Commit Graph
86814 Commits
Author SHA1 Message Date
Travis Howell 4f51ae9988 Basic start on freddemo (old version)
svn-id: r14685
2004-08-22 15:02:53 +00:00
Torbjörn Andersson e00f9f4a97 Experimental (i.e. slightly broken) code for handling compressed speech.
The equally experimental compression tool is in patch #854561.

Support for compressed music will require some restructuring first.

svn-id: r14684
2004-08-22 14:28:11 +00:00
Max Horn 759cd67de5 cleanup of TimerProc mess
svn-id: r14683
2004-08-22 13:27:34 +00:00
Travis Howell 50719f7b68 If bug still occurs, the problem is elsewhere.
Since case doesn't exist in zak256.

svn-id: r14682
2004-08-22 11:33:11 +00:00
Max Horn 8ced6f85e4 Quick & dirty HACK to allow building the SCUMM plugin again; this will break building plugins on systems w/o zlib for now, but currrently it's broken on all other systems, and plugins aren't enabled by default anyway (better solution can be implemented later)
svn-id: r14681
2004-08-22 10:52:55 +00:00
Travis Howell 60cc2470b3 Change to invalid, should never be called
svn-id: r14680
2004-08-22 09:47:12 +00:00
Travis Howell bb3cc5b077 Make function protected again
svn-id: r14679
2004-08-22 09:38:18 +00:00
Travis Howell a13966d64c Switch to debug channel
svn-id: r14678
2004-08-22 09:30:08 +00:00
Travis Howell 319f2c8333 No longer required
svn-id: r14677
2004-08-22 09:17:24 +00:00
Travis Howell 2e3833dc1f Switch smush debug to channel
svn-id: r14676
2004-08-22 09:14:19 +00:00
Max Horn 12dc81cdbf Removed obsolete TODO
svn-id: r14675
2004-08-22 08:59:33 +00:00
Max Horn 178d577eb4 Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)
svn-id: r14674
2004-08-22 08:53:53 +00:00
Travis Howell 4e2d3af646 Original games used blastTextQueue size of 50.
Hack no longer required.

svn-id: r14673
2004-08-22 07:22:03 +00:00
Travis Howell 312200f530 Ooops
svn-id: r14672
2004-08-22 06:18:56 +00:00
Travis Howell 82b9f1e599 Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Add initial support for loading EGA resource

svn-id: r14671
2004-08-22 06:16:16 +00:00
Max Horn 0574c35fa4 HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)
svn-id: r14670
2004-08-21 23:12:11 +00:00
Max Horn d35ef7c7f1 Removed some obsolete TODO comments
svn-id: r14669
2004-08-21 22:33:23 +00:00
Travis Howell 61ad833dbd Also used in Atari ST versions.
svn-id: r14668
2004-08-21 10:18:13 +00:00
Travis Howell cc585c1773 Used in Amiga versions
svn-id: r14667
2004-08-21 10:01:19 +00:00
Travis Howell 3c23311625 Typo
svn-id: r14666
2004-08-21 09:51:01 +00:00
Travis Howell db3e1b7b31 Fix
svn-id: r14664
2004-08-21 09:41:54 +00:00
Travis Howell 01c0cb3d8f Skip copy protection screen in indy3ega.
svn-id: r14663
2004-08-21 09:02:45 +00:00
Travis Howell b318794cc1 Comment no longer valid
svn-id: r14662
2004-08-21 07:18:57 +00:00
Travis Howell 3b420ef939 All FM Towns versions set VAR_VIDEOMODE to 42.
svn-id: r14661
2004-08-21 07:16:27 +00:00
Travis Howell 49d31d7fbe Missed a spot
svn-id: r14660
2004-08-21 04:15:03 +00:00
Travis Howell 3158a9c1d0 Missed one spot
svn-id: r14659
2004-08-21 03:35:08 +00:00
Travis Howell 47785295d2 Change to allow FM Towns platform to be used with later games
svn-id: r14658
2004-08-21 03:29:02 +00:00
Travis Howell 396ae19f5d FM Towns version of MI2 seems to use different value too.
svn-id: r14657
2004-08-21 01:36:59 +00:00
Travis Howell 25dbd3430e Small correction for filename different on some systems
svn-id: r14656
2004-08-21 00:47:29 +00:00
Marcus Comstedt 174193c289 More build-dirs added.
svn-id: r14655
2004-08-20 21:44:07 +00:00
Travis Howell 3542ca3988 Make platform difference a bit clearer
svn-id: r14654
2004-08-20 15:25:12 +00:00
Travis Howell b8a3a88daf Update
svn-id: r14651
2004-08-20 15:10:00 +00:00
Joost Peters 2b47c12f7a remove unused variables
svn-id: r14649
2004-08-20 13:42:43 +00:00
Joost Peters cdd3397c29 Initialize variables (fix valgrind warnings)
svn-id: r14648
2004-08-20 13:37:50 +00:00
Travis Howell 02c5ffb639 Update
svn-id: r14646
2004-08-20 13:06:50 +00:00
Travis Howell 6a2306c969 Enable original method of skipping copy protection
svn-id: r14645
2004-08-20 01:26:56 +00:00
Max Horn e11787a494 No need to manually check inside extrapath -- this is done automatically anyway
svn-id: r14644
2004-08-19 15:53:15 +00:00
Joost Peters 9fadfae98d Fix potential OOB read
svn-id: r14643
2004-08-19 11:16:55 +00:00
Travis Howell 6ebe5ab306 Enable function
svn-id: r14642
2004-08-19 07:25:34 +00:00
Travis Howell 5ef8aa4ed5 Correction from disasm.
svn-id: r14641
2004-08-18 12:20:26 +00:00
Travis Howell 98aeb40968 Causes name to be lost in the Dig too.
Only scumm6 games originally used this method.

svn-id: r14640
2004-08-18 10:41:39 +00:00
Gregory Montoir 0b6a19d25d remove some debug information and fix bug #1010929
svn-id: r14639
2004-08-17 19:22:30 +00:00
Torbjörn Andersson bb62b07f4f Don't try to free text sprites with the memory manager - it uses standard
malloc() nowadays! (This only affected the "dummy" player.

svn-id: r14638
2004-08-17 13:52:18 +00:00
Travis Howell 8d4c2fd9dd Typo
svn-id: r14637
2004-08-17 13:09:20 +00:00
Travis Howell bb00a8b7bc This check is Sam & Max specific, doesn't exist in other games.
svn-id: r14636
2004-08-17 12:47:03 +00:00
Max Horn bf7eae7932 Added another sanity assert (I got one crash in this sport while using a memory debugger -- likely a thread race condition
svn-id: r14635
2004-08-16 22:24:24 +00:00
Max Horn a4ac437968 Yet another charset fix (should help bug #1008621)
svn-id: r14634
2004-08-16 22:23:58 +00:00
Travis Howell 65f026732b Fix regression in HE games
svn-id: r14633
2004-08-16 04:37:58 +00:00
Travis Howell 7cce3cec83 Set _language before checking its value
svn-id: r14632
2004-08-16 04:19:43 +00:00
Travis Howell 60a7d60627 Init array
svn-id: r14631
2004-08-16 02:38:02 +00:00