Chris Apers
20601f33eb
Check path before launching a game
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svn-id: r9036
2003-07-15 10:31:25 +00:00
Jamieson Christian
44bda652ee
Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
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Adjusted default _saveSound value used by S&M (whose
value is assumed by pre-S&M games). Corrected save/load
music behavior for non-temporary saves. (Until this default
value change, the incorrect behavior would almost never
manifest itself, so existing savegames should be fine.)
svn-id: r9035
2003-07-15 10:16:45 +00:00
Jonathan Gray
c2dd5afb6a
start of some segacd specific help
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svn-id: r9034
2003-07-15 07:29:41 +00:00
Travis Howell
eddf075495
Remove warning in simon
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Add INDY3EGA Amiga - experimental support for sound effects, patch #771355
svn-id: r9033
2003-07-15 07:29:23 +00:00
Max Horn
b05e7de7bb
replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date
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svn-id: r9032
2003-07-15 02:16:33 +00:00
Jonathan Gray
cc8334638b
put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)
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svn-id: r9031
2003-07-15 00:54:33 +00:00
Max Horn
d0282843b5
Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293
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svn-id: r9030
2003-07-15 00:23:18 +00:00
Max Horn
6772b78f5f
Patch #768260 : Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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svn-id: r9029
2003-07-15 00:20:04 +00:00
Max Horn
9e27fe9c95
temporarily changed this to an error to help track down what is causing the sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin
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svn-id: r9028
2003-07-14 22:24:18 +00:00
Max Horn
b88b7f3389
reduced duplicate code
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svn-id: r9027
2003-07-14 22:21:11 +00:00
Marcus Comstedt
28e6e05025
Hires mouse pointer (CoMI).
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svn-id: r9026
2003-07-14 21:44:01 +00:00
Max Horn
bb87787314
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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svn-id: r9025
2003-07-14 21:37:45 +00:00
Marcus Comstedt
42d0b2e6f7
Skip the "INSTALL" directory when looking for games (CoMI).
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svn-id: r9024
2003-07-14 21:29:53 +00:00
Max Horn
d31942c898
oops
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svn-id: r9023
2003-07-14 20:45:33 +00:00
Max Horn
33e6989944
removed whitespaces at line ends; added stopHandle
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svn-id: r9022
2003-07-14 20:09:14 +00:00
Robert Göffringmann
66823befe2
maybe this fixed those random crashes...
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svn-id: r9021
2003-07-14 20:01:54 +00:00
Jochen Hoenicke
177d5d6b11
Compares in V2 are unsigned (at least in Zak).
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This fixes a problem with the parachute scene in Zak.
svn-id: r9020
2003-07-14 19:57:44 +00:00
Max Horn
3ce7459814
fixed up c64_ignorePakCols (it's still a hack and not working properly, but at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version
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svn-id: r9019
2003-07-14 19:24:34 +00:00
Max Horn
5031b62871
proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color
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svn-id: r9018
2003-07-14 18:20:20 +00:00
Max Horn
1c9a856918
this hack isn't necessary anymore (at least I found no cases where it would be needed)
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svn-id: r9017
2003-07-14 17:36:27 +00:00
Jonathan Gray
21ea778e5a
fix argument check
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svn-id: r9016
2003-07-14 12:48:46 +00:00
Travis Howell
9a8800bc2f
Less simon bugs now
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svn-id: r9015
2003-07-14 12:32:41 +00:00
Jamieson Christian
eedeffac6a
Fixed behavior of "m" key under simon1dos.
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The "m" key was turning off both music
AND MIDI sound effects. It now turns off
only the music.
svn-id: r9014
2003-07-14 12:15:17 +00:00
Jamieson Christian
dc3e4ce46b
Fixed error that resulted in bad script tracking
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when creating sprites during a savegame load
after having been at certain locations.
(If that sounds convoluted, it's because I don't
know why I fixed what I did, only that the code
we had was not quite constructed properly from
assembler references.)
svn-id: r9013
2003-07-14 12:00:20 +00:00
James Brown
e7913ad49a
Fix fixme
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svn-id: r9012
2003-07-14 11:35:09 +00:00
Travis Howell
1f12612b9e
Allow debugger in full screen mode
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svn-id: r9011
2003-07-14 10:55:06 +00:00
Robert Göffringmann
ffb65a9e04
fix bug #770784 : Talking characters stay at last frame
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svn-id: r9010
2003-07-14 10:05:32 +00:00
Jamieson Christian
4ae380102a
Fix for Bug [770838] SIMON1DOS: Fatal crashes with French version
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Fix variable underflow for large subtitle strings with no
discernable whitespace. This fixes crashes for French subtitles
that do, in fact, have whitespace but perhaps not using the
same ASCII character that we scan for. Anyway, the text will
display, albeit with an extra blank line, and ScummVM no longer
blows up.
svn-id: r9009
2003-07-14 10:02:37 +00:00
Travis Howell
dc9a153e1b
Inventory position is the same in both v1 and v2 games
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svn-id: r9008
2003-07-14 09:30:29 +00:00
Robert Göffringmann
e997d05b3c
fixed toggling music on/off after savegame restore
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svn-id: r9007
2003-07-14 09:26:50 +00:00
Robert Göffringmann
d971845fab
fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode
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svn-id: r9006
2003-07-14 09:16:12 +00:00
Jamieson Christian
40eac8b182
Fixed typo. While I agree that this error should have
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been caught before committing (compiler didn't detect
need to do incremental build, sorry), I think if something
this trivial is going to get such a reaction, I have to
agree with Fingolfin that a release or RC branch is
advisable regardless of how slow one predicts the CVS
traffic will be.
svn-id: r9005
2003-07-14 09:02:12 +00:00
James Brown
2980a78dff
We ARE in a cvs freeze, PLEASE at least test if your code compiles before commiting...
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Jamieson, this isn't even a valid line of C! @toad Jamieson630
svn-id: r9004
2003-07-14 08:48:38 +00:00
James Brown
ae0bcfc213
Update readme a bit. Can someone please update the build instructions re: using Configure?
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svn-id: r9003
2003-07-14 08:44:02 +00:00
Travis Howell
21266bfc79
zak v1 uses same sound resources as zak v2
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svn-id: r9002
2003-07-14 08:42:02 +00:00
Jamieson Christian
74d3d914a9
Feature [770161] SIMON: Remap instruments to GM
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Apparently Simon 1 (all versions) uses MT32 instruments,
so now we map them to GM *unless* the --native-mt32
option was specified.
svn-id: r9001
2003-07-14 08:29:17 +00:00
Travis Howell
085d14a8c8
Redraw screen when loading v1 saved game
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svn-id: r9000
2003-07-14 07:26:57 +00:00
Travis Howell
73365aa2c7
Split the v1 palette, since there is a minor difference.
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svn-id: r8999
2003-07-14 06:44:47 +00:00
Travis Howell
89cc9ede19
Ooops, was in reverse.
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svn-id: r8998
2003-07-14 06:19:06 +00:00
Travis Howell
e6f3eb9aa5
A few color fixes for v1/v2
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svn-id: r8997
2003-07-14 06:14:49 +00:00
James Brown
9b55abbf49
V1 Zak fixes and hacks. (Woo, it rhymes! :)
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svn-id: r8996
2003-07-14 06:00:17 +00:00
Max Horn
59ac07dcd6
workaround for bug #770093 (Zak256 Crash inside of Sphinx)
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svn-id: r8995
2003-07-13 20:27:28 +00:00
Max Horn
27a1d8ab7b
fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified
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svn-id: r8994
2003-07-13 20:03:18 +00:00
Max Horn
a52a80d4f5
workaround for bug #770351
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svn-id: r8993
2003-07-13 19:50:35 +00:00
Travis Howell
726718a60e
For some reason, changing the kSentenceLine color stops highlighting working.
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svn-id: r8992
2003-07-13 17:16:05 +00:00
Max Horn
963ecad362
debug/warning/error all automatically output a newline
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svn-id: r8991
2003-07-13 16:22:17 +00:00
Travis Howell
0642d2df98
Correct v1 games inventory positions
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svn-id: r8990
2003-07-13 15:58:48 +00:00
Robert Göffringmann
3304c40f26
changed "sprite not loaded" printfs to debug()s.
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svn-id: r8989
2003-07-13 15:38:59 +00:00
Travis Howell
ffddfd76d9
Add correct palette for pc versions of v1 games
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Add some correct colors for v1 games
svn-id: r8988
2003-07-13 15:13:43 +00:00
Nicolas Bacca
8ba41ba5e0
Get rid of additional version #define, add dynamic key rates
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svn-id: r8987
2003-07-13 15:12:46 +00:00