Commit Graph
86814 Commits
Author SHA1 Message Date
Robert Göffringmann 10443a0fdb removed timer.o
svn-id: r7517
2003-05-14 22:45:49 +00:00
Robert Göffringmann d0e5d1f44c restructured some things (mainly the screen routines), moved things out from SkyState. (not yet complete)
svn-id: r7516
2003-05-14 22:33:39 +00:00
Joost Peters 5f7e8231ca some renaming (consistency)
svn-id: r7515
2003-05-14 21:25:03 +00:00
Max Horn e9d5de3a7e rm library file before running ar (otherwise ar might add to the existing .a file, which can cause issues if files are added/renamed/removed)
svn-id: r7514
2003-05-14 20:51:30 +00:00
Max Horn f495c14d84 opcodes are just one byte
svn-id: r7513
2003-05-14 20:37:53 +00:00
Max Horn eb22ea3b96 additional readArray protection (might cause regression in FT, but then we should fix FT!)
svn-id: r7512
2003-05-14 20:14:03 +00:00
Max Horn af8cb44727 ouch
svn-id: r7511
2003-05-14 19:47:57 +00:00
Max Horn fae5ab677c fixed bug where SDL_CreateMutex was being called before SDL_Init; restructured code a little
svn-id: r7510
2003-05-14 19:44:41 +00:00
Max Horn d4841c9197 new V2 font (taken from german zak.exe)
svn-id: r7509
2003-05-14 16:38:55 +00:00
Max Horn d7352e8e19 fixed V2 decodeParseString
svn-id: r7508
2003-05-14 14:22:15 +00:00
Max Horn 23fd68d2b6 fixed light blue EGA palette entry
svn-id: r7507
2003-05-14 14:07:11 +00:00
Max Horn a4915a3304 default text color light blue instead of pink
svn-id: r7506
2003-05-14 14:00:29 +00:00
Max Horn d80f9e34e0 v2 text output tweak
svn-id: r7505
2003-05-14 13:50:28 +00:00
Max Horn 1da2ef8de3 always draw walkboxes into virtScreen 0
svn-id: r7504
2003-05-14 13:38:58 +00:00
Max Horn 45b2698b24 cleanup
svn-id: r7503
2003-05-14 13:32:43 +00:00
Max Horn bc99915aa5 V2 text drawing
svn-id: r7502
2003-05-14 13:30:52 +00:00
Jonathan Gray 50a857a406 make gcc with extra extra warnings happy
svn-id: r7501
2003-05-14 12:32:40 +00:00
Max Horn d8048837f3 fixed v2 verb handling
svn-id: r7500
2003-05-14 12:26:23 +00:00
Max Horn 45ae0f0d61 force fixed width font in V2 games (our font data is proportional, hence this looks odd for now; proper fix will be to get proper font data)
svn-id: r7499
2003-05-14 12:12:55 +00:00
James Brown 0106191abd Some Zak input stuff
svn-id: r7498
2003-05-14 11:08:57 +00:00
Max Horn feee742268 added opcode 0xf7 (getActorZPlane)
svn-id: r7497
2003-05-14 10:16:57 +00:00
Max Horn 86b916b762 V8 fix
svn-id: r7496
2003-05-14 10:14:05 +00:00
Max Horn afe038d6dd Patch #737497 / Bug #737387
svn-id: r7495
2003-05-14 09:49:44 +00:00
Max Horn 05c44e606e various V8 tweaks
svn-id: r7494
2003-05-14 09:47:53 +00:00
Paweł Kołodziejski bb3e596951 updated vc6 file
svn-id: r7493
2003-05-14 06:53:19 +00:00
Max Horn 4ab566af90 handle EOF (Ctrl-D) a little bit better
svn-id: r7492
2003-05-14 00:44:44 +00:00
Max Horn 395b11b26c added box drawing code from the old debugger to the new debugger (and cleaned it up + fixed it for rooms wider than one screen)
svn-id: r7491
2003-05-14 00:35:08 +00:00
Max Horn f618744799 make it possible to use stdio for the debugger, instead of the console dialog (useful because the console is very narrow, which is annoying when using e.g. the 'box' command
svn-id: r7490
2003-05-13 23:56:30 +00:00
Max Horn 08f7ec192e NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
2003-05-13 23:42:41 +00:00
Max Horn 0ee0e7f634 cleanup
svn-id: r7488
2003-05-13 23:33:01 +00:00
Max Horn 796fa74806 cleanup
svn-id: r7487
2003-05-13 23:03:18 +00:00
Max Horn fea9aed00a fixed more illegal var access in COMI
svn-id: r7486
2003-05-13 17:55:24 +00:00
Max Horn 2838aae2f4 renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)
svn-id: r7485
2003-05-13 17:51:56 +00:00
Max Horn cb8d07fd62 Patch #736861: SDL/GL: AdvMame3x
svn-id: r7484
2003-05-13 15:58:27 +00:00
Robert Göffringmann 4162a22121 changed some internal structures, added support for true MT32 (though not yet used by main prog)
svn-id: r7483
2003-05-12 23:25:54 +00:00
Robert Göffringmann 299a1a451f added method to detect which midi driver will be created
svn-id: r7482
2003-05-12 23:21:35 +00:00
Max Horn 81bfe8cd51 swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp
svn-id: r7481
2003-05-12 22:08:39 +00:00
Max Horn 47227fdf77 cleanup (fixes another VC warning, too ;-)
svn-id: r7480
2003-05-12 21:53:36 +00:00
Max Horn 0e226588f1 fixed another VC warning
svn-id: r7479
2003-05-12 21:50:28 +00:00
Max Horn b2d7f502f6 made hasCharsetMask return a bool (fixes VC compilation warnings)
svn-id: r7478
2003-05-12 21:35:56 +00:00
Robert Göffringmann 7848ce64ea m$vc++ gave hundreds of constant-truncation-warnings because of this one...
svn-id: r7477
2003-05-12 20:50:59 +00:00
Max Horn 3f798a92b6 added a hack to draw z masks onto the screen (useful to debug potential z masking bugs, like bug #724685)
svn-id: r7476
2003-05-12 20:33:47 +00:00
Max Horn b43ea06a80 fixed illegal var access in V7/V8 games
svn-id: r7475
2003-05-12 19:53:18 +00:00
Max Horn d5a9069285 synced with release
svn-id: r7474
2003-05-12 17:55:44 +00:00
Max Horn f4be51cd68 modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
2003-05-12 17:50:09 +00:00
Max Horn 12f7d71bf2 fix regression in MI1 (and possibly others)
svn-id: r7472
2003-05-12 16:57:04 +00:00
Chris Apers 8ddfcf7087 Updated code segmentation
svn-id: r7471
2003-05-12 12:27:06 +00:00
Chris Apers 14d9728499 Add Auto reset option
svn-id: r7470
2003-05-12 12:24:09 +00:00
Chris Apers ee71652af2 Add Auto reset option
svn-id: r7469
2003-05-12 12:18:55 +00:00
Chris Apers 37abdaf427 Cleanup, add CTRL+q shortcut
svn-id: r7468
2003-05-12 12:14:13 +00:00