Commit Graph
86814 Commits
Author SHA1 Message Date
Jonathan Gray 355e59ad6b add function to provide echo -n behaviour for the echo -n less solaris users
svn-id: r13191
2004-03-04 22:44:10 +00:00
Max Horn af2f29f55c added Rect::moveTo methods
svn-id: r13190
2004-03-04 22:26:31 +00:00
Max Horn 601723408f add ConfigManager::getActiveDomain
svn-id: r13189
2004-03-04 22:26:09 +00:00
Max Horn 311e406fcd Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, but I figure it can't get worse than it already is :-)
svn-id: r13188
2004-03-04 21:51:42 +00:00
Nicolas Bacca 2c0dfc4471 Avoid flooding CE files since stdin and stderr exist now
svn-id: r13184
2004-03-04 21:14:11 +00:00
Nicolas Bacca 9e1fa63575 Apply patch #907359 : Broken Sword videos improved frameskip
svn-id: r13180
2004-03-04 18:54:35 +00:00
Torbjörn Andersson ece97788ac If the user has previous savegames, display a restart/restore dialog when
the game starts. (I know it could look prettier, but I don't have much to
work with here...)

svn-id: r13178
2004-03-04 08:03:32 +00:00
Eugene Sandulenko 00bf09fe07 Add maniac enchanced demo md5
svn-id: r13176
2004-03-04 05:02:47 +00:00
Eugene Sandulenko b730376148 Add Russian Freddi HE md5's
svn-id: r13175
2004-03-04 04:46:04 +00:00
Travis Howell fb1e289215 Add hack for demo script in maniac (Enchanced)
svn-id: r13174
2004-03-04 03:08:42 +00:00
Travis Howell 2f60f4485d Allow --demo-mode with maniac (Enchanced)
svn-id: r13173
2004-03-04 02:47:39 +00:00
Max Horn 8f8d992a3c sdl-config --static-libs finally works in SDL 1.2.7, make use of it
svn-id: r13172
2004-03-03 23:39:23 +00:00
Nicolas Bacca 333d2da1da Add SDL information to track driver problems
svn-id: r13171
2004-03-03 22:31:28 +00:00
Max Horn 96e910ea72 fix for normal/default scaler behavior (not yet tested)
svn-id: r13168
2004-03-03 11:37:51 +00:00
Max Horn ad820d7893 unsigned ints are always >= 0 (fix warnings)
svn-id: r13167
2004-03-03 10:56:46 +00:00
Travis Howell 306d16441e Add back HE sound differences for AKOS.
Remove old define
Avoid crash if using demo script in maniac (Enchanced)

svn-id: r13166
2004-03-03 08:17:21 +00:00
Torbjörn Andersson 1db5ef710e Set the wantFade variable in initialize() as well. Otherwise it'll be false
if you use the start-up dialog to restore an old savegame.

svn-id: r13164
2004-03-03 07:37:46 +00:00
Travis Howell 5feaf410c8 That should have been maniac specific.
svn-id: r13163
2004-03-03 03:14:22 +00:00
Travis Howell 84cb720df5 Adjustments for Enchanced Maniac Mansion demo.
svn-id: r13161
2004-03-03 02:53:12 +00:00
Travis Howell a79a0647d7 Adjustments for Enchanced Maniac Mansion demo.
svn-id: r13160
2004-03-03 02:42:51 +00:00
Paweł Kołodziejski bb97464292 cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at 0, match as rest of scummvm code : start at 0
svn-id: r13157
2004-03-02 21:55:14 +00:00
Nicolas Bacca 000094a562 Display keyboard when saving
svn-id: r13156
2004-03-02 21:17:45 +00:00
Paweł Kołodziejski 41e6bba009 synced local imuse. many bug fixes, and few new bugs :)
svn-id: r13153
2004-03-02 20:35:48 +00:00
Nicolas Bacca 30d169d2be Display keyboard when saving
svn-id: r13151
2004-03-02 19:47:17 +00:00
Paweł Kołodziejski 8f5c96d963 update
svn-id: r13147
2004-03-02 18:45:21 +00:00
Chris Apers 94edde90e4 FLAC support
svn-id: r13146
2004-03-02 13:26:50 +00:00
Chris Apers b088395e56 640x480 games not supported on PalmOS
svn-id: r13145
2004-03-02 13:09:35 +00:00
Chris Apers fbd040ac9f Obsolete
svn-id: r13144
2004-03-02 13:07:08 +00:00
Travis Howell 65a50b800a Not 640 x 480 until HE7
svn-id: r13142
2004-03-02 10:37:51 +00:00
Travis Howell 7ad1d09f0a Not DOS specific anymore.
svn-id: r13141
2004-03-02 10:26:07 +00:00
Travis Howell 6d0e10433c Move to HE6
svn-id: r13140
2004-03-02 10:22:55 +00:00
Torbjörn Andersson 1bdcc3e5ef Removed the test for non-existing demo cutscenes: param[0] is an offset
into the chunk of memory handled by the memory manager, not a well-defined
value. Also, it introduced a theoretical memory leak as fnPlaySequence()
wouldn't get to clean up after itself.

The correct place for this check is probably in MoviePlayer::play(), where
you can test the name of the cutscene. On the other hand, the original demo
will gladly play eye.smk if there is one, so why shouldn't we?

svn-id: r13139
2004-03-02 07:02:31 +00:00
Travis Howell ca85e8d51d Ooops, just move everyting used by HE6 to HE6.
svn-id: r13137
2004-03-02 06:42:22 +00:00
Travis Howell f80d6a7a26 Divide up some code for HE6 and HE7
svn-id: r13136
2004-03-02 06:19:26 +00:00
Travis Howell 5fbc3497c1 Avoid duplicate targets
svn-id: r13135
2004-03-02 06:04:38 +00:00
Eugene Sandulenko 2f65abff2f Implemented more HE opcode stringLen and added stub for opcode F4
svn-id: r13134
2004-03-02 04:11:57 +00:00
Travis Howell 0e3a8f3190 Update HE games list
Keep games divded by versions

svn-id: r13133
2004-03-02 04:05:40 +00:00
Travis Howell 0c4ddc32fc Exclude some var settings for HE7
svn-id: r13132
2004-03-02 02:12:30 +00:00
Travis Howell b123197dc1 Remove fixme
svn-id: r13131
2004-03-02 01:28:32 +00:00
Travis Howell 5a3b17de54 Add better check for HE resource differences.
Move stringLen to HE7.

svn-id: r13130
2004-03-02 01:20:18 +00:00
Eugene Sandulenko 4accb5b006 Make use of GF_WINDOWS in HE games
svn-id: r13129
2004-03-02 01:01:36 +00:00
Eugene Sandulenko 3ca5007779 Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
svn-id: r13128
2004-03-02 00:37:23 +00:00
Eugene Sandulenko c84ad5e0d4 oops
svn-id: r13127
2004-03-02 00:23:25 +00:00
Eugene Sandulenko dd3683f7e7 Implemented some HE specific opcodes
Added some HE GIDs

svn-id: r13126
2004-03-02 00:21:02 +00:00
Eugene Sandulenko 581e8f515a Update comment on runInventoryScript() argument in setOwnerOf().
svn-id: r13125
2004-03-01 21:36:15 +00:00
Torbjörn Andersson e67aaba0c3 Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
bug #907113. See also bug #493153 for the origins of the hack.

It would be very nice if we could get this fix into 0.6.0 as well, because
bug #907113 crashes ScummVM for reasons which escape me. But someone will
have to verify that the fix is correct first. Pretty please...?

svn-id: r13124
2004-03-01 16:07:16 +00:00
Max Horn 0603c3a11f Fix for bug #907280: Mouse glitches and crashes (Regression)
svn-id: r13123
2004-03-01 11:20:32 +00:00
Max Horn 0919878408 fixed dep file loading
svn-id: r13122
2004-03-01 11:18:50 +00:00
Jonathan Gray fa625ce1be default to 1x for all of the active hev7 targets
svn-id: r13121
2004-03-01 08:08:42 +00:00
Torbjörn Andersson 82c451774c When scrolling, force a full redraw not only when the scroll offset changes
but also on the first frame where it doesn't. This is necessary because
parallax layers may be drawn on the *old* scroll offset (for reasons
unknown to me).

To see the bug, walk right from the first screen until you reach the tree.
Notice how the part of the tree you walk behind gets redrawn slightly to
the left.

svn-id: r13120
2004-03-01 08:04:10 +00:00