016-08-21 16:19:55 +02:00
Paul Gilbert
c7ac12272a
DEVTOOLS: Add support for English 1.00.42 EXE to create_titanic
2016-08-21 09:21:14 -04:00
Borja Lorente
1210f05842
MACVENTURE: Fix upper limit in savefile names
2016-08-21 13:19:08 +02:00
Walter van Niftrik
df838f50eb
ADL: Add "current picture" variable to state
...
This mimics the behavior of the original engine. Note that for hires2, this
patch adds some glitches that are also present in the original, and removes
some glitches that are not.
2016-08-21 12:41:31 +02:00
Walter van Niftrik
ff0bc115b5
ADL: Add support for 13-sector reading
2016-08-21 12:18:32 +02:00
Eugene Sandulenko
f1b25497d1
DIRECTOR: Naive implementation for 1bpp image decoder. Not yet working
2016-08-21 11:24:11 +02:00
Eugene Sandulenko
79995f6222
DIRECTOR: Stub for 1bpp bitmap decoder
2016-08-21 11:24:11 +02:00
Eugene Sandulenko
fdd2c5fb60
DIRECTOR: Added image dumping at debug
2016-08-21 11:24:11 +02:00
Eugene Sandulenko
9f05f7821e
DIRECTOR: Lingo: Fix crash at the quit
2016-08-21 11:24:11 +02:00
Tarek Soliman
ad8cd2e52d
SDL: Fix build with MacPorts SDL2
2016-08-20 22:33:51 -05:00
Paul Gilbert
bad8605014
TITANIC: Fix opening empty resources from the DAT file
2016-08-20 21:53:10 -04:00
Paul Gilbert
ca07e26f9e
DEVTOOLS: Add support for original 3CD executable to create_titanic
2016-08-20 21:52:19 -04:00
Eugene Sandulenko
78f1d707c3
WAGE: Fix warnings
2016-08-20 23:54:07 +02:00
Eugene Sandulenko
89e6106781
GCW0: Enforce to SDL1
2016-08-20 22:34:20 +02:00
Paul Gilbert
04242118ca
TITANIC: Implemented more game classes
2016-08-20 15:11:07 -04:00
Eugene Sandulenko
1dc8ae58e4
FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwan
2016-08-20 21:00:45 +02:00
Paul Gilbert
847b9c8472
TITANIC: Fix compiler warnings
2016-08-20 07:36:40 -04:00
Eugene Sandulenko
fdd4e8369a
DIRECTOR: Lingo: Defined 'mod' operator and specified operator precedence
2016-08-20 12:59:59 +02:00
Eugene Sandulenko
dcbc7e3b4d
DIRECTOR: Lingo: Added all D2 text properties. This completes D2 grammar. Yay!
2016-08-20 12:20:59 +02:00
Eugene Sandulenko
8d30487b76
DIRECTOR: Lingo: Added stubs for all D2 sprite properties
2016-08-20 12:14:28 +02:00
Eugene Sandulenko
2bcae4cadc
DIRECTOR: Lingo: Added stubs for all D2 properties
2016-08-20 12:09:47 +02:00
Eugene Sandulenko
223b7f1613
DIRECTOR: Lingo: Stub for 'menu' command. This completes all D2 commands
2016-08-20 11:49:42 +02:00
Eugene Sandulenko
80b8fcf693
DIRECTOR: Lingo: Added stub for 'instance' keyword
2016-08-20 11:42:01 +02:00
Eugene Sandulenko
1660b859a1
DIRECTOR: Lingo: Implemented 'exit repeat' keyword
2016-08-20 11:37:17 +02:00
Kirben
ff60ee30ad
WIN32: Update build target and installer for SDL2.
2016-08-20 16:45:50 +10:00
Paul Gilbert
3c2c82fcd5
TITANIC: Implemented more game classes
2016-08-19 23:41:19 -04:00
Paul Gilbert
449d8a02e0
TITANIC: Implemented CEditControl class
2016-08-19 22:05:15 -04:00
Paul Gilbert
a5a1a08c50
TITANIC: Implemented more game classes
2016-08-19 20:48:05 -04:00
Eugene Sandulenko
5ec6f572c1
TITANIC: Fix infinite recursion
2016-08-19 23:18:29 +02:00
Eugene Sandulenko
164dffd096
Merge pull request #806 from sev-/sdl2-switch
...
BUILD: Switch SDL backend to SDL2 by default. SDL1 is still a fallback.
2016-08-19 22:56:01 +02:00
Eugene Sandulenko
f5a508ff4d
FULLPIPE: Let the bitmaps flip twice
2016-08-19 22:36:42 +02:00
Eugene Sandulenko
557ad21e3d
Merge pull request #809 from bSr43/master
...
CREATE_PROJECT: Fix Xcode project
2016-08-19 22:29:46 +02:00
Eugene Sandulenko
66a94b9eb9
FULLPIPE: Fix flipVertical too
2016-08-19 22:24:28 +02:00
Colin Snover
7f23c91de9
SCI32: Fix limited data range comparison warning
...
On at least DC platform, the ShowStyleType enum is fit to a 4-bit
data size, so the 16-bit input value needs to be checked for
validity *before* it is cast to a 4-bit ShowStyleType.
2016-08-19 15:23:10 -05:00
Colin Snover
da62a99a00
SCI32: Remove unused ResourceManager from GfxFrameout
2016-08-19 15:23:10 -05:00
Colin Snover
dc093742b3
SCI32: Bug fixes to PQ:SWAT script bugs and kList calls
2016-08-19 15:23:10 -05:00
Colin Snover
b106ba1102
SCI: Avoid attempts to use exe/txt/dll files as patches
...
Fixes some false warnings when games try to read in non-patch
files with names that start with A/B/S/T.
2016-08-19 15:23:10 -05:00
Colin Snover
c4250c05d0
SCI32: Enable multi-disc audio resources
...
Phant1, PQ:SWAT, GK2, and Phant2 all have different audio maps
and audio volumes on each CD. In order to make this work within
ScummVM, where CDs are never swapped, each RESOURCE.AUD for these
games must be renamed to RESAUD.00x and each RESOURCE.SFX renamed
to RESSFX.00x.
2016-08-19 15:23:10 -05:00
Colin Snover
0a4a2567a3
SCI32: Partially implement kCD
2016-08-19 15:23:10 -05:00
Colin Snover
051eae4639
SCI32: Increase maximum line width for graphics
...
Torin renders pics that are wider than 1024px; SCI3 bumps the
maximum line width to 4k.
2016-08-19 15:23:10 -05:00
Colin Snover
e55b774584
SCI32: Add kPlayVMDGetStatus kernel call
...
Used by Lighthouse.
2016-08-19 15:23:10 -05:00